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- Armor values of opponents are greatly increased (doubled to quadrupled)
e.g. a Dragonsnapper has an armor against the 3 different weapon types of 40 in classic Gothic 2 and 150 in NOTR.
- There are new monster types in NOTR (ice wolves, bloodhounds, razors and so on)
- There is a new world to explore (Jhakendar)
- In Jhakendar you find a lot of people from G1
- Locations of plants which gives permanent bonuses have changed and some deleted (especially in the valley of mines)
- Permanent stat potions decreased from +5 to +3
- changed power-ups e.g. you now get +1 strength for eating every 25 apples instead of only one time in classic, 50 dark mushrooms now give only +5 mana instead of +10 and so on
- pick pocket now gives more XP the more you pick pockets instead of XP depending on in which chapter you pick pockets
- changed skill point system instead of 1 skill point per 1 attribute point it is now depending on your attriubte value (1-30 = 1 skill point, 31-60 = 2 skill points, 61-90 3 skill points, 91-120 4 skill points, 121 - 200 5 skill points)
- traders now have completely new trading inventories e.g. Zuris now has a lot of powerful spell scrolls right from the beginning of the game
There is a list posted above my comment with most of the new stuff.
And i'd like to add a few more things.
- More references to Gothic 1 ,the Sleeper ,the barrier and old buddies.
-Weapons(swords and bows/xbows) now offer more damage ,but they require a lot more strenght/dexterity in order to be used.
-Stone tablets ! Yes ,the permanent potions have decreased from +5 to +3 ,but you find a lot of stone tablets that will not only increase your stats ,but will upgrade your skills too.
- Belts ! The belts are good for increasing armor protection or strenght or dexterity.