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When it was happening, the process of the game itself stayed at 100% of one CPU core. It never took more memory and this was past the VDFS stage, so it was simply not going to load.
Direct answer, yes. I tried every last compatibility mode. None made any difference.
And for reference, rundll32 is required for it to start. Ending it works for some and causes an instant crash for others.
Closing "Logitech Setpoint" solved the problem
Thanks OJ_287