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Everything you find inside are the basic patches that you need to have to make your gameplay easier and more varied.
Additionally, you can add modifications that enrich the game with new quests or items, such as Content Mod 3.1, Quest Pack 4.2 or LTM. But that's the other side of the coin.
If I were you, I would concentrate on the fundamentals and play the game unmodified, leaving the mods for a second playthrough.
It certainly isn't "the worst Gothic game". Afterall, the first two games aren't flawless, and only Gothic 3 introduced the next generation Genome engine which implemented a true seamless open world. On top of that, the magicians in Gothic 3 are the most entertaining ones of the three games. Mana regeneration as a skill paired with seeking missile spells and devastating high-level AoE spells. Amazing options for gameplay.
--> https://steamcommunity.com/app/39500/discussions/0/2145343824283615216/
Especially when applying the CPT's major patch to bring the game to version 1.75.14, be sure to skim over the PDF manual that covers the combat & balancing modifications, which can be toggled before starting a new game:
https://steamcommunity.com/sharedfiles/filedetails/?id=922996693
Believe me, melee is horrible, archery is easy and basic but manually aiming and bad hit boxes are a pain, but easy to raise and abuse and boring. Magic takes a while to get going but basically once you learn mana regen and get a little mana pool under your belt its pretty easy to waste anything, even on alternate play and hard mode. Your still a magic god about by level 30 with just 2 spells, one single target spell and 1 AOE spell for group.