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Think of it like a machine gun that shoots really fast bullets. The other advantage is that it does decent damage vs both armor and shields, though it excels at neither. Its a well rounded weapon.
My weapons of choice come with the Scout B (Thermogun and Gatlin) and I rarely swap them out for much anything else. The Thermogun is great for swarm fighters, drones (especially on the drone carrier) and making sure those webbers are dead. In general it's decent at taking out shields if you have fire rate + range upgrades. Never use it exclusively on regular ships, though. Pop those shields and move to your other primary.
Gatlin I'll swap our for a 40mm Gatlin if I find one or have enough to build it comfortably. The two together are fun to use and shred just about anything.
Beam laser is kind of cool, as is the Fusion Blaster and Flak Cannon. But everything else I tend to salvage.
Like several of the other Weapons in the game, it's not a bad weapon but can become quite powerful with the right kind of Mods.
Edit: After not using daredevil, I can say the Coilgun is a competitive weapon, it lacks in raw power for versatility. Handy for Sensory Overload. Just don't think it's raycast projectiels is it's only selling point, the spread makes it an annoying long range weapon.
I main Interceptor...