EVERSPACE™

EVERSPACE™

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Greybeard 2016 年 11 月 28 日 下午 12:22
Mac performance is not irrelevant
I know that Mac is not the most in demand platform. I know I can Bootcamp windows. But with a 250gb hard drive, bootcamping is not a viable alternative for me, as I have to maintain dozens of Docker images and disk space is at a significant premium.

I'm a software developer, and I need Mac to work. I don't often play games, but when I do I only play games that run natively on my Mac. A lot of the work I do can ONLY be done on the Mac. I use it out of necessity more than choice.

I have a retina mac book pro 2013 running 8 GB of ram and the stock video card (it's only 1 GB).

This game is the only software I've run that will instantly heat the laptop up (fans start up, machine visibly slows down). I can play Civ, League of Legends, and a number of different games without issue, but performance for this game makes it nearly unplayable. In fear of the heat causing significant damage I've decided to stop playing it.

I've disabled sound, VSync and turned down the graphics all the way to the lowest settings. The graphics are good yes, but they are not as good as EVE online which I was able to play without a problem.


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Rhophius 2016 年 11 月 28 日 下午 2:25 
i ran this game on a gtx 750 (non TI) and had to turn lot of options down, seems to require at least 2gb dedicated vid ram
rockfish_andi  [开发者] 2016 年 11 月 29 日 上午 12:42 
We're not happy with the performance on Mac, either. But as you pointed out, as it runs fast when using bootcamp it pretty much comes down to Unreal Engine offering a much better performance when using DirectX and Windows. I'm sure that we can do some optimization, but the heaviest lifting will have to be done by Unreal Engine. Do you have experience with any other Unreal 4 Games on your Mac?
Sauce 2017 年 6 月 12 日 下午 8:50 
I'll bring this thread back to life since I've recently started playing on my Mac. There seems to be some performance problems that I can't put my finger on. The framerate is highly erratic - it can be 60 fps and 15 in the same scene despite no added complexity or objects. Just panning around causes it to drop frames.

I'm running this on a 2017 MacBook Pro 13" with Iris Plus 640 graphics. Not exactly a powerhouse, but more than enough to run this game. I also see the exact same problem on a 2015 MacBook 12" m3, so it's definitely some optimization issue. Given that Unreal 4 and Metal on the Mac are relatively new, I don't have any other examples just yet.

I do know that most Blizzard games were updated to support Metal and they are mega fast with no dropped frames - it's quite a treat to see their games run as well or better than my Windows computers. I'll download Unreal Tournament since thats the only other UE4 + Metal game I can think of and let you know.
star-affinity 2018 年 1 月 27 日 下午 3:31 
I'm curious if performance for the MacOS version of the game has gotten any better now when we're at MacOS version 10.13.3 or is the situation more or less the same? Has there perhaps been any updates to the Unreal Engine that makes the game run better?

I'm curious, because I don't think I want to buy the game unless performance is good in MacOS. I have Windows 10 too and could of course use that, but prefer not having to restart my computer to play.
rockfish_andi  [开发者] 2018 年 1 月 29 日 上午 12:42 
引用自 star-affinity
I'm curious if performance for the MacOS version of the game has gotten any better now when we're at MacOS version 10.13.3 or is the situation more or less the same? Has there perhaps been any updates to the Unreal Engine that makes the game run better?
I don't think the engine updates brought a signifant performance boost
star-affinity 2018 年 2 月 1 日 下午 2:14 
OK, thanks for the honest feedback. :)

Any ideas on where the performance problem lies? Is it graphic card drivers that has to become better for Metal and MacOS or is it more on the Unreal Engine side of things?
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发帖日期: 2016 年 11 月 28 日 下午 12:22
回复数: 6