HELLDIVERS™

HELLDIVERS™

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Individual weapon levels
Hi, this is just one of the best coop games in steam. But a very big problem is guests not being able to level their weapons as hey want. this forces everyone to play with the same weapons which is not fun at all since everyone wants to play with other weapons. Is it possible to add this function because this game is more fun with 4 people at on screen rather than every one playing on his own computer online... It would be way better if even guests could get their own profile, this would be perfect. Honestly i dont understand why you would restrict guests and dont give them the opportunity to make their own progresses for example with xp. only player 1 having xp sucks. Thats disappointing because this is such a nice game with an excellent gameplay.
Will you ever change this ?
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Showing 1-15 of 16 comments
Keiji Dec 12, 2015 @ 4:56am 
Guests have acess to whatever the original player has. Level your character, and everyone will have acess to more gear.
Ojisan Dec 12, 2015 @ 5:02am 
Originally posted by gamester091:
Guests have acess to whatever the original player has. Level your character, and everyone will have acess to more gear.

Pretty much this. If your main account is low level, all guests playing locally on your account will be based on your low level too.
Jimbos Dec 12, 2015 @ 6:43am 
It would be to OP to have guests also stockpile exp and samples in your favor, on top of your own samples + exp. If you only played locally, or heck even with just on friend locally, you'd be maxxed out so fast, it'd be crazy. That's why only what the main character gets actually counts. Everyone that plays locally with you, will always have access to the same gear as you, at the same level as you.

AKA It's not like Castlevania: HoD local play.
IImayneII Dec 12, 2015 @ 7:01am 
Originally posted by Jimbos:
It would be to OP to have guests also stockpile exp and samples in your favor, on top of your own samples + exp.
no it's not because nothing would be shared. Everyone gets its own xp and samples to spend and upgrades wouldn't carry over to other people, so everyone could specialize in what they want from the start instead of having to wait to gather enough samples to branch out and use different weapons. It's would be exactly the same as playing online with people so I don't see a problem with that.

I agree this shouldn't be by default, but it would be nice to have an option for seperate progression in a different save if people want that feature
Last edited by IImayneII; Dec 12, 2015 @ 7:03am
Jimbos Dec 12, 2015 @ 7:28am 
Originally posted by IImayneII:
Originally posted by Jimbos:
It would be to OP to have guests also stockpile exp and samples in your favor, on top of your own samples + exp.
no it's not because nothing would be shared. Everyone gets its own xp and samples to spend and upgrades wouldn't carry over to other people, so everyone could specialize in what they want from the start instead of having to wait to gather enough samples to branch out and use different weapons. It's would be exactly the same as playing online with people so I don't see a problem with that.

I agree this shouldn't be by default, but it would be nice to have an option for seperate progression in a different save if people want that feature

That's the problem though, there's no way for that person to simply sign in on another account. This is not like Diablo 3 for the consoles.

Meaning everyone that joins you locally is linked to your account, thus that's why things are the way they are.

That's why having shared exp and samples would be broken as all hell, because the main character would get EVERYTHING. Play with 4 people locally? That's x4 samples and exp for you, if things were not the way they are. Thus your unlocks and exp could easily spiral out of control. Since you'd be getting 4x exp rewards, and 4x sample/research.

They are not going to ever enable sign in from another account locally either, as far as I can tell.

If you want the other person you are playing with to be able to have their own unlocks, and own progression, they need to purchase the game, or you can purchase it for them, and then they can play online with you. Provided they have a PC that can handle the game, and an internet connection.

So it is what it is. No sense in complaining about it. Unless of course you're one of those people that likes to shout at walls, and you expect a response back.
IImayneII Dec 12, 2015 @ 7:35am 
Originally posted by Jimbos:
They are not going to ever enable sign in from another account locally either, as far as I can tell.

I think you are confused. You don"'t have to login to a different account for that, it's based on how they implement the system and saving progression. There are several local coop games that have seperate progression for local coop characters. Granted most of those have a system with different classes, but that really shouldn't be a problem here.

Nobody is complaining, people are just suggesting this as a possible added feature because at the start you are very limited now when playing locally. Nobody can upgrade the gun they want so you are forced to run for samples if people want to use their preferred gun/strategems. I can see this being a problem when you are usually playing with 3 people and a 4th joins occationally, but it would be nice to have the option.
Achi Dec 12, 2015 @ 8:15am 
Leveling up goes pretty fast. New weapons aren't that hard to aquire IMO. That being said, the startout gear is more than capable of getting any job done. The 'Liberator' was my go to gun until I unlocked the 'Justice' at level 18. You also get the 'Breaker' early on, which probably is the best shotgun in the game. Same with stratagems like the Recoilless Rifle. The most powerful rocket launcher in the whole game.
That person Dec 12, 2015 @ 8:17am 
Were a lot less limited here than on ps4. On my mates ps4 I had to make a psn account just so I could level up, otherwise the guest characters reset to new every time you turn the game off..
Steam doesnt support multiple accounts logging in to individual controllers like ps4 does so cloning player 1 is the perfect solution.
I was worried that all my mates would have to bring laptops to play with me in the same room but arrowhead gave us an ideal solution I think.
IImayneII Dec 12, 2015 @ 8:56am 
Originally posted by That person:
.
Steam doesnt support multiple accounts logging in to individual controllers like ps4 does so cloning player 1 is the perfect solution.

I don't get why people keep bringing this up. This has literally nothing to do with steam, it's a design choice. You could "easily" have a feature that saves progression seperatly if you treat the local characters seperate from the main char. It's not because it's like that on console that it works the same way on pc.
IImayneII Dec 12, 2015 @ 8:59am 
Originally posted by Achi:
, the startout gear is more than capable of getting any job done.
It's not about getting the job done, it's about people specializing in different things and not having to wait to collect all the samples as main char, so you can upgrade the weapon/strategem of their choice with no overlap of upgrades between characters.

Like I said, I get why they did it this way, BUT it would be nice having an option to seperate characters progression for local if people wanted to. Probably never going to happen tough since it would require rewriting/adding a lot of code to make it work
76561198111839480 Dec 12, 2015 @ 12:51pm 
The only one who gets it is Ilmaynell... I dont know how someone can understand it wrong lol. Its possible indeed to make seperate progression. Its better if guests can level up their own weapons, so everyone can focus on his favorite weapons. you get it, guys? :D XP is not necessary, it would be better though but the main point is actually leveling weapons. Thats it lol. And i never said i want guests to get xp in my favor xD some people are just adding things they want to see to talk wisely about it even though no one said such things :D
Last edited by BenBeckmann; Dec 12, 2015 @ 12:52pm
76561198111839480 Dec 12, 2015 @ 12:51pm 
Thanks anyway for the answers above
rodrrj Dec 12, 2015 @ 11:22pm 
I think people keep bringin up a singular account because of the setup. Now, yes it might be easy to do separate leveling on a console, but its much more difficult on a pc. Computers assess things through numbers and ips. Locally, the person next to you has a different ip than you. It's not as simple as telling the game to create a slot for player 2-4 to save stuff. People keep bringing up accounts because that would really be the only solution. Steam syncs all data to a singular account. Because of this, if one plays locally with multiple pcs then they would need to use the same account to save such data. The only work around would be if you all sat around the same computer and played the game. This game was built on a more online focus as it was originally intended for the playstation.
IImayneII Dec 13, 2015 @ 3:17am 
I'll try to explain it for the last time. Steam has NOTHING to do with any save slots/progression in a game. All your progress is saved to a save file. The ONLY thing steam does is make a backup of that save file on their servers (if you have cloud saving on). You don't even have to turn on that option if you don't want it.

And yes, it is as 'simple' as telling the game to seperate progression. (wich would be saved in the same save file)


Originally posted by rodrrj:
ILocally, the person next to you has a different ip than you. if one plays locally with multiple pcs then they would need to use the same account to save such data. The only work around would be if you all sat around the same computer and played the game.

Playing on multiple PC's in the same room has nothing to do with local. That's literally the same as playing online. That's the point, people who play couch-coop (wich is on the same PC) want an option to have seperate progression on the different characters. If you play on the same PC you don't have seperate IP adresses. I have no idea who told you that but that's flatout wrong.
rodrrj Dec 13, 2015 @ 7:15am 
I think I conveyed the wrong message there. No, on the same pc you wouldnt have a different ip. This would be in the instance a player would somehow happen to use more than one computer to play locally.
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Date Posted: Dec 12, 2015 @ 4:50am
Posts: 16