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I remember with the PC-only Gauntlet release (same BitSquid/Stingray game engine), they had a lot of folks playing via controllers at gaming shows and stuff. I think that's why they forgot to include text chat initially -- they were having so much fun playing local co-op, the idea of including text chat probably didn't occur to them. :)
I guess that's assuming you have either 4 controllers and enough USB ports, or maybe 3 controllers and one person playing keyboard/mouse?
Much like Gauntlet, the screen limits all players together, and you see the HUD info on all players, no matter they're local or online. Additional local players are labelled YOURNICK #1, YOURNICK #2 and so on.
Regarding chat, it has both text chat and voice chat support.
Couldn't be happier about it, very complete indeed.
Yup. 3 out of the 4 are slowly dying but shouldn't be a problem for a game like this
Nice to hear there is even a local+online possibility. And I'm pretty happy it's everybody on one screen to be honest, I find from 3-4 players local splitscreen can be annoying after a while so I'm more than happy everyone is on one screen compared to most people who seem to dislike that. I remember people being annoyed by one screen in gauntlet for some weird reason.
Also, people would like to be able to split and make objectives at the same time, would speed up the game. Or someone could be collecting samples alone, etc...
But I understand the design choice. Giving advantage to online groups over local groups wouldn't be fair. Still, it's hard because it limits the view too much, and well, you'll be using ranged combat all the time.
I guess it wouldn't hurt if the camera could zoom out a little, allowing the group to have some better view.
When it doesn't happen, it looks like the camera is another enemy to the group, as it limits your vision, hence your reaction time as well.
There're enemies here with great range, than can shot you from outside your screen (but you can dodge easily, still, you can't find them and kill them before they shoot in a large group and defending something).
For local players, I'd never complain about it, as at least the comunication is much better and present.
Yeah from seeing some beta gameplay I can agree with this. Felt like the camera was a bit too close most of the time. So a slight zoom option might make it better.
I think it's
The height of the camera will likely not change. It was the same on playstation. It is a conscious choice for a more claustrophobic feel.
Especially on later difficulty planet missions, you're not safe, no matter how far a camera view lets you see.
As a Vita player, I've certainly got the tiniest, shortest camera view range of any Helldivers platforms. A couple times last night I basically got cramped into a screen corner (with a player on the far side not willing to move back a bit so I could get a better view).
Might be something to add to that Etiquette 101 thread - it's a "screen locked" game (as was their Gauntlet take) so it helps if people are willing to either speed up, slow down, or pull back a little bit so everyone has a proper view of the action and their character, so to speak, and doesn't get stuck on something in the environment. Perhaps that's less of a problem on big TVs (PS3/4) and big PC monitors.
https://twitter.com/HelldiversGame/status/672051055434297344
Thought of this thread when I read it.
is that true?
yes everything is tied to the main character. Coop characters can just tag along to play but besides that there is no seperate progression at all for them
'Fraid so. It's pretty annoying not being able to use seperate profiles on one machine.
If you have a USB > wireless Xbox remote receiver, it should be able to support 4 controllers on 1 USB port =)