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Hope that helps!
Edit: Minimum is Screen scale 120%, AA off)
I'm not using Steam Supersampling or Oculus Tray Tool supersampling. The game is literally on the lowest settings possible, short of any special way to use sub-sampling with an external tool.
Is that on Vive or a Rift? There's definitely something going on here I just can't figure out what. As it stands VR is unplayable for me.
A few notes: The mirrored desktop screen should have (almost) no performance impact, that is rendered basically for free by the Oculus drivers (only minor work is the unwarping of the image). We did specify a minimum screen percentage of 120, because the image just becomes too blurry with a lower setting, its actually the minimum recommendation of Oculus.
Not sure what the bottleneck could be, the weakest element is RAM of which I have 8gb which is a bit low, but utilisation hovers around 60%. CPU is barely breaking a sweat, with none of the threads getting to 30%. GOU utilisation IS hitting near 100%
That said, we continue to look into performance issues with VR and look into providing more graphics settings in the future.