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Yeah, making the helldiver face the crosshair at all times definitely is not how I want it to work. Just likes you said, it makes the helldiver too accurate and fast.
I think the best solution is to make the helldiver face in the direction of the movement keys, and with the crosshair visible at all times, the helldiver would point and aim towards the crosshair when the player has begun to aim.
I feel like thats the better of the choices. Thanks for taking the time to fill us in and read our feedback!
That actually sounds like how they initially had it setup. Which in turn makes the helldiver too fast and accurate, and gives the player the ability to run backwards. Definitely not how the game is designed to be played.
They dont want helldivers to be a fast paced top down shooter like alien swarm, running backwards from hordes of enemies and firing with snapshot aiming.
Twin stick shooters don't work like that. You move with WSAD relative to the screen, and aim with the cursor. Everything else is counter-intuitive.
I'm glad I found this thread, this is the type of things that would have instantly called for a refund.
And devs worried that "the mouse outmatch the controller", huh... You don't say?
Potential to be a great game but currently dumbed down.
Then it's not a twin stick shooter, it's a pseudo tactical game with top down view.
Like I can get people who don't like the current KBAM set up but 'how dare you not design this PS4 exclusive to play well if you completely change the control set up to focus on KBAM as the dominant option' is kinda an absurd complaint.
Thank you Johan and you guys from AH for the "divine":) intervention, it came at the best time as this discussion was slowly heading to not quite sane territories. I only have to say that decisions of the last time don't work quite good most of the time and that I am very happy as a PC user with KB+M and a big fan of your games and talent that you acknowledge this issue. I don't mind playing an easier game as long as it is fun -and you guys are the synonym of fun- so I would prefer other measures on behalf of you to make the game more challenging, let's say by turning up the difficulty a notch or two with more enemies or more HP or.. -well you are better in that department so I'll just leave it to you:) - instead of crippling some mechanic for it to do it. So again, I'm looking forward to the return of what was there in the first place and thank you very much for listening.
Because Geometry Wars and Helldivers are different games that only really have similarities in 'are top down and let you shoot things'. Helldivers has a bunch of mechanical stuff like turn speed, the trade off between aiming and sprinting and the risk of friendly fire that makes how it controls important and tied to the controller. If that wasn't the case Arrowhead would've gone straight to always on crosshairs. It's not like this is their first PC game.
The crosshair is in the game as is and allows for plenty of precision. It's just not always on to prevent perfect snap shotting, which would make the game significantly easier.
Dumbing down controls is possibly the worst way of increasing difficulty. Even the usual "more health more damage" is better.
Also Nation Red is pretty great and you're right. This game isn't just a shooter. It's as much about positioning and resource managemetn as it is twitch plays.
You don't seem to want to understand, when the game is coming to the PC it has to be working for the PC, otherwise it is a bad port and no one wants a bad port, now can you dig it please?
Also your arguments about precision and advantages are really thin, I have too many friends playing Gauntlet on the most demanding level where half of them use KB+M and half of them use Controllers and I can't tell the difference in precision and speed although Gauntlet is x100 times more action based and twitch demanding than Helldivers. Hoping that PC gamers with a KB+M will be intentionally crippled and not be heard by the developer so that you "feel better" while in the meantime everyone else will be frustrated does not make you look good. We 've already explained to you that you can't emulate a controller with a mouse 1:1.
My point is that Helldivers is a different game to Gauntlet (as you pointed out, it's already less twitch based) and that therefore it having a different game to all the other twin sticks isn't automatically a bad thing.
I never said anything about crippling PC or making a bad port. I even find the KBAM controls perfectly fine. If I found them unplayable I'd be right there with you but 'it's not as percise as a totally different game because the controls are different' isn't the game as a bad port and it's hyperbole to keep throwing that out there.
If you want bad port controls the original Dark Souls is still there as a shining effort of a game that gave zero ♥♥♥♥♥ about KBAM. Something Arrowhead clearly did put effort into given they even tried multiple methods of implementing it before settling on this one.
Sorry but either you don't want to understand or you are playing the stupid, so I won't continue this discussion anymore as it's really starting to hurt my health now. What's been said it has been said already, very analytical and by many, numerous times, yet you are in a constant denial. Good luck to everybody and thanks Johan and AH for listening.