Gothic II: Gold Classic

Gothic II: Gold Classic

Zuckerhund ® Nov 14, 2014 @ 12:45pm
I'm getting concerned.
So I remember beating the original Gothic II and having a blast back in the day. This version has the expansion attached and I just realized that they made it way harder. The community requested that this be done, apparently.

So now I'm concerned that I'll hit a brick wall and be unable to finish the game. I'm in Chapter III, level 17 with heavy mercenary armor, using a melee weapon. I still can't kill wargs, shadowbeasts, dragon snappers, or more than one skeleton. Seekers are easy to stunlock and aren't an issue, but they take forever to kill.

Is all of this intended or am I about to waste dozens of hours of gameplay because I built my character the wrong way for this expansion?
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Showing 16-30 of 58 comments
Done with Jharkendar. Raven couldn't handle his sword at all and went down after the first two combined hits. That one troll remains, but I've cleaned up the fire lizards for some practice.

Back in the woods around Khorinis, as apprentice of Bosper, I've gone out hunting wargs (and orc warriors, too). Brilliant how well that works meanwhile. A group of three wargs? Heck what do I care? Into the fray as if they were wolves. Shadowbeasts have become really squishy.

And for the first time I've decided to use an Ice Block spell. In that crypt behind Onar's farm. I guess going in there so early is foolish. Lots of hit and run against all those skeletons, and then another bunch plus their shadow lord Inubis. What a nightmare!

I'm glad I've not given up in the same way I've done it with Morrowind. More on the valley of mines later. Done quite a lot there already.
Awesome! Inubis was one hell of a fight without the magic sword from Jharkendar. I bet he still gave you fits. The worst is being frozen in an ice block by the undead mages. I don't think that ever thaws; when it happens to me I reload.
The Claw of Beliar is in my possession, but I'm afraid of losing hit points for the upgrade and suffer from even more HP loss from further upgrades. That decision is easier to make for people with meta-gaming knowledge.
The blind flight continues.

The Valley of Mines is awesome! Can it get any better? A really good game so far.

As I had been down in the valley before joining the Ring of Water and doing Jharkendar, I've been mistaken about how to reach the castle. The hint about which path to take has been vague, and dragon snappers and orcs have driven me off.

This time, however, I've returned as an assassin capable of dealing with such enemies. Instead of returning to the location I've explored before, I went into the opposite direction and spent some hours clearing the area. Went much too far, realized that late, and then approached the castle from the false direction. So close and still completely wrong. It would have been a nice option to let me shout something to the guards/knights and get instructions from them. All the way back, some more optional kills for tons of XP, and suddenly level 28 has been reached, and as expected, returning from the valley starts chapter 3.

About the Claw of Beliar, I'll give it a try. -50 HP for the first upgrade is a lot, but wearing items that give fire protection and a HP bonus could be more beneficial than going for maxium STR.
Did you find your way into the castle? I'm pretty sure one of the NPCs *somewhere* in the game tells you how to get in there, but it's been so long that I don't remember who.
Jergan down in the valley tells something about swimming through the river and that the orcs have built a ramp somewhere. I don't remember whether he gives any direction about whether to swim west or east and what sort of ramp construction to expect. Wooden? Rocky?

In either case, in my first early attempt, dragon snappers were lurking near the river, drinking water, and unlike orcs they can swim and attacked me. That forced me to leave the river and explore the area a bit and come to the conclusion that it might be the wrong direction or a suicide mission. Not only did I have to kill packs of wolves, bloodflies, lurkers and scavengers, I've also noticed wargs and orcs between me and what looked like a broken siege tower. Uncertain whether it was the ramp. Running would have been an option, but I didn't want to be trapped inside the castle with all the orcs outside and no escape plan. So, when I returned into the valley after completing the expansion, I was more courageous, explored more carefully, even found a resting place, and eliminated enemies in strategic locations. It has taken more time, but in the end I was certain that I had to return to that place I had been to before. It was the ramp actually.
Who knew that an RPG without a mini-map and quest indicators could be so great?
Claw of Beliar : I've reloaded to the beginning of chapter 3. Not willing to pray to Beliar and suffer HP loss as a militia guy who wants to become a Paladin of Innos. Also, it seem it doesn't matter when to upgrade the weapon for the first time as it will adapt to the current level. I'm going to stick to the ordinary weapons available to me so far and save the claw for the future or another playthrough.
If it makes you feel any better, I beat the game multiple times and never had to use it.
Well, another milestone. I've become a troll hunter.

Been chasing at night the renegade novice of the fire mages, and instead of going to a resting place, I took that quest serious and went on and on in deep darkness (without using a torch or other light source) until the crack of dawn. Suddenly I almost bumped into the black troll. When I approached him more cautiously, I discovered how slowly he turns while I try to get into his back and stay there, swinging my two-hander. No big deal anymore. Easy 1000 XP. What a surprise! And it worked also for that other 500 XP mountain troll in Jharkendar, albeit with a bit more risk because of the surroundings.

The Claw of Beliar might be more interesting to a hero with less STR, who invests more plants into brewing Elixir of Life potions for higher base HP. No STR requirement to wield the weapon, and no dependency on STR for the extra damage either.
The Black Troll's hide is for a quest with Raoul, one of the ♥♥♥♥♥♥♥♥ mercenaries. Bosper will also be impressed.
Yep, Bosper only gives gold for troll hides. Raoul gives an extra 500 XP plus gold and potions. He doesn't forget that I've beaten him up in chapter 1, though.
Somebody must sell a Shrink Monster spell. Zuris? In the first game, that was the *only* way to defeat a troll.

Like you, I took advantage of the troll's slow turning ability.

I don't think Raoul will vote for you to become a mercenary no matter what you do. He has a bad attitude and deserves whatever comes his way.
Last edited by Wafflesaurus Supreme; Aug 2, 2016 @ 3:27pm
The mercenaries are of no interest to me in this playthrough. I've become a militia dude already and meanwhile I am a Paladin.

A little bit of a shock when running into an ancient bug where Xardaz only offers "END" as talk option, and nothing gives a hint on how to get him to travel to the Circle of the Sun. The log doesn't mention anything either. Something Xardaz had pointed out earlier is important, but that is not obvious at all when working on this quest. One needs to come to him with better equipment, which in my case meant I had to become a Paladin and get the better armor before talking to Xardaz again. Glad I could solve that.

The meta-gaming pressure is still high.

I'm two strength points short of using the dragon slicer two-hander. Had I known that earlier, I would have spent a few more points on my base STR very early, but to spend 10 LP for it now, I dunno. And I've reached 100% with the two-handed weapons skill. Only while playing the game one learns how far the one-handed skill advances automatically (but would it be different if I had also spent LP on that skill?). So with automatic advancement and stone tablets on top of that, the one-handed skill has reached a whopping 64% (could still buy the book for +5%).

Instead of the dragon slicer, I'm giving the magical paladin weapon a try and hopefully will be able to increase STR with some more permanent bonuses.

What else? I'm saving LP without any idea which road to take as a Paladin. More mana for runes? Or crossbow? Uncertain how much I would need to invest into DEX and the crossbow skill to be usable. With meta-gaming knowledge I could also pray a bit more at the shrines of Innos and get the other bonuses, which are still available.

The swamp dragon was sort of a joke like Raven. Long talk, and afterwards such a short fight, I couldn't even pay attention to Cipher and Rod and whether they have been helpful or just a bit of distraction for the dragon. A few swings and he was done for 3000 XP. I guess the other dragons will be much more dangerous.
Last edited by D'amarr from Darshiva; Aug 4, 2016 @ 4:19am
Close to level 37 with 81 LP saved.

In my case it would have been an advantage to invest more LP into base STR. Have used a potion from Oric to get another +3 so now I can equip the dragon slicer.

There's a hint about crossbows in the NOTR addon manual. It seems I could put some LP into only the crossbow skill and neglect DEX as it only influences the extra damage. How helpful a crossbow would have been against swampgas drones, for example, no idea.

All those hunting skills still make me wonder, too. As much as I want to avoid walkthroughs and guides, some in-game mentoring would be helpful. As a paladin, those skills seems to be useless except if I want to make more money.

Fire dragon (5000 XP) and stone dragon (3000 XP) have been defeated. The former caused me major problems. The latter had no chance at all.

NPC companion AI is a pain. Either it's just Gorn and he is too weak, or the AI is too stupid. Why would he engage 3-4 lizard men in close combat? They do lots of damage if you let them hit you, but two well-timed swings, and they're finished. I've saved Gorn's a**, and at the end he claims the mission was a "child's play". What?!
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Date Posted: Nov 14, 2014 @ 12:45pm
Posts: 58