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Pretty much this. If your main account is low level, all guests playing locally on your account will be based on your low level too.
AKA It's not like Castlevania: HoD local play.
I agree this shouldn't be by default, but it would be nice to have an option for seperate progression in a different save if people want that feature
That's the problem though, there's no way for that person to simply sign in on another account. This is not like Diablo 3 for the consoles.
Meaning everyone that joins you locally is linked to your account, thus that's why things are the way they are.
That's why having shared exp and samples would be broken as all hell, because the main character would get EVERYTHING. Play with 4 people locally? That's x4 samples and exp for you, if things were not the way they are. Thus your unlocks and exp could easily spiral out of control. Since you'd be getting 4x exp rewards, and 4x sample/research.
They are not going to ever enable sign in from another account locally either, as far as I can tell.
If you want the other person you are playing with to be able to have their own unlocks, and own progression, they need to purchase the game, or you can purchase it for them, and then they can play online with you. Provided they have a PC that can handle the game, and an internet connection.
So it is what it is. No sense in complaining about it. Unless of course you're one of those people that likes to shout at walls, and you expect a response back.
I think you are confused. You don"'t have to login to a different account for that, it's based on how they implement the system and saving progression. There are several local coop games that have seperate progression for local coop characters. Granted most of those have a system with different classes, but that really shouldn't be a problem here.
Nobody is complaining, people are just suggesting this as a possible added feature because at the start you are very limited now when playing locally. Nobody can upgrade the gun they want so you are forced to run for samples if people want to use their preferred gun/strategems. I can see this being a problem when you are usually playing with 3 people and a 4th joins occationally, but it would be nice to have the option.
Steam doesnt support multiple accounts logging in to individual controllers like ps4 does so cloning player 1 is the perfect solution.
I was worried that all my mates would have to bring laptops to play with me in the same room but arrowhead gave us an ideal solution I think.
I don't get why people keep bringing this up. This has literally nothing to do with steam, it's a design choice. You could "easily" have a feature that saves progression seperatly if you treat the local characters seperate from the main char. It's not because it's like that on console that it works the same way on pc.
Like I said, I get why they did it this way, BUT it would be nice having an option to seperate characters progression for local if people wanted to. Probably never going to happen tough since it would require rewriting/adding a lot of code to make it work
And yes, it is as 'simple' as telling the game to seperate progression. (wich would be saved in the same save file)
Playing on multiple PC's in the same room has nothing to do with local. That's literally the same as playing online. That's the point, people who play couch-coop (wich is on the same PC) want an option to have seperate progression on the different characters. If you play on the same PC you don't have seperate IP adresses. I have no idea who told you that but that's flatout wrong.