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If you could define "without any problems", that could help. Run oculus tray tool and turn on the performance hud overlay. What you're probably seeing is a permanent 45 FPS with ATW on. The people with faster machines (such as myself) are most likely closer to the 90 fps mark and keep jumping from 90 fps to 45 fps with ATW which creates a LOT of stutter/judder.
Oculus recommended specs (4970 with 970) should give you 90 FPS 95% of the time. This is just nowhere near the case for Everspace, even with higher specs.
Just turn on the oculus performance hud and you'll see that you're most likely just locked on 45 FPS with ATW enabled all the time thus giving you the illusion of "smooth" gameplay but in reality its no where near as good as 90 fps locked in basically every other VR game.
As developers you should aim for 90 fps 95% of the time in VR on recommended settings (4970k + 970).
When going to VR it's just locked at 45 fps. I tried disabling vsync without VR but still remains locked at 45 fps. Sometimes enabling smooth framerate and disabling it again helps but it seems to lock back to 45 fps very fast. Smooth framerate also makes everything unreadable.
Playing on a mix of medium-high settings, albeit disabled motionblur, chromatic aberration and anti aliasing.
Tried forcing r.Vsync=0 in the engines ini as well, to no help.
4x? Is this screen percentage axis length instead of size? 200% of a rectangle is 2x. +200% is 3x. The only way to get 4x is if you double the side length rather than the size. But thats 400% or +300% the actual size.
Thats MSSA. That wouldnt have a slider. You cant partially render pixels.
Also 4k isnt 3840x2160. 3840 < 4000. Dont let TV manufacturers lie to you. 3840x2160 is 4x 1080p at a 16:9 aspect ratio. But you need at least 2160p at 17:8 to reach 4k pixels.
I think your issues might have been caused by the smooth framerate option. If the framerate would drop below 90 fps, it would be capped to the next lower smoothing range that is defined, which is 45 fps. I changed the way this gets set in VR mode and also made sure that VSync is permanently off in VR - these changes will be released with the next patch which is probably coming in mid/late October. On my specs (worse than Rack's as above), I'm playing in almost-constant 90 fps with medium settings now (most notable exceptions are jumping in and situations with lots of collisions / particles, which we'll tweak further on).
Note that you should give the framerate a few seconds to adjust after changing settings, since the assets of the new quality setting are loaded in on the fly.
https://developer.oculus.com/blog/asynchronous-timewarp-examined/
Vive also does something similar.
ATW is something you aim for on entry level specs, not on a 7700k with a Nvidia 1080 :)
I have an I7 4790k + EVGA 1080ftw + 16gb + Windows 10 and the game works incredible in EPIC with AA setting off.
There must be some setting in your machine that is affecting the performance.
Check the Nvidia control panel
click the RESTORE Button. This will set all the settings to default but also will send those to the card.
Check the power option...maybe you had "OPTIMAL " setting enabled. Instead choose HIGHEST PERFORMANCE mode.
Also discard these:
Vsync = always off
VR render frames = 1
Disable all AA options (AA in VR is useless in my opinion...as it creates more blurry results and takes performance away)
When you say power option do you mean the power plan (which is set to high performance, there isn't a highest performance).Other than that I was pretty sure I hadn't messed with any of that but set it all the same. As before near constant 45 fps jumping up to 90 when I'm looking into blank space.
Are you sure you aren't just running it at 45 and not noticing the ASW? And out of curiosity are you able to get any level of SS above the bare minimum?
Oculus Rift with 3 Sensors
1080 Geforce
8600K@4Ghz
16GB Ram
ASUS PRIME Z370-P Motherboard
flat version of the game runs fine, so do other VR games.
I tryed to toy around with the settings, but low, med, high or epic doesnt seem to make any difference, the game still struggles to hold even 45 fps with a 120 % and no AA and no Smoothing.
Is it some 3rd party software or what is it? steam supersampling is off, as well as oculus traytool...
Anyone had any insigt, to what this problem might be caused by?