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There is always that 1 player - where everyone runs in one direction and this guy runs in the other.
Or more seriously the host gives him a chance to stop wearing his pants on his head and if he refuses a kick is in order. Being polite helps but theres no reason to let someone stay in the room if it's become obvious they're trying to screw up your enjoyment of things.
I did have the Commissar impression work once though, after drawing the pistol anyway.
How do you know this? I'm genuinely curious.
To me (and I believe to most casual observer gamers) it seems much more like lazy or sub-standard coding. Something to do with the fact the game supports local co-op where you MUST all be on the same screen. Let's say they implemented local co-op first (very likely). In my mind it would be then easier just to keep this shared screen feature for the multiplayer support than do it properly. It would probably be more effort/cost or more difficult to implement personal screens than it would be just to adapt the local co-op code. After all, you already have the local co-op working. Perhaps you can cut a huge corner in dev costs.
I seriously cannot believe any developers would actually sit in a game design meeting and conclude that a shared screen was a desireable idea for online multiplayer. I feel they either didn't know how to do it properly, or couldn't afford to. It reeks of that.
Indeed. What this means is the players are fighting the camera as much as the enemies, which is pure lame. I use a mic most of the time when I play, or at least try to find teams using voice chat. And the fact that people shout to each other more about manipulating the camera than tactically fighting the incoming aliens is just depressing. "Ghost can you run to the left so I can get my Ammo drop!" is the most common thing you hear. That's lame.
Thats why we have "accidental" misfires that may or may not kill said person, thus causing the remaining 3 people to move in the correct direction, then of course once the objective is reached that poor "accidentally" killed teammate is revived by his concerned and helpful teammates, with their deepest condolences. :P
Damn those accidental misfires.
OH my god my shredder missle accidently slipped, im so sorry.
this game could be much better if not published on console first.
Hell Divers was not designed for local co-op at all.
Local Co-op was just a tack on feature.
The Evidence is in the fact all other users use the same profile as player-1
It was always about working together and getting easily jibbed.
In terms of programming, giving each player their own camera is trivial. Depending on how their code is set up, it could be done in an afternoon.
hit esc > privacy settings > set it to private > play alone > profit
Please understand that a locked camera is not required for team play or working together. Have you ever played Alien Swarm? It was very much in your interest to move in a tight formation, and each player had their own camera so they were each better capable of killing aliens, which also means that the game could be harder and more fun because of improved playability.
But the solo camera in Alien Swarm also allowed more strategies than just balling up: you could split up and try different things!
Surely you aren't going to tell me that forcing everyone to play one way is better than having the option to play either way, including the existing way?
If you weren't chained to your team, there would be no reason to be with them. More times than not, your team is far more dangerous to you than the aliens. That's kind of the point.
You'd have one guy with distractors and turrets killing every patrol on the map while three other guys zoom around on motorcycles lolzing at how simple the game is. Helldives would become five minute affairs at most. Sounds 'fun', I guess, if you just want to play I Win. *shrug*
It's not an argument, it's a warning to other potential players.