The Adventure Pals

The Adventure Pals

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*Yuki* Apr 4, 2018 @ 1:11am
what s engine of this game?
if not custom
Originally posted by Massive Monster:
Haha sort of - but i's a little more complicated. The game is made entirely in HAXE, but then we export the game to C#. We then had to build an interface in Unity to render the game. We then use a few things like shaders in Unity and then export to console and PC + Mac.
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Massive Monster  [developer] Apr 4, 2018 @ 5:32pm 
We made the game in something called HAXE which is a cross compiler language, but we use Unity to export the game to consoles and use things like shaders :)
*Yuki* Apr 5, 2018 @ 12:17am 
Originally posted by Massive Monster:
We made the game in something called HAXE which is a cross compiler language, but we use Unity to export the game to consoles and use things like shaders :)
so - PC (windows and mac) version is made on HAXE, but console versions - on unity, right?
The author of this thread has indicated that this post answers the original topic.
Massive Monster  [developer] Apr 5, 2018 @ 9:47am 
Haha sort of - but i's a little more complicated. The game is made entirely in HAXE, but then we export the game to C#. We then had to build an interface in Unity to render the game. We then use a few things like shaders in Unity and then export to console and PC + Mac.
Massive Monster  [developer] Apr 5, 2018 @ 9:48am 
P.S. I would definitely not recommend doing it this way! Haha - it was way too much work! It meant we didn't use Unity physics or anything like that though.
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