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报告翻译问题
- First set the game to window mode and select any resolution
- Then locate your GameUserSettings.ini (C:\Users\{YOUR_USERNAME}\AppData\Local\RSG\Saved\Config\WindowsNoEditor\GameUserSettings.ini
- Edit the .ini. - Find/edit or add the following lines somewhere in the [/script/rsg.customgameusersettings] section
ResolutionSizeX={YOUR DESIRED X RESOLUTION}
ResolutionSizeY={YOUR DESIRED Y RESOLUTION}
LastUserConfirmedResolutionSizeX={YOUR DESIRED X RESOLUTION}
LastUserConfirmedResolutionSizeY={YOUR DESIRED Y RESOLUTION}
( Regardless of what you enter into into
C:\Users\{USERNAME}\AppData\Local\RSG\Saved\Config\WindowsNoEditor\GameUserSettings.ini
) I am unable to apply Display #2's propper aspect rezolution to the game, Without changeing my desktop icon layout and task bar position. (Note it will go full screen yes, but only to 1400 x 900 display 1's max rez), Everspace simply will not Display at 1920 x 1080 as an option from the display menu. instead providing only a streched distorted image on display 2 in all instances.
I -need- a command line peramiter switch (stronger then an ini file, which does not work.) to simply start the game based on display #2 please. somthing like " -display2" in the launch options for steam.
please tell me there is some option for this??
While this is a major problem for me on this desktop that is not mine, its an even BIGGER problem for me on my Laptop which has higher screen resolution options for a connected display2 then the native 1400x900 that its main screen displays. without an option to start the graphical process on display2 right from the start, it wont mater if display2 is 8k or vr. because it will be limited by the initial detected resolution of an incorrect monitor. please add a startup command line switch immediatly!
Nearly all Unity unrealEngin and havok based games have such a feature implimented already. Its not hard to develop, detecton of the switch is simple, and applying the number to the display adaptor hook occurs at load of the engine. Even dos-box and mame have this feture. its a standard.
" https://docs.unrealengine.com/latest/INT/Programming/Basics/CommandLineArguments/ "
under the RESOLUTION section.
the command line shortcut of:
"Everspace.exe -FULLSCREEN ResX=1920 ResY=1080 WinX=1401 WinY=0"
Logisticly would work,
but appears in practice to do nothing with your games present launcher and executable. : (
heres how i made the command line accept my forced resolution.
---------64 bit installs:-----
* = your install drive letter for Everspace *:\Steam\steamapps\common\EVERSPACE\RSG\Binaries\Win64\RSG-Win64-Shipping.exe -FULLSCREEN ResX=1920 ResY=1080 WinX=1401 WinY=0
-----for 32 bit versions i assume the path would be:--------
* = your install drive letter for Everspace *:\Steam\steamapps\common\EVERSPACE\RSG\Binaries\Win32\RSG-Win32-Shipping -FULLSCREEN ResX=1920 ResY=1080 WinX=1401 WinY=0
edit: added 32bit path version