HELLDIVERS™

HELLDIVERS™

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Nathan 2015년 12월 31일 오후 6시 57분
PC config/ini file tweak possibilities.
Steam/steamapps/common/helldivers/contents/settings.ini
Users/[username]/Appdata/roaming/arrowhead/helldivers/user_settings.config


Those two files can be opened with any text editor, I use Notepad++

They contain interesting variables, the settings.ini contains stuff about the physics, tessellation,
But the user_settings.config has some very interesting stuff, I'll copy mine below.

Now, DOF and FXAA you can tweak in the main menu, but the cubemaps, the ssao, the particles casting shadows, the curious voxel_cone_tracing, the tessellation settings, those peak my interest.
Will cautiously test them to see what happens.

adapter_index = 0 aspect_ratio = -1 borderless_fullscreen = false debug = { } fullscreen = true fullscreen_output = 0 render_settings = { brightness = 0 color_blindness_deuteranomaly = false color_blindness_deuteranopia = false color_blindness_monochromacy = false color_blindness_protanomaly = false color_blindness_protanopia = false color_blindness_tritanomaly = false color_blindness_tritanopia = false debug_render_voxels = false debug_rendering = false dof_enabled = false fxaa_enabled = false g_tessellation = 1 g_tessellation_detail = 1 g_tessellation_tri_size = 8 gbuffer_albedo_luminance_visualization = false gbuffer_albedo_visualization = false gbuffer_ao_visualization = false gbuffer_fill_albedo = false gbuffer_glossiness_visualization = false gbuffer_normal_visualization = false gbuffer_shadow_mask_visualization = false gbuffer_specular_visualization = false generate_cubemap = false lighting = true local_lights_cast_shadows = true omni_shadow_near_range = 1 particles_cast_shadows = false particles_local_lighting = true particles_receive_shadows = true particles_tessellation = true shadow_map_size = [ 2048 2048 ] spot_shadow_near_range = 1 ssao_enabled = false voxel_cone_tracing = false } screen_resolution = [ 1600 900 ] sound = { } vsync = true
Nathan 님이 마지막으로 수정; 2015년 12월 31일 오후 7시 00분
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Aussiedroid 2016년 1월 2일 오후 3시 56분 
DSR looks decent in Helldivers too, and still runs well on my machine.
JohnTravoltage 2016년 1월 2일 오후 4시 07분 
Aussiedroid님이 먼저 게시:
DSR looks decent in Helldivers too, and still runs well on my machine.

yeah, gtx 750 ti OC'ed and I can run at 60fps 2880x1620, and that pretty much gets rid of all the aliasing (excluding the galactic campaign table thing, that is the most obvious aliasing I've ever seen in any game ever).
TheSuit 2016년 1월 2일 오후 4시 51분 
Configuration file for Low end Machines

Should help reduce a lot of lag.
You will notice the absence of cloud shadows \ 3d particle shadows \ and some contrast effects. But the performance gain is worth it.

adapter_index = 0 aspect_ratio = -1 borderless_fullscreen = false debug = { } fullscreen = true fullscreen_output = 0 render_settings = { brightness = 0 color_blindness_deuteranomaly = false color_blindness_deuteranopia = false color_blindness_monochromacy = false color_blindness_protanomaly = false color_blindness_protanopia = false color_blindness_tritanomaly = false color_blindness_tritanopia = false debug_render_voxels = false debug_rendering = false dof_enabled = false fxaa_enabled = false g_tessellation = 1 g_tessellation_detail = 1 g_tessellation_tri_size = 8 gbuffer_albedo_luminance_visualization = false gbuffer_albedo_visualization = false gbuffer_ao_visualization = false gbuffer_fill_albedo = false gbuffer_glossiness_visualization = false gbuffer_normal_visualization = false gbuffer_shadow_mask_visualization = false gbuffer_specular_visualization = false generate_cubemap = false lighting = true local_lights_cast_shadows = true omni_shadow_near_range = 1 particles_cast_shadows = false particles_local_lighting = false particles_receive_shadows = false particles_tessellation = false shadow_map_size = [ 256 256 ] spot_shadow_near_range = 1 ssao_enabled = false voxel_cone_tracing = false } screen_resolution = [ 1280 720 ] sound = { } voice_chat_enabled = false vsync = false
TheSuit 님이 마지막으로 수정; 2016년 1월 2일 오후 4시 52분
JohnTravoltage 2016년 1월 2일 오후 4시 53분 
Swat | Elite님이 먼저 게시:
Configuration file for Low end Machines

Should help reduce a lot of lag.
You will notice the absence of cloud shadows \ 3d particle shadows \ and some contrast effects. But the performance gain is worth it.

adapter_index = 0 aspect_ratio = -1 borderless_fullscreen = false debug = { } fullscreen = true fullscreen_output = 0 render_settings = { brightness = 0 color_blindness_deuteranomaly = false color_blindness_deuteranopia = false color_blindness_monochromacy = false color_blindness_protanomaly = false color_blindness_protanopia = false color_blindness_tritanomaly = false color_blindness_tritanopia = false debug_render_voxels = false debug_rendering = false dof_enabled = false fxaa_enabled = false g_tessellation = 1 g_tessellation_detail = 1 g_tessellation_tri_size = 8 gbuffer_albedo_luminance_visualization = false gbuffer_albedo_visualization = false gbuffer_ao_visualization = false gbuffer_fill_albedo = false gbuffer_glossiness_visualization = false gbuffer_normal_visualization = false gbuffer_shadow_mask_visualization = false gbuffer_specular_visualization = false generate_cubemap = false lighting = true local_lights_cast_shadows = true omni_shadow_near_range = 1 particles_cast_shadows = false particles_local_lighting = false particles_receive_shadows = false particles_tessellation = false shadow_map_size = [ 256 256 ] spot_shadow_near_range = 1 ssao_enabled = false voxel_cone_tracing = false } screen_resolution = [ 1280 720 ] sound = { } voice_chat_enabled = false vsync = false [/quote] I never noticed that 3d particles had shadows, unless they are something else. for me none of the gunsmoke/particles cast shadows. What exactly are the 3d particle shadows?
TheSuit 2016년 1월 2일 오후 5시 03분 
John Travoltage님이 먼저 게시:
Swat | Elite님이 먼저 게시:
Configuration file for Low end Machines

Should help reduce a lot of lag.
You will notice the absence of cloud shadows \ 3d particle shadows \ and some contrast effects. But the performance gain is worth it.
I never noticed that 3d particles had shadows, unless they are something else. for me none of the gunsmoke/particles cast shadows. What exactly are the 3d particle shadows?
If you notice things like explosions - you will see with the settings its going to look a bit more flat. As the particles are not going to get darkened by the other light sources. It is not very noticiable unless you played the game long enough to see the differences.
TheSuit 님이 마지막으로 수정; 2016년 1월 2일 오후 5시 04분
JohnTravoltage 2016년 1월 2일 오후 5시 05분 
Swat | Elite님이 먼저 게시:
John Travoltage님이 먼저 게시:
If you notice things like explosions - you will see with the settings its going to look a bit more flat. As the particles are not going to get darkened by the other light sources. It is not very noticiable unless you played the game long enough to see the differences.

Oh I think I know what you mean.
Nathan 2016년 1월 3일 오전 12시 10분 
I have a strong suspicion that the g_tessellation_tri_size = 8, if raised, could increase the detail in the game, need to test it further though. (And reduce detail if lowered, but the small testrun on that didn't see a performance increase, only a degradation in image quality.)

EDIT, nevermind, doesn't work.
Nathan 님이 마지막으로 수정; 2016년 1월 3일 오전 12시 32분
TheSuit 2016년 1월 3일 오전 8시 35분 
Nathan님이 먼저 게시:
I have a strong suspicion that the g_tessellation_tri_size = 8, if raised, could increase the detail in the game, need to test it further though. (And reduce detail if lowered, but the small testrun on that didn't see a performance increase, only a degradation in image quality.)

EDIT, nevermind, doesn't work.

It should only increase detail if a higher detail model existed.
if I had to take a rough guess it probably deals with the ground terrain. Lowering it may make the ground a bit more blockier. Though I haven't tried it.
Alec White 2016년 1월 3일 오전 8시 45분 
John Travoltage님이 먼저 게시:

FXAA will cause blurring, so I'd leave it off even if you don't like aliasing. Depth of field is the only other option, but hardly affects it.


It looks much better now, thanks.
Coldfingers 2016년 2월 14일 오후 11시 37분 
where is the config file?
Kris Rake 2018년 12월 26일 오전 6시 04분 
For anyone who is looking for good performance on laptop i found that
"shadow_map_size = [
0
0 ]"
Value turns off the shadows and gave me nice boost on my i7 4510U with HD 4400.
I will test more commands and tweaks.

Anyone know how to force unsupported resolution? I need to test 960x540 but game is crushing.
theruler 2022년 4월 12일 오전 2시 15분 
You could gain some fps lowering the shadow quality under "LOW" setting (512)

shadow_map_size = [
128
128
]


you could disable them setting map_size 0x0 but that would cast a big shadow all over the place.
I think 128 should be a fine tradeoff between playability and glitchability
carlder2the 2024년 5월 4일 오후 5시 28분 
atleast it's not crashing:
shadow_map_size = [
8192
8192
]

or 4096... shadows look a bit better
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