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Rain of Fire is nice area damage, of course. You can examine the spells here:
--> http://www.worldofgothic.com/gothic2/?go=g2magie
--> addon: http://www.worldofgothic.com/gothic2/?go=addonmagie
Generally, you can stay in Chapter 1+2 for a very long time and reach level 24 or even higher, if mostly clearing the accessible areas before starting Chapter 3. It's not mandatory, though.
Don't learn ice bolt and light healing because you will be able to find them in chapter 2.
It costs very little mana, but can singlehandely take down 2-3 scavengers.
You didn't do quest for mercenaries, now you won't be able to do them as you joined monastery, that's a waste of XP and mage needs it more than anyone else.
Is this your first play?
Thanks!
Don't fight every wolf or scavenger with magic unless they are in group of 3-more, beat weak enemies with your swords, save mana for stronger enemies.
Playing mage is really challenging.
I finished game myself several times always as mercenary/dragonhunter.
Tried mage once but failed.
Now I play as archer mercenary. Hard beginning but later god mode.
As mage you really have to micromanage your mana. Mana potions aren't infinite. Monsters hit hard and mage armor is slightly weaker than others. Of course when you reach chapter V you can make runes like fire rain that can kill multiple orcs with one cast, which also is expensive in mana cost - 150
Paladins are easiest because they always get everything for free in story AND they can use healing runes aswell. They also have access to better weapons which can boost your weapon mastery (+10%) And they are "good guys"
I don't wanna lose 20 hours of gameplay...
I think I'll manage it....
You know how to level your mana?
29->34
59->64
89->94
Most people go for base 94 then use all other sources
Good early spells are skeleton goblin and Ice Lance
I've always wanted to go mage, I've already played as a swordmaster in Gothic 1,and I'm really tired of it.
But thanks for the help, I'll make sure I'll get those spells.
That's Ice Arrow.
No, mage is not challenging at all, just a bit tedious at the early game. Playing as mage is all about resource management. Mage is more gold heavy than LP heavy, because leveling mana is the easiest from the 3 attributes and the mage doesn't need to level other fighting skills. Mana Circles cost only 5 LP, runes can vary, but that being said you don't need to learn every of them. In fact, I usually ended up with a lot of unspent LP as mage. Choosing the right master is really vital to be a successful mage, because you'll need a lot of gold.
How to play as mage:
- Invest in mana
- Get a lot of scrolls
- Don't learn every rune
Recommended runes:
C1
-Fire Arrow (you need to learn it anyway)
-Goblin Skeleton
C2
- Ice Lance: Deal a lot of damage for relatively low mana cost
- Wind Fist: It is optional, but this is among the spells which deal a lot of damage to Seekers, the enemy of every mage.
- Sleep: If you plan to a sneakier character, this rune is really good for pulling of thievings. However, some NPCs are naturally immune to it.
C3
- Skeleton: Powerful summon, it can deal a lot of damage.
- Ice Block: Paired with Skeleton, this can take down a lot of opponents.
- Small Firestorm: Really good against clustered orcs.
- Storm: Good against multiple powerful enemies. Area of effect spell.
C4
- Lighting: Really good single target damage
- Large Fireball: This one is optional, but be warned: if you don't take this, buy a lot of powerful scrolls, because any spell below this circle won't even scratch Ice Golems and you will meet them a lot in Ch4.
C5
- Ice Wave: You will need this to subdue multiple enemies at once. Also, this spell also affects bigger targets which Ice Block is unable to freeze
- Summon Demon: Really powerful summon. Able to solo multiple enemies and dragons as well. Paired with Ice Wave you don't even need to lift a finger
C6 - all spells here are optional, just don't learn Shrink Monster, because you won't need it
- Breath of Death: Most powerful single target damage, after Cry of the Dead
- Holy Arrow: Free, but deals less damage than Breath of Death
- Wave of Death: Somewhat inferior than Fire Rain, but deals more damage than it. Area of Effect spell
- Rain of Fire: Area of Effect spell, deals heavy damage.
- Army of Darkness: Summons more skeletons. Paired with Ice Wave it can be super efficient.
Beliar spells: You can't use the Claw of Beliar, instead you could get really powerful spells. You can only have one at a time, so you need to choose it carefully. They don't cost any LP, but leveling the Claw of Beliar costs your hitpoints.
I don't know what about skeleton, I heard that compared to goblin its easier to hit, slower attacks and it's "too strong for wolf, too weak for seekers, wargs and orc".
I'd say instead of learning skeleton just spawn few 3 goblins, it's more mana cost effective.
There's also Zombie rune from claw, supposedely it's pretty powerful if you spawn 2-3, they cooperate. Are pretty slow(especially after battle, they are useless), but can help them with ice spell.
Learning Sleep can work, if you want to steal a lot. It's a really good spell.