Gothic II: Gold Classic

Gothic II: Gold Classic

I kinda need some help on what I should do...
(N o o b warning)

I am in chapter 1 right now, novice for the fire mages. I just need to do the test of fire so I'll get to be a mage.

I've completed quite a lot of the quests in the big city (still have a gigantic amount of quests unfinished)

, still haven't done much of the lares/water mages quests, and I still haven't killed Dexter (I'm too afraid to go fight him)
I have done 0 quests from the mercenaries from Onar.

Are there any tips I could use?
Any secrets or cool stuff I should be wary about?
I've heard of this secret thieves guild... But I have yet to find it tho.
And man, all those unfinished quests are really bugging me...
I think most of them are tied to the missing people quest, but as I said, I'm too afraid to go and kill dexter.

Also, is the rain of fire spell good?

Any help of any kind would be greatly appreciated.
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Showing 1-15 of 31 comments
Not sure what you're looking for. You could ask Google for a Mana Guide, telling you all the meta-gaming stuff about permanent bonus options and opportunities to save LP.

Rain of Fire is nice area damage, of course. You can examine the spells here:
--> http://www.worldofgothic.com/gothic2/?go=g2magie
--> addon: http://www.worldofgothic.com/gothic2/?go=addonmagie

Generally, you can stay in Chapter 1+2 for a very long time and reach level 24 or even higher, if mostly clearing the accessible areas before starting Chapter 3. It's not mandatory, though.
Last edited by D'amarr from Darshiva; Sep 1, 2018 @ 11:28am
ShinraV Aug 21, 2018 @ 1:09pm 
As for the thieves guild. Do some of the shady quests in the harbor sector. A good little tip for beginners is to go to doran or goran( the fire mage at the market) and donate 50 gold coins until he doesnt accept anymore. This will increase your hp significantly. Anything else you should play and see. The best part about this game is to explore the hills, caves etc. Have fun!
[AK] GaroK Aug 21, 2018 @ 1:24pm 
When you graduate to a Fire Mage, learn goblin skeleton rune.
Don't learn ice bolt and light healing because you will be able to find them in chapter 2.
It costs very little mana, but can singlehandely take down 2-3 scavengers.

You didn't do quest for mercenaries, now you won't be able to do them as you joined monastery, that's a waste of XP and mage needs it more than anyone else.

Is this your first play?

Last edited by [AK] GaroK; Aug 21, 2018 @ 1:27pm
Originally posted by Hillary Clinton:
When you graduate to a Fire Mage, learn goblin skeleton rune.
Don't learn ice bolt and light healing because you will be able to find them in chapter 2.
It costs very little mana, but can singlehandely take down 2-3 scavengers.

You didn't do quest for mercenaries, now you won't be able to do them as you joined monastery, that's a waste of XP and mage needs it more than anyone else.

Is this your first play?
Yeah
Originally posted by ShinraVeteran:
As for the thieves guild. Do some of the shady quests in the harbor sector. A good little tip for beginners is to go to doran or goran( the fire mage at the market) and donate 50 gold coins until he doesnt accept anymore. This will increase your hp significantly. Anything else you should play and see. The best part about this game is to explore the hills, caves etc. Have fun!
Sure,
Thanks!
[AK] GaroK Aug 21, 2018 @ 3:07pm 
Originally posted by _FROM_MARS_TO_SIRIUS_:
Originally posted by ShinraVeteran:
As for the thieves guild. Do some of the shady quests in the harbor sector. A good little tip for beginners is to go to doran or goran( the fire mage at the market) and donate 50 gold coins until he doesnt accept anymore. This will increase your hp significantly. Anything else you should play and see. The best part about this game is to explore the hills, caves etc. Have fun!
Sure,
Thanks!
Not saying you shouldn't, but Mage might be a little too hard for someone doing first run. Because you might have not enough mana for effective magic fight, nor ebough strenght to use swords as support and you might end up being defensless later in game if you won't be careful with your points.

Don't fight every wolf or scavenger with magic unless they are in group of 3-more, beat weak enemies with your swords, save mana for stronger enemies.
Last edited by [AK] GaroK; Aug 21, 2018 @ 3:07pm
Inferius Aug 28, 2018 @ 10:44am 
I strongly recommend you to restart and play other faction.
Playing mage is really challenging.
I finished game myself several times always as mercenary/dragonhunter.
Tried mage once but failed.
Now I play as archer mercenary. Hard beginning but later god mode.

As mage you really have to micromanage your mana. Mana potions aren't infinite. Monsters hit hard and mage armor is slightly weaker than others. Of course when you reach chapter V you can make runes like fire rain that can kill multiple orcs with one cast, which also is expensive in mana cost - 150

Paladins are easiest because they always get everything for free in story AND they can use healing runes aswell. They also have access to better weapons which can boost your weapon mastery (+10%) And they are "good guys"
Originally posted by Inferius:
I strongly recommend you to restart and play other faction.
Playing mage is really challenging.
I finished game myself several times always as mercenary/dragonhunter.
Tried mage once but failed.
Now I play as archer mercenary. Hard beginning but later god mode.

As mage you really have to micromanage your mana. Mana potions aren't infinite. Monsters hit hard and mage armor is slightly weaker than others. Of course when you reach chapter V you can make runes like fire rain that can kill multiple orcs with one cast, which also is expensive in mana cost - 150

Paladins are easiest because they always get everything for free in story AND they can use healing runes aswell. They also have access to better weapons which can boost your weapon mastery (+10%) And they are "good guys"
But I've already invested quite the hours playing with my current savefile :(
I don't wanna lose 20 hours of gameplay...
I think I'll manage it....
Inferius Aug 28, 2018 @ 12:43pm 
Are you mage already? Or still a novice?
You know how to level your mana?
29->34
59->64
89->94

Most people go for base 94 then use all other sources
Good early spells are skeleton goblin and Ice Lance
Originally posted by Inferius:
Are you mage already? Or still a novice?
You know how to level your mana?
29->34
59->64
89->94

Most people go for base 94 then use all other sources
Good early spells are skeleton goblin and Ice Lance
I'm still a novice.
I've always wanted to go mage, I've already played as a swordmaster in Gothic 1,and I'm really tired of it.
But thanks for the help, I'll make sure I'll get those spells.
Last edited by ✟ Scarlet Weather Rhapsody ✟; Aug 28, 2018 @ 1:20pm
RoundConstant Aug 28, 2018 @ 9:00pm 
Don't learn ice lance, you will be able to get in second chapter without learning and creating it.
[P]etya Aug 31, 2018 @ 1:21pm 
Originally posted by Cipher:
Don't learn ice lance, you will be able to get in second chapter without learning and creating it.

That's Ice Arrow.
No, mage is not challenging at all, just a bit tedious at the early game. Playing as mage is all about resource management. Mage is more gold heavy than LP heavy, because leveling mana is the easiest from the 3 attributes and the mage doesn't need to level other fighting skills. Mana Circles cost only 5 LP, runes can vary, but that being said you don't need to learn every of them. In fact, I usually ended up with a lot of unspent LP as mage. Choosing the right master is really vital to be a successful mage, because you'll need a lot of gold.

How to play as mage:
- Invest in mana
- Get a lot of scrolls
- Don't learn every rune

Recommended runes:
C1
-Fire Arrow (you need to learn it anyway)
-Goblin Skeleton
C2
- Ice Lance: Deal a lot of damage for relatively low mana cost
- Wind Fist: It is optional, but this is among the spells which deal a lot of damage to Seekers, the enemy of every mage.
- Sleep: If you plan to a sneakier character, this rune is really good for pulling of thievings. However, some NPCs are naturally immune to it.
C3
- Skeleton: Powerful summon, it can deal a lot of damage.
- Ice Block: Paired with Skeleton, this can take down a lot of opponents.
- Small Firestorm: Really good against clustered orcs.
- Storm: Good against multiple powerful enemies. Area of effect spell.
C4
- Lighting: Really good single target damage
- Large Fireball: This one is optional, but be warned: if you don't take this, buy a lot of powerful scrolls, because any spell below this circle won't even scratch Ice Golems and you will meet them a lot in Ch4.
C5
- Ice Wave: You will need this to subdue multiple enemies at once. Also, this spell also affects bigger targets which Ice Block is unable to freeze
- Summon Demon: Really powerful summon. Able to solo multiple enemies and dragons as well. Paired with Ice Wave you don't even need to lift a finger
C6 - all spells here are optional, just don't learn Shrink Monster, because you won't need it
- Breath of Death: Most powerful single target damage, after Cry of the Dead
- Holy Arrow: Free, but deals less damage than Breath of Death
- Wave of Death: Somewhat inferior than Fire Rain, but deals more damage than it. Area of Effect spell
- Rain of Fire: Area of Effect spell, deals heavy damage.
- Army of Darkness: Summons more skeletons. Paired with Ice Wave it can be super efficient.

Beliar spells: You can't use the Claw of Beliar, instead you could get really powerful spells. You can only have one at a time, so you need to choose it carefully. They don't cost any LP, but leveling the Claw of Beliar costs your hitpoints.
[AK] GaroK Aug 31, 2018 @ 2:26pm 
You should also remember that there are scrolls. You don't have to learn certain spells just so you use it only 5 times(like sleep, or certain fire spells for icy golems).

I don't know what about skeleton, I heard that compared to goblin its easier to hit, slower attacks and it's "too strong for wolf, too weak for seekers, wargs and orc".
I'd say instead of learning skeleton just spawn few 3 goblins, it's more mana cost effective.
There's also Zombie rune from claw, supposedely it's pretty powerful if you spawn 2-3, they cooperate. Are pretty slow(especially after battle, they are useless), but can help them with ice spell.
Last edited by [AK] GaroK; Aug 31, 2018 @ 2:35pm
[P]etya Sep 1, 2018 @ 3:23am 
Skeleton is awesome if you pair it with Ice Block. It's going to lose in most matchup, because the Summoned Skeleton's AI is dumb, but stat wise it deals the same damage as normal Skeleton, which is huge, so with Ice Block you can make it win in those matchups. Zombies can work too with the help from Ice Block, but Zombies literally lose in every possible matchup due to their AI being the dumbest (after Golem of course). The only summon you should never learn is the Golem, because even if they manage to make a kill, there is a high possibility that you won't get XP from it.

Learning Sleep can work, if you want to steal a lot. It's a really good spell.
Inferius Sep 1, 2018 @ 3:46am 
I steal evrything I could without even learning sneaking. Sleep is useless
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Date Posted: Aug 20, 2018 @ 4:17pm
Posts: 31