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http://steamcommunity.com/app/394510/discussions/0/494631967655065867/
http://steamcommunity.com/app/394510/discussions/0/494631967662670276/
Ummmm... is this true?? Because when I used them only the backpack that spawned them could detonate them....1 detonaator/5 charges..
I'll test some more....
Can you elaborate Person?
My apologies for the confusion.
Also a Google search just now has told me that im definitely wrong
*hangs head*
I like being that crazy guy running TOWARDS the tank, chukin satchels at it...
So far on the Cyborgs I know three will get a tank...anyone know if two? or even one will work. Depends on if its a fresh tank of course...
Also, I wonder if the reload button works while your in prone, I havent tried this yet.
While I've used them to take out hard targets (like the AA guns that prevent stratagem drops in certain areas), it seems to take a single detonation of several charges to succeed. I've been hit or miss using them for bug nests because sometimes I can't seem to find an angle that lets me toss the charges into the nest or on the upper nest lip; if it's at the base, they don't seem to do the trick, even en masse.
While I've used them against tanky enemies (cyborg infantry tank; bug tanks etc.), I can't really argue that they're better than using plain old rocket launcher type stuff (EAT-17 et al), I just find the charges kind of fun to use as a change of pace. :)
for the cyborg tank you only need one charge if it lands on top of it
for the bug nest the tric is to hold and aim a little bit behind the hole and it shud enter like a basket ball
if can get these basics it's better than the rocket lauchers in my opinion
Also the Remote distance is 4 grids away.
I had one beaon Illiuminate that took 1 satchel charge, while the one beside I had to use 6...the satchels bounce around so its hard to get em exactly where they needs to be.