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Just how much longer does it take you (roughly) and what are the specs of your machine? It may be as simple as a defrag on your hard drive.
EDIT: Ninja'd. Advice above is good, but it's worth checking your actual specs.
yes i know upload and download speeds are different but on my net its the same and this is the only multiplaye game where i can upload stuff and not have time travel like lag
Well no one can stop you from setting the game files read only but it may have unintended side effects if you do. You can try it and see what happens.
If I knew what I was doing I would, but I'd rather play it safe
Go to the game's directory under steam and right click the file(s) in question go to properties and check off read only.
The general possible upgrade is that you could use a SSD, it usually is possible to put those on a laptop, and its write/read speeds are at least 10 times faster AFAIK.
Still, I'd like to have your system specs to know if it would help.
If you have little RAM, closing background applications would ensure most of it is free for the game.
If you have little processor, there's little to do... closing background applications that would use processor at all, disabling antiviruses, whatever... but it's risky.
If you have a processor with 64bit support and is using a 32bit OS, you could install a 64 bit os, which would in theory end up makign things faster, making the processor more efficient.
On game settings, you could try using lower resolution and settings. If the game is done properly, it'll make it use low-res textures or even low-poly model replacements, which are much smaller, so are faster to load. But it depends on the game.
If running windows before Vista (XP and bellow), you could use a program to free your RAM before running the game. You should also defrag your HD if it's the case (vista and beyond usually defrags automatically).
Also, if the game is really using Peer to Peer connection, theoretically the person with better PC should always be the host, as it'll always process much more information and load more resources than the clients, but it really depends on how it's set up.