Gothic II: Gold Classic

Gothic II: Gold Classic

Enemy respawn?
I can´t remember what changes switching to a new act had. I think I remember somekind of enemy respawn after returning from the Old Mine Valley and that is why I cleared nearly everything in act 1. That is how I remember it in the old days. But now I can´t see myself beating like the orcs in the deep woods... Do the enemys respawn in act 3? mhhh
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Showing 1-12 of 12 comments
Oneeyed Nov 6, 2017 @ 10:35am 
Nothing respawns in Gothic 1 and 2. There is only additional spawn.

That means at a location in chapter 1 is e.g. one wolf, in chapter 2 spawns an additional wolf and then there are 2 wolves at this location. In chapter 3 spawns another wolf and then there are 3 wolves there. If you kill the wolf in chapter one then there are only 2 wolves there and if you kill the wolf in chapter two also there is only 1 wolf there. Same goes for orcs.

Orcs spawn in the valley of mines in chapter 1 and 4. In chapter 5 additional orcs spawn if you open the castle gate.

Are there any changes with Act 2? I can´t remember if quests were canceled etc. :/ I realy wanna go on to NotR to progress to do some more quests in act 1 without trouble but you need to start act 2 to get into NotR as you probably know :D
Last edited by [DeusVult] Eisengrind; Nov 6, 2017 @ 11:31am
By definition, if you've cleared a location and return later to meet new enemies, that's a respawn. Oh, and it doesn't matter whether that happens due to chapter increase or level increase.
Last edited by D'amarr from Darshiva; Nov 6, 2017 @ 12:42pm
Oneeyed Nov 6, 2017 @ 1:16pm 
No it's not. You confuse spawn and respawn.

Respawn means the monster you just killed spawns again after a while and that does not happen in Gothic 1 or 2. Therefore it is a spawn but not a respawn but an additional spawn.

Originally posted by D'amarr from Darshiva:
By definition, if you've cleared a location and return later to meet new enemies, that's a respawn. Oh, and it doesn't matter whether that happens due to chapter increase or level increase.
Originally posted by Oneeyed:
Respawn means the monster you just killed spawns again after a while and that does not happen in Gothic 1 or 2. Therefore it is a spawn but not a respawn but an additional spawn.
If player has killed a wolf, and some time later there is a wolf again, the end effect is the same.
Last edited by D'amarr from Darshiva; Nov 6, 2017 @ 1:19pm
Oneeyed Nov 6, 2017 @ 1:23pm 
No it's not at all.

Respawn means a wolf appears again and you can farm XP indefinitely.

But Gothic 1 or 2 doesn't use that system. That is why the destiction between respawn and additional spawn is so important.

In Gothic 1 and 2 the wolf you just killed will never ever respawn. Gothic 1 and 2 only spawns additional monsters every chapter and in some certain occasions if you do a quest.

That way you can wait to kill any monster until you get to chapter 5 and are really strong and get the same XP as if you kill monsters in chapter 1.


Originally posted by D'amarr from Darshiva:
Originally posted by Oneeyed:
Respawn means the monster you just killed spawns again after a while and that does not happen in Gothic 1 or 2. Therefore it is a spawn but not a respawn but an additional spawn.
If player has killed a wolf, and some time later there is a wolf again, the end effect is the same.
Originally posted by Oneeyed:
Respawn means a wolf appears again and you can farm XP indefinitely.
That's not defined anywhere. It's implementation dependent - there can be limited respawns. Nowhere is written that respawns must be endless.

The distinction between "to spawn" and "to respawn" is really just that a respawn takes place on a spawn point you've visted before, such as to kill something. A general "spawn" can happen anywhere, such as in random locations.
Oneeyed Nov 6, 2017 @ 1:50pm 
Look the distiction is very important in Gothic 1 and 2.

If you think there is respawn then it would make sense to kill every monsters in chapter 1 because then you get respawn in chapter 2 for the monsters you have slain.

But that does not happen in Gothic 1 and 2. You can wait and don't kill any monster until you get into chapter 5 and get the same amount of XP as if you would have killed monsters in chapter 1.

Respawn is a word players understand as monsters you kill and then they come back and can be killed again.

But that does not happen in Gothic 1 and 2. Every wolf in the game world can only be killed once and then the wolf is gone and will not come back. The amount of monster spawns is limited by the monsters that spawn when you begin the game and then every chapter some additional spawns.

And that is why you can clean the game world in Gothic 1 and 2 of monsters completely and they will never come back.
That's splitting-hairs.

All that matters is that in a location you've cleared before, something is readded when you advance to a new chapter or level. You need to return to spawn points multiple times.

That also happens in the add-on area Jharkendar.

If you choose to avoid fighting enemies on spawn points, you can figure out that the game adds more enemies to those locations later, but "to respawn" only refers to what happens to locations where you've killed/taken something before.

Btw, if it's possible to kill a single wolf in chapter 1, why wait until chapter 5 to find multiple wolves in the same location?

Along the same lines, if you've bought all apples from Coragon in chapter 1, more apples will appear in his shop in chapter 4 and 5. To the player it seems he has restocked his supplies -
as in items respawned in his inventory - whereas several other merchants don't do that. It doesn't matter whether you can wait till chapter 5 and buy all apples at once.
Oneeyed Nov 6, 2017 @ 2:37pm 
No it's not hair splitting as I explained elaboratly. You just didn't read what I have written apparently.

So now again. Maybe you understand it now:

The game only spawns X wolves, Y orcs and so on. And this happens regardless if you kill any of these monsters. The amount is limited. While respawning means the amount is unlimited.

And this doesn't apply to merchants stocks. I don't even can imagine what is happening in your head to make a connection from respawing or additional spawing monsters to what merchants trade.

And of course it is better to kill the monsters later because then you are stronger and get less damage. This means you can sell all your crap early in the game and become stronger earlier because you can buy hitpoints for the gold you save by not needing it to heal yourself.



Originally posted by D'amarr from Darshiva:
That's splitting-hairs.

All that matters is that in a location you've cleared before, something is readded when you advance to a new chapter or level. You need to return to spawn points multiple times.

That also happens in the add-on area Jharkendar.

If you choose to avoid fighting enemies on spawn points, you can figure out that the game adds more enemies to those locations later, but "to respawn" only refers to what happens to locations where you've killed/taken something before.

Btw, if it's possible to kill a single wolf in chapter 1, why wait until chapter 5 to find multiple wolves in the same location?

Along the same lines, if you've bought all apples from Coragon in chapter 1, more apples will appear in his shop in chapter 4 and 5. To the player it seems he has restocked his supplies -
as in items respawned in his inventory - whereas several other merchants don't do that. It doesn't matter whether you can wait till chapter 5 and buy all apples at once.
Last edited by Oneeyed; Nov 6, 2017 @ 2:38pm
Originally posted by Oneeyed:
While respawning means the amount is unlimited.
Why do you keep making such a bold claim?

It is implementation dependent when respawns - and spawns in general - happen. If they only happen for each new chapter or level, they are finite.

Originally posted by Oneeyed:
And this doesn't apply to merchants stocks. I don't even can imagine what is happening in your head to make a connection from respawing or additional spawing monsters to what merchants trade.
Generally, respawning is not limited to monsters. It is a mechanism that is also applied to containers, NPCs and even individual items.

Originally posted by Oneeyed:
And of course it is better to kill the monsters later because then you are stronger and get less damage. This means you can sell all your crap early in the game and become stronger earlier because you can buy hitpoints for the gold you save by not needing it to heal yourself.
The earlier you hunt easy prey, the earlier you can sell the trophies and buy better equipment.
D36 Nov 6, 2017 @ 3:22pm 
Originally posted by Oneeyed:
The game only spawns X wolves, Y orcs and so on. And this happens regardless if you kill any of these monsters.
This is correct, you are right.
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Date Posted: Nov 6, 2017 @ 10:27am
Posts: 12