Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you mistake Storm and Lightning?
100 mana is pretty low and Thunder is probably one of the most powerful spells in the game. A mage in Gothic 2 can easily reach 400 mana. With power-ups alone you can get more than 300 mana for free.
There is Circle 4 spell Lighting that is one of best single target spell with cost of 30 mana and 150 damage being most cost effective single target damage.
And than there is Circle level 3 spell Storm that cost 100 mana and 250 aoe damage. It is very strong spell that is able take out group of enemies in one cast so the cost is appropriate. Get NOTR jewelry set for significant mana boost but ye - as stated above mage should target something like 400+ mana. Though unless you do it as chalenge you will likely still utilize weapons and scrolls for long time.(though you should think twice before spend LP to anythyng elsde than mana - be even careful with spells tto not take spell that become obsolote fast leaving you with wasted points in it... good Gothic mage is a lot about planning ahead and mana is life - most of your LP should go into it)
I am now playing dragon hunter having over 100 mana myself without single Learning point invested in it from free bonuses... (only issue is as mage you want postpone free bonuses due increasing LP cost at trainer)
It's beginning to be a bit annoying having to farm orc warriors with fireball.
The polish translation for some reason made Unwetter/Storm (burza) into "grom" (singular thunder) which does not infer it's an area of effect spell. If they at least used plural form "gromy" it would be undestanable.
And btw (spoiler)
you can utilize old pal Diego for killing many many orcs and enemies for free XP on way to exit the valley...
It is more fun too and rewarding for hard work ebcomeing strong mage - very satisfying summon own demon army or spread mass havoc with fire storm killing dozens of greeen beasts at a time (pretty sure better than some crazy iceblocking and killing 5 mins by staff and similar "strategies":)
I got a lot of experience in VoM but didn't fully clear it because it was too bothersome to do at Chapter 2.
Rain of fire rune is Circle 6 so basically at the end of the game :/ and scrolls can be used by any class, not just mages.
I'm kinda disappointed by how magic is balanced in Gothic 2 but then it's a very old title.
Well, yes and no... magic is very powerful but really good comes bit late and for high cost - and if you dont dedicate fully to magic you find yourself out of mana to do anything most of time... Water and Beliar spells brought some powerful spells sooner (eg. discussed Storm is actually quite powerful "nerfed" firestorm, skelletons are quite powerful too especially in group and if you kite enemies they can kill anything for "cheap", destroy unead trivialize lot of msot challenging encounters in game...) But I agree scrolls are too OP and easy available giving same power to not mage which dont feel right.
My favourite strat is get a train of orcs around the castle (snapperweed or the speed potion), get them all together and use two storm scrolls to delete them. Works for any class, not only for mage *shrugs* Kinda weird the power of all spells is static in G2.
Generally yeah, scrolls are OP and I whatever Zuris sells I will use to cheese the game, especially early game.
Sleep - to rob Matteo's warehouse
Summon Demon - to clear thieves guild if I'm playing a str-based character (how are you even supposed to clear it otherwise if you are guildless in CH 1 and want to join the militia though killing them all o_O
Shrink Monster - black troll
Ice Block - to not pay to Sentenza on the farm
Ah yes, and there are also those awesome transformation scrolls as well.
Dragon snapper - to wipe half of the map and get xp for it
Shadowbeast - to wipe those left alive by the dragon snapper
Mage overall is a weird class with a weird progression. Early on it's a goblin spam. Then trying to get every mana potion and plant in the world because you're constantly out of mana. Then you switch to skeletons. Then you get Storm and eventually Fire Rain which are essentially "delete everything from the screen" spells. But to get this power you have to suffer through the whole game as you can't really level the staff fighting, you need too much LP for mana, circles, runes, alchemy. NoTR is very tight on LP if you want to be strong in the end.
Fighters are also tight but they are kinda easier for the most of the game. I found Jarkendar set that boosts armor VERY strong for a warrior because of how damage reduction works. Combined with the best armor it makes you very durable.
I never kill them anyways because I like pickpocketing and the quests they give but I guess it could be feasible for a strength-only character (but then you won't get as much experience from them as you would in the later chapters).
But ye most reasonable way is use some magic here - likelz some shapeshift to firelizard or warg could be easy too (demon is overkill and virtually mandatory for dragon fights...)
In addition if you just want to get into the militia you only have to rat them out to Lord Andre and he takes care of them.
Dunno maybe some numebr of ingame days has to pass I never had patience for that... Seems as worst of all options too - can you even loot bodies for keys in this case?
If you rat them you won't complete the quest, it will be failed. If you want to join militia or complete the quest you MUST kill them yourself.