Gothic II: Gold Classic

Gothic II: Gold Classic

Interesting side xp/quests
It still fascinate me I am able to discover something new in this game... Well, power of Google not available 20 years ago is strong, but still...

Like now for very first time I have discovered usage for mushroom and swampweed tabbaco, step in free gorn quest with less 1k gold posting letter through guard...

Anything similar less known cross your mind?
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Showing 1-12 of 12 comments
Originally posted by Včelí medvídek:
Well, power of Google not available 20 years ago is strong, but still...
??? There have been other search engines at that time, not limited to Lycos, Altavista, HotBot and various web crawlers. Additionally, directories and easy to find FAQs about a variety of topics.
Včelí medvídek Sep 12, 2020 @ 1:04am 
Originally posted by D'amarr from Darshiva:
Originally posted by Včelí medvídek:
Well, power of Google not available 20 years ago is strong, but still...
??? There have been other search engines at that time, not limited to Lycos, Altavista, HotBot and various web crawlers. Additionally, directories and easy to find FAQs about a variety of topics.
Heh it was not meant so literally... I got internet at home only about 8 years back... Similar access and be able read something in english was not easy task back then. Development was not same in all countriers and for all:p could write it was not available for me:p

And I doubt the things I mentioned are even parts of any guide, it was deep digging into Reddit posts and luck discover those..
Last edited by Včelí medvídek; Sep 12, 2020 @ 1:49am
Oneeyed Sep 12, 2020 @ 1:57am 
Originally posted by Včelí medvídek:
It still fascinate me I am able to discover something new in this game... Well, power of Google not available 20 years ago is strong, but still...

Like now for very first time I have discovered usage for mushroom and swampweed tabbaco, step in free gorn quest with less 1k gold posting letter through guard...

Anything similar less known cross your mind?

Yeah there is a lot of content in this game which may only discover if you play it 10 times or more: Like the 4 ways into harbor town, the unlogged quests, you can sell Lehmars book to all the guys, you can beat up Valentino then tell a certaing guy. You can even get the minecrawler armor in chapter one which makes the rest of the game a pure cakewalk.
Včelí medvídek Sep 12, 2020 @ 3:46am 
Originally posted by Oneeyed:

Yeah there is a lot of content in this game which may only discover if you play it 10 times or more: Like the 4 ways into harbor town, the unlogged quests, you can sell Lehmars book to all the guys, you can beat up Valentino then tell a certaing guy. You can even get the minecrawler armor in chapter one which makes the rest of the game a pure cakewalk.
Those i know.. Just never use the enetering colony, monastery... this way. is too clsoe to cheating to me.

Btw minecrawler armor is bit strange in G2, price is generally in LP and unless one knows exactly how reach it in Ch1-2 it is pretty useless since ch3 on - one of few mistakes in design and somehow discouraging considering strength of armor in G1.

Anyway if you would recall other minor things lets share..

I still consider useless:
- Herring
- Olav Purse (Biggot dont have op[tion for it)
- Scratched silver bowl (supposed belong to Eorl but never got dialog option for it)
Last edited by Včelí medvídek; Sep 12, 2020 @ 4:53am
Oneeyed Sep 12, 2020 @ 9:13am 
Well I avoided playing Gothic 2 for 3 years now because I already played it so often and I just try to forget some things so next time I play I have more fun :-)

I recommend to play the vanilla version once in a while because minor things are different and since you dont have access to spells like in NOTR many things are much harder in the beginning of chapter 1. Like beating the bandits in the lighthouse or fighting all the orcs and wargs. In addition you cant just buy hitpoints at a shrine in vanilla like you can do in NOTR.

- there is still river current in one place in vanilla Gothic 2 but they got rid of it then with NOTR.
- I thought Olav's Purse is for telling Bilgot that Olav didnt make it
- the silver bowl only gives you the option to tell Erol you took all the stuff below the bridge
- the Hering is just a weird thing afaik
- I dont consider getting the minecrawler armor a cheat. you can go to the prison colony without any glitches or anything. Just climb the mountain and go to the pass and then you will enter. Getting out is the same. Climb the mountain and get out. This seems to me perfectly normal since I grew up near the mountains. Also the monastery. Its not my fault not everyone is attacking you if you just climb on the roof and jump in. Besides you dont get anything from entering the monastery early on.
- I love make a promise to Darron I help him as a novice and then break the promise and meet him near the tavern afterwards as a drunkard who has a grudge against me
- talk to Dar again and ask him what he is doing after the got beaten up and you get a little funny line about getting beaten up
- ask Parlan where the church is
- pretend to Lares you wanna join the militia the quick way. Now you can go to Martin and do his quest which is otherwise unavailable (only in NOTR)
- a amulett is spawning in chapter 2 in the area behind the bandits cave near Xardas tower.

thats all I remember right now



Originally posted by Včelí medvídek:
Originally posted by Oneeyed:

Yeah there is a lot of content in this game which may only discover if you play it 10 times or more: Like the 4 ways into harbor town, the unlogged quests, you can sell Lehmars book to all the guys, you can beat up Valentino then tell a certaing guy. You can even get the minecrawler armor in chapter one which makes the rest of the game a pure cakewalk.
Those i know.. Just never use the enetering colony, monastery... this way. is too clsoe to cheating to me.

Btw minecrawler armor is bit strange in G2, price is generally in LP and unless one knows exactly how reach it in Ch1-2 it is pretty useless since ch3 on - one of few mistakes in design and somehow discouraging considering strength of armor in G1.

Anyway if you would recall other minor things lets share..

I still consider useless:
- Herring
- Olav Purse (Biggot dont have op[tion for it)
- Scratched silver bowl (supposed belong to Eorl but never got dialog option for it)
Tlelaxue Sep 23, 2020 @ 4:13pm 
Originally posted by Oneeyed:
I recommend to play the vanilla version once in a while

Any recommendations on how to remove the NOTR content from the Gothic 2 Gold edition?
Harris Sep 23, 2020 @ 10:26pm 
This is minor but a couple of days ago I discovered that Lobart has unique dialogue if you come on his farm already having some decent clothes. He'll comment on that saying you're better off taking gold since you've got clothes anyway.

That was because I tried playing Returning and you can choose easy difficulty there which yeilds you a starting armor. Anyway I didn't play it long as I didn't like it, really weird - covers the map in vegetation, makes the city and NPCs in general very dark, uses assets from G3 and even Elex and is generally unstable.

I think the strongest side of G2 is how people perceive you differently based on your faction which really adds to immersion. Mercenary is generally distrusted, to soldier most are indifferent, paladin is pretty well received, and the mage is outright venerated. It is interesting to revisit different NPCs from townies to peasants outside just to get the different dialogue.

They really emphasized this in Elex btw, with everyone in the world having 4 reactions towards you - 3 faction-specific and one guild-less. And they are not just lines of dialogue either. You still get preferential treatment with some factions similar to G2, where mages would charge the paladin for a potion against possession, but would give it freely to a fellow mage.

The least liked aspect of NoTR for me is the progression system of diminishing returns. Frankly, it's bad. It forces you to stockpile all those stone tablets, potions, mushrooms and the like until you exhausted cheap training for LP. In practise, it eliminates smooth progression, dividing it into two stages basically - "decent" and "OP godlike". The worst thing is modders decided it would be a good idea to carry this over to G3..
Včelí medvídek Sep 24, 2020 @ 3:20am 
Originally posted by Harris:
This is minor but a couple of days ago I discovered that Lobart has unique dialogue if you come on his farm already having some decent clothes. He'll comment on that saying you're better off taking gold since you've got clothes anyway.

That was because I tried playing Returning and you can choose easy difficulty there which yeilds you a starting armor. Anyway I didn't play it long as I didn't like it, really weird - covers the map in vegetation, makes the city and NPCs in general very dark, uses assets from G3 and even Elex and is generally unstable.

I think the strongest side of G2 is how people perceive you differently based on your faction which really adds to immersion. Mercenary is generally distrusted, to soldier most are indifferent, paladin is pretty well received, and the mage is outright venerated. It is interesting to revisit different NPCs from townies to peasants outside just to get the different dialogue.

They really emphasized this in Elex btw, with everyone in the world having 4 reactions towards you - 3 faction-specific and one guild-less. And they are not just lines of dialogue either. You still get preferential treatment with some factions similar to G2, where mages would charge the paladin for a potion against possession, but would give it freely to a fellow mage.

The least liked aspect of NoTR for me is the progression system of diminishing returns. Frankly, it's bad. It forces you to stockpile all those stone tablets, potions, mushrooms and the like until you exhausted cheap training for LP. In practice, it eliminates smooth progression, dividing it into two stages basically - "decent" and "OP godlike". The worst thing is modders decided it would be a good idea to carry this over to G3..
Agree in general. Diminishing returns in training are indeed not so well design as usually you postpone massive boost not sooner than chapter 5 in your main stats (effectively causing you instead get lot of bonuses for "non-class" stats and skills as you are not limited by those. Imho it could work well if it will be set only for training ignoring bonuses get other way. - which could be actually easy to set as instead check actual stat value it would simply track points gained in training only)

As to Returning - once I have recently finished (again and in very enjoyable experience as always) G1+G2 I decided give another chance to G3.. gave up in few hours so now I am in G2 returning.

So far it works well for me, only "medium issue" is russian voicing and translation. I am not so far yet too, recently was bit upset about citizens visiting harbor district (even though it is not bad idea citizens go around town visiting various shops and taverns and than went out in drunk groups..) - so my quest fight with Moe that is normally ok without penalty was now penalized by 750g! fine for public attack... heck after so much effort take down boosted NPC...That pitch dark from sunset to dawn is bit bothering too but it is fine for me during daytime - btw I still was not able figure how pull out torch:p But in general I have much better time with it than in G3 - I will see how far it will go with me, want to try and see how Demonology works first:)

Last edited by Včelí medvídek; Sep 24, 2020 @ 3:35am
Harris Sep 24, 2020 @ 3:38am 
Originally posted by Včelí medvídek:
want to try and see how Demonology works first:)

I was hyped for the necro stuff as well, but they ended up messing with the lore, Xardas is no longer for balance and reason like he was in G3 and basically throughout the series, he is now evil and asks you to do outright evil stuff.

Also, there are two telltale signs of Russian modding present, which are always the case, be it the mod for STALKER or Corsairs:

1. "If you can't make the game interesting, make it hardcore" or hardcore for the point of hardcore. In NoTR that was regarded as a challenging game with a tough start I was able to kill the early bandits near the farm no problem. In this mod on EASY difficulty I deal no damage to them and only Cavalorn can damage them. And if they hit me I'm toast. That's not a balance that makes sense to me.

2. New quests are impossible to complete unless you are a dev, a close follower aka tester, or have a walkthrough in front of you. NoTR had tricky quests, but never this level of absurd. Sole example - Xardas accepts you as a dark novice and tells you he'll make you dark mage "when your soul is ready".

What he means is you need 30 intelligence and 75 mana. You have no way to know that unless you search the forums.

Said intelligence is only obtainable from reading books, tablets and learning alchemy potions with the latter only AFTER you've been accepted and not before. You have no way to know that unless you search the forums.

When I play a mod by Russians I feel like all of them were made by the same person. Because they share this common characteristic of having no idea what proper game design actually is.

Worst thing is they actually invested a ton of effort into that. They made new voiceover for additional lines they added that actually sounds very similar to original Russian voice Akella made for the game back in the day. Maybe the used some program or something.

The point stands tho - for me it's similar to G3 alternative balance. Some elements are good and I would love them. But as a whole package - no thanks.
Last edited by Harris; Sep 24, 2020 @ 3:40am
Včelí medvídek Sep 24, 2020 @ 4:43am 
Originally posted by Tlelaxue:
Originally posted by Oneeyed:
I recommend to play the vanilla version once in a while

Any recommendations on how to remove the NOTR content from the Gothic 2 Gold edition?
Roll back in discussion there was big topic about it necroed recently.
rwlyraa Sep 25, 2020 @ 9:43am 
@Harris
I have played a lot of russian RPG games and mods over the years and I think they really like to savescum, because all the games seem to be made with that in mind :P

Out of recent examples Age of Decadence is a good russian RPG where choices matter, but the statchecks and very difficult combat force you to load the game 3 times a minute.
Last edited by rwlyraa; Sep 25, 2020 @ 9:43am
Harris Sep 27, 2020 @ 7:03pm 
Originally posted by rwlyraa:
@Harris

Yep, they are balanced around the fact you are supposed to use exploits and abuse the mechanics, which is a "perfect" game design obviously. Whenever I see a Russian mode I pick the lowest possible difficulty but even then it doesn't really help.
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Date Posted: Sep 11, 2020 @ 5:06pm
Posts: 12