Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
yeah, gtx 750 ti OC'ed and I can run at 60fps 2880x1620, and that pretty much gets rid of all the aliasing (excluding the galactic campaign table thing, that is the most obvious aliasing I've ever seen in any game ever).
Should help reduce a lot of lag.
You will notice the absence of cloud shadows \ 3d particle shadows \ and some contrast effects. But the performance gain is worth it.
Oh I think I know what you mean.
EDIT, nevermind, doesn't work.
It should only increase detail if a higher detail model existed.
if I had to take a rough guess it probably deals with the ground terrain. Lowering it may make the ground a bit more blockier. Though I haven't tried it.
It looks much better now, thanks.
"shadow_map_size = [
0
0 ]"
Value turns off the shadows and gave me nice boost on my i7 4510U with HD 4400.
I will test more commands and tweaks.
Anyone know how to force unsupported resolution? I need to test 960x540 but game is crushing.
shadow_map_size = [
128
128
]
you could disable them setting map_size 0x0 but that would cast a big shadow all over the place.
I think 128 should be a fine tradeoff between playability and glitchability
shadow_map_size = [
8192
8192
]
or 4096... shadows look a bit better