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Ok lets do it
actually yes but no one in the PC community knows that so they just get bored and leave without even trying towin one 1 war so the game never become harder and everyone complain about " ze gam to ez"
( but the victory increase the difficulty just a litle bit for each victory and decrease it a litle bit for each defeats)
well it's an interesting system but depends on what changes. Do the mobs actually get more hp etc? Or is it just more influence required?
Not sure if i like the system either way. Or at least, then I would expect an option to set a harder difficulty ingame, even maybe without being counted for influence.
Beyond that, lack of endgame content is an issue. As others have noted, I think the difficulty problems in part stem from the ongoing failure to win the war.
You are aware that the statistics/campaigns/wars are shared with the console version, yes? The console players don't do ♥♥♥♥♥♥♥♥ either.
And I call ♥♥♥♥♥♥♥♥ on increase in difficulty. Show some proof that it's not some console plebian hoodoo voodoo they made up in their heads. Meaning numbers and their related files.