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That means at a location in chapter 1 is e.g. one wolf, in chapter 2 spawns an additional wolf and then there are 2 wolves at this location. In chapter 3 spawns another wolf and then there are 3 wolves there. If you kill the wolf in chapter one then there are only 2 wolves there and if you kill the wolf in chapter two also there is only 1 wolf there. Same goes for orcs.
Orcs spawn in the valley of mines in chapter 1 and 4. In chapter 5 additional orcs spawn if you open the castle gate.
Respawn means the monster you just killed spawns again after a while and that does not happen in Gothic 1 or 2. Therefore it is a spawn but not a respawn but an additional spawn.
Respawn means a wolf appears again and you can farm XP indefinitely.
But Gothic 1 or 2 doesn't use that system. That is why the destiction between respawn and additional spawn is so important.
In Gothic 1 and 2 the wolf you just killed will never ever respawn. Gothic 1 and 2 only spawns additional monsters every chapter and in some certain occasions if you do a quest.
That way you can wait to kill any monster until you get to chapter 5 and are really strong and get the same XP as if you kill monsters in chapter 1.
The distinction between "to spawn" and "to respawn" is really just that a respawn takes place on a spawn point you've visted before, such as to kill something. A general "spawn" can happen anywhere, such as in random locations.
If you think there is respawn then it would make sense to kill every monsters in chapter 1 because then you get respawn in chapter 2 for the monsters you have slain.
But that does not happen in Gothic 1 and 2. You can wait and don't kill any monster until you get into chapter 5 and get the same amount of XP as if you would have killed monsters in chapter 1.
Respawn is a word players understand as monsters you kill and then they come back and can be killed again.
But that does not happen in Gothic 1 and 2. Every wolf in the game world can only be killed once and then the wolf is gone and will not come back. The amount of monster spawns is limited by the monsters that spawn when you begin the game and then every chapter some additional spawns.
And that is why you can clean the game world in Gothic 1 and 2 of monsters completely and they will never come back.
All that matters is that in a location you've cleared before, something is readded when you advance to a new chapter or level. You need to return to spawn points multiple times.
That also happens in the add-on area Jharkendar.
If you choose to avoid fighting enemies on spawn points, you can figure out that the game adds more enemies to those locations later, but "to respawn" only refers to what happens to locations where you've killed/taken something before.
Btw, if it's possible to kill a single wolf in chapter 1, why wait until chapter 5 to find multiple wolves in the same location?
Along the same lines, if you've bought all apples from Coragon in chapter 1, more apples will appear in his shop in chapter 4 and 5. To the player it seems he has restocked his supplies -
as in items respawned in his inventory - whereas several other merchants don't do that. It doesn't matter whether you can wait till chapter 5 and buy all apples at once.
So now again. Maybe you understand it now:
The game only spawns X wolves, Y orcs and so on. And this happens regardless if you kill any of these monsters. The amount is limited. While respawning means the amount is unlimited.
And this doesn't apply to merchants stocks. I don't even can imagine what is happening in your head to make a connection from respawing or additional spawing monsters to what merchants trade.
And of course it is better to kill the monsters later because then you are stronger and get less damage. This means you can sell all your crap early in the game and become stronger earlier because you can buy hitpoints for the gold you save by not needing it to heal yourself.
It is implementation dependent when respawns - and spawns in general - happen. If they only happen for each new chapter or level, they are finite.
Generally, respawning is not limited to monsters. It is a mechanism that is also applied to containers, NPCs and even individual items.
The earlier you hunt easy prey, the earlier you can sell the trophies and buy better equipment.