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- make sure that any unnecessary controllers / joysticks are disconnected
- have a look if the "use touchpad to move reticule" option is enabled in the controls options, you might need to toggle this off if you have other devices connected
- this might be an input binding issue like described above. To reset your input bindings, delete your Input.ini and GameUserSettings.ini files at AppData/Local/RSG/Saved/Config/WindowsNoEditor .
What works best for me with WMR is "not aiming with VR" and mouse and keyboard.
Howecer, whenever I enter the equipment menu and try to move between different submenus (categories, like "map" etc) then the game becomes unresponsive. It says "LB" and "RB" to move between the sections, but to no avail, its always stuck in the initial section when you open it. So game is still not playable in VR for me with mouse and keyboard due to this, while it works with gamepad (after this happens not even the gamepad makes the game unfreeze though).
May I ask what WMR device you're using and what your hardware specs are?
Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i9 @ 3.60GHz 41 °C
Kaby Lake 14nm Technology
RAM
32,0GB
Motherboard
ASUSTeK COMPUTER INC. ROG STRIX Z390-F GAMING (LGA1151) 27 °C
Graphics
ROG PG278Q (2560x1440@120Hz)
MR (2560x1440@120Hz)
3071MB NVIDIA GeForce RTX 2080 Ti (CardExpert Technology) 31 °C
Storage
3726GB Seagate ST4000VN008-2DR166 (SATA ) 24 °C
1863GB Seagate ST2000DM008-2FR102 (SATA (SSD)) 30 °C
931GB Samsung SSD 860 QVO 1TB (SATA (SSD)) 30 °C
953GB INTEL SSDPEKNW010T8 (Unknown (SSD))
Optical Drives
No optical disk drives detected
Audio
NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Installed it yesterday - spinning and the "non-responsive" issues are both there.
Spinning can be counteracted by enabling Centering of crosshair in the Control settings, but would love to see how it works in the "default" mode, and will try resetting the bindings.
Now, the "game becomes unresponsive" part seems to be due to the application losing focus. In the headset everything is still rendered fine, but the app is no longer receiving any input because you are essentially clicking on something else on the desktop. I experience that both during the game and in the menu (rarely). Quick Alt-Tab solves the issue, but this does not really help with immersion :) Especially during the dogfight.
I am using Oculus Quest via Oculus Link, starting the game in Oculus VR mode (not Steam VR, have not tried it yet).
I must admit that there is one more game where the mouse does something weird on my box, but it does it only when using Steam Link. It might indicate that there are some "misbehaving" virtual controllers from the Steam Link, so if I solve that - I will write an update here. But it's just a theory.
But if someone can look into the issue with app main window losing focus - that would be great.
Installed it yesterday - spinning and the "non-responsive" issues are both there.
Spinning can be counteracted by enabling Centering of crosshair in the Control settings, but would love to see how it works in the "default" mode, and will try resetting the bindings.
Now, the "game becomes unresponsive" part seems to be due to the application losing focus. In the headset everything is still rendered fine, but the app is no longer receiving any input because you are essentially clicking on something else on the desktop. I experience that both during the game and in the menu (rarely). Quick Alt-Tab solves the issue, but this does not really help with immersion :) Especially during the dogfight.
I am using Oculus Quest via Oculus Link, starting the game in Oculus VR mode (not Steam VR, have not tried it yet).
I must admit that there is one more game where the mouse does something weird on my box, but it does it only when using Steam Link. It might indicate that there are some "misbehaving" virtual controllers from the Steam Link, so if I solve that - I will write an update here. But it's just a theory.
But if someone can look into the issue with app main window losing focus - that would be great.
I know everspace 2 is coming, but having a fixed, workable VR with this one would be terrific.