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Mechs, the default one gets 8 anti-tank missiles when maxed out and isn't encumbered by snow. So those can be of use.
Jumppacks, they will let you get around faster when you don't have boots or a vehicle.
Shield-20, the ultimate anti-dog deterrant, basically removes the dogs from the threat catagory.
Lots and LOTS of anti-tank call-ins of any shape or form. (Personally I like the anti-tank mines for defense objectives. But static field works good against everything but the cyborg battle tanks.) Sadly your best "solo" anti-tank options are DLC.
Truth be told, you """NEED""" the all-terrain-boots DLC for cyborg homeworld above lvl 9 difficulty. If your going solo. If you don't have that, all your doing is making the game 10x harder than it has to be.
other than that a static field some artilery,shields,and ammo might work out, i can't bring up to much, so maybe ditch the field, bring orbital strike instead, for quick strikes, and see how it flies.
i can make all the objectives, its the extraction part that is kicking my ass :l
so maybe ditch the arty, and bring mines, and pray to luck that i survive :v
thanks for the sugestions :)
You just have to snipe the scouts b4 they get to you, and if you have the any increased melee dmg gun plus the shield, you can just melee the dogs when they get near you.
The problem for me now, the spawn system for this game is horrible... I was trying to run away from alarmed scouts, when the tank spawned and blocked my escape path... WITHIN THE CAMERA VIEW.
Only peeve I have for this game.
EDIT:
My loadout:
Terrain boots
AR 'Justice'
Shield
EAT-17
Ammo Supply
Railcannon Strike
I guess for non dlc, swap the strike for a mech, and boot perk for strat priority... maybe.
:All terrain boots
:laser sickle
:SH-20 Shield (for dogs)
:2 or 3 x Distractor beacon (so you dont have to worry bout cooldown without priority)
when using distractors for extraction throw 1 down less than a 30 second run to the extraction point, then activate the extraction and wait till it goes below one minute. then run towards your distractor thats just about to run out and as soon as you get the message "too far from landing zone", throw another distractor as far as you can (towards your first distractor).
Now run back past the extraction to the opposite side and stand right at the point where it says "too far from landing" and stay just inside the landing zone.. if you do this nothing will ever come and you can stroll quietly onto the shuttle..
This also works without the distractors if you know all the enemies are coming from pretty much one direction, get your back up against the edge of the landing zone so you cant see the extraction beacon and the enemies will be curious about the extraction rather than you.. you will see them appearing in the corner of your screen just out of alarm range so you can pick them off as they enter the screen (sickle works best for this)
This is even better against high level bugs as the alarm scouts will enter the screen and jump to your feet so i just put my back against a wall and continuously semi-auto fire my laser
while it's helpfull to give him hints regarding extraction i highly doubt this build will get you 3 stars on helldive... your reliance on the beacons will not work when a tank pops at your defense objective. while it sure makes things 'easier' you still need to take care of those 'red dots' that DO come to you.
you are right though, not everything goes for the beacon, keeping your wits about you is also key, and using scenery to your advantage to break line of sight.
I once had an IFV parked on the extraction refusing to leave despite everything else sitting at my distractor beacon, i had no AT weps so i just went prone behind a rock and let the shuttle kill it hehe.
One thing that iv done that makes my life much easier is rebound map to space bar and sprint to my mouse thumb button.. makes checking the map and darting away very efficient
I go for 2 or 3 railcannon strikes
Static cloud.
and or Airstrike or Satchel charge.