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So now I just avoid that area entirely after they die but there are all these tempting bots floating around. Doubly enticing because so far I have found it impossible to defeat them without taking significant hull damage and really could use a heal at that point
Wasn't that supposed to be fixed?
However if you activate a damage resist consumable you can drastically reduce how much damage you take. You will always take some damage, but it will be greatly reduced to the point where you may even come out ahead once you gather up the nano bots.
Grey goo totally ruined my run the first time I encountered them. I was at full strength, had some great weapons, and had no idea that killing them would annihilate my ship. Literally all my systems were damaged. I did not regain nearly enough nano bots to fix it all, was totally crippled, and went on to jump only to discover my first ancient temple on my very next stop. Of course I stood 0% chance with no shield and barely functioning weapons and was slaughtered
From now on I am not firing a shot at these things, let alone killing them. I guess I will just jump out. It would be nice in a patch if we at least had the option to avoid damage by staying far away when they die so we could actually engage these things
I actually thought I was being creative by wearing them down, then strategically placing mines and positioning myself to make them follow me into them, which wasn't exactly easy. And all my strategy and work was ultimately rewarded with...a crippled and almost entirely destroyed ship, despite the fact that I was boosting off to like 4km away at the time. Fun!
Unless you have a damage limiter on hand the damage you heal from nano bots doesn't come close to repairing the damage to your hull and systems from an exploding grey goo. That is literally the opposite of fun when your best case scenario is farming a few nanobots far less effeciently than looting a few containers or killing a couple ships
To be fair, Elek explains this to you pretty clearly, which is why he gives you the MRK3 Damage Limiters. I died during my first encounter with them also, as I was totally unprepared for how quickly they would drain my Hull.
Theoretically, "Grey Goo" is potentially one of the most destructive, dangerous substances mankind could ever create. Swarms of nano machines deconstructing and absorbing matter and replicating is the stuff of nightmares. A good visual example of it would be the climax of the film "The Day the Earth Stood Still" from several years ago with Keanu Reeves.
My point is there is no worthwhile reward for defeating, or even engaging them and no way to avoid being damaged by them so why bother. An enemy that there is no value in figting is a worthless enemy in a game
I take them out from as far away as possible, the maximum range of my weapons. I'll kill their split forms also until they're completely gone, and after a few seconds I can safely move in to pick up the nano bots. It's possible to do without taking any damage at all; you just have to stay far away.
Reversing your thrust to keep the distance as large as possible helps, and if you need to, turn and boost to maintain the gap. I haven't taken any damage even after they die.