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And I doubt the things I mentioned are even parts of any guide, it was deep digging into Reddit posts and luck discover those..
Yeah there is a lot of content in this game which may only discover if you play it 10 times or more: Like the 4 ways into harbor town, the unlogged quests, you can sell Lehmars book to all the guys, you can beat up Valentino then tell a certaing guy. You can even get the minecrawler armor in chapter one which makes the rest of the game a pure cakewalk.
Btw minecrawler armor is bit strange in G2, price is generally in LP and unless one knows exactly how reach it in Ch1-2 it is pretty useless since ch3 on - one of few mistakes in design and somehow discouraging considering strength of armor in G1.
Anyway if you would recall other minor things lets share..
I still consider useless:
- Herring
- Olav Purse (Biggot dont have op[tion for it)
- Scratched silver bowl (supposed belong to Eorl but never got dialog option for it)
I recommend to play the vanilla version once in a while because minor things are different and since you dont have access to spells like in NOTR many things are much harder in the beginning of chapter 1. Like beating the bandits in the lighthouse or fighting all the orcs and wargs. In addition you cant just buy hitpoints at a shrine in vanilla like you can do in NOTR.
- there is still river current in one place in vanilla Gothic 2 but they got rid of it then with NOTR.
- I thought Olav's Purse is for telling Bilgot that Olav didnt make it
- the silver bowl only gives you the option to tell Erol you took all the stuff below the bridge
- the Hering is just a weird thing afaik
- I dont consider getting the minecrawler armor a cheat. you can go to the prison colony without any glitches or anything. Just climb the mountain and go to the pass and then you will enter. Getting out is the same. Climb the mountain and get out. This seems to me perfectly normal since I grew up near the mountains. Also the monastery. Its not my fault not everyone is attacking you if you just climb on the roof and jump in. Besides you dont get anything from entering the monastery early on.
- I love make a promise to Darron I help him as a novice and then break the promise and meet him near the tavern afterwards as a drunkard who has a grudge against me
- talk to Dar again and ask him what he is doing after the got beaten up and you get a little funny line about getting beaten up
- ask Parlan where the church is
- pretend to Lares you wanna join the militia the quick way. Now you can go to Martin and do his quest which is otherwise unavailable (only in NOTR)
- a amulett is spawning in chapter 2 in the area behind the bandits cave near Xardas tower.
thats all I remember right now
Any recommendations on how to remove the NOTR content from the Gothic 2 Gold edition?
That was because I tried playing Returning and you can choose easy difficulty there which yeilds you a starting armor. Anyway I didn't play it long as I didn't like it, really weird - covers the map in vegetation, makes the city and NPCs in general very dark, uses assets from G3 and even Elex and is generally unstable.
I think the strongest side of G2 is how people perceive you differently based on your faction which really adds to immersion. Mercenary is generally distrusted, to soldier most are indifferent, paladin is pretty well received, and the mage is outright venerated. It is interesting to revisit different NPCs from townies to peasants outside just to get the different dialogue.
They really emphasized this in Elex btw, with everyone in the world having 4 reactions towards you - 3 faction-specific and one guild-less. And they are not just lines of dialogue either. You still get preferential treatment with some factions similar to G2, where mages would charge the paladin for a potion against possession, but would give it freely to a fellow mage.
The least liked aspect of NoTR for me is the progression system of diminishing returns. Frankly, it's bad. It forces you to stockpile all those stone tablets, potions, mushrooms and the like until you exhausted cheap training for LP. In practise, it eliminates smooth progression, dividing it into two stages basically - "decent" and "OP godlike". The worst thing is modders decided it would be a good idea to carry this over to G3..
As to Returning - once I have recently finished (again and in very enjoyable experience as always) G1+G2 I decided give another chance to G3.. gave up in few hours so now I am in G2 returning.
So far it works well for me, only "medium issue" is russian voicing and translation. I am not so far yet too, recently was bit upset about citizens visiting harbor district (even though it is not bad idea citizens go around town visiting various shops and taverns and than went out in drunk groups..) - so my quest fight with Moe that is normally ok without penalty was now penalized by 750g! fine for public attack... heck after so much effort take down boosted NPC...That pitch dark from sunset to dawn is bit bothering too but it is fine for me during daytime - btw I still was not able figure how pull out torch:p But in general I have much better time with it than in G3 - I will see how far it will go with me, want to try and see how Demonology works first:)
I was hyped for the necro stuff as well, but they ended up messing with the lore, Xardas is no longer for balance and reason like he was in G3 and basically throughout the series, he is now evil and asks you to do outright evil stuff.
Also, there are two telltale signs of Russian modding present, which are always the case, be it the mod for STALKER or Corsairs:
1. "If you can't make the game interesting, make it hardcore" or hardcore for the point of hardcore. In NoTR that was regarded as a challenging game with a tough start I was able to kill the early bandits near the farm no problem. In this mod on EASY difficulty I deal no damage to them and only Cavalorn can damage them. And if they hit me I'm toast. That's not a balance that makes sense to me.
2. New quests are impossible to complete unless you are a dev, a close follower aka tester, or have a walkthrough in front of you. NoTR had tricky quests, but never this level of absurd. Sole example - Xardas accepts you as a dark novice and tells you he'll make you dark mage "when your soul is ready".
What he means is you need 30 intelligence and 75 mana. You have no way to know that unless you search the forums.
Said intelligence is only obtainable from reading books, tablets and learning alchemy potions with the latter only AFTER you've been accepted and not before. You have no way to know that unless you search the forums.
When I play a mod by Russians I feel like all of them were made by the same person. Because they share this common characteristic of having no idea what proper game design actually is.
Worst thing is they actually invested a ton of effort into that. They made new voiceover for additional lines they added that actually sounds very similar to original Russian voice Akella made for the game back in the day. Maybe the used some program or something.
The point stands tho - for me it's similar to G3 alternative balance. Some elements are good and I would love them. But as a whole package - no thanks.
I have played a lot of russian RPG games and mods over the years and I think they really like to savescum, because all the games seem to be made with that in mind :P
Out of recent examples Age of Decadence is a good russian RPG where choices matter, but the statchecks and very difficult combat force you to load the game 3 times a minute.
Yep, they are balanced around the fact you are supposed to use exploits and abuse the mechanics, which is a "perfect" game design obviously. Whenever I see a Russian mode I pick the lowest possible difficulty but even then it doesn't really help.