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I doubt hd2 will flop, so servers shutting down shouldn't be a concern for the next 10 years or so. But yeah, thats how things are with live service games.
The same is true for Helldivers 1.
(I cannot tell for sure what that means. For HD1 it means that you can play offline, but cannot participate in the galactic war. For HD2, it could mean that even if all goes wrong, they might be able to simply keep the galactic war server and players can continue to play - just as for HD1).
What's your point?
No. It, in no way, means an MMO or the like. Look up what live service is.
Yeah but I think that's like the square and rectangle thing. All MMO's are live service, but a vast majority of live service games are not MMO's.
This retail model will likely kill the game very prematurely, if not render it DoA, as few will cough up for a TPS that's an effective rental. For servers will only remain up while the revenue warrants it, and 99% of these kinds of games don't pull anywhere near the numbers to make them sustainable.
They should have just released a stand-alone game, as with its predecessor... Allowing greed to dictate game design, never ends well.
Also, no one would consider this an MMO because it doesn't have the indices we come to expect from MMOs and broadening that definition starts to get things like Apex, Fortnite, and other games into the definition and it becomes a useless definition.
As for greed, I'm not entirely sure of that. I'd expect a lot of the onerous aspects probably come from Playstation since they've wanted more live service games and had originally advertised to investors that they were going to get many more (before live service games started dying like a lot of gaming fads, see the death of lots of MMOs after WoW). Does it change what we're getting? No but most devs aren't necessarily the source of the bad aspects of modern game design.
I'm also highly suspicious/paranoid the pay model will stay the same for the entirety of the game's life. The execs will put pressure on them if they don't make enough money and then monetization could very well become worse. All of this is a consequence of being a live service.
As for sending resupplies, that's not really that impressive to me. A lot of multiplayer or social games have that aspect, so it's not something innovative or some feature that makes the always online component worth it to me.
The fundamental point being, a game that really has little business being a live service, any more than, say, the EDF franchise does, is shooting itself in the foot by going this route... If nothing else, I've crossed it off my list for the very reason in question 😑
That's all contingent upon how much money the game makes; and if you believe in what modern-day games promise, relative to what they deliver, I've got a monorail filled to overflowing with "safe and effective vaccines" to sell you! 👌😏
The reality is that if the game does not light the world on fire, it could well be dead within a year (still within the patch-happy period of its lifecycle), and likely rendered inoperable, due to its server connectivity reliance. Just look at what's happening with the behemoth, Mortal Kombat 1 (an effective "live service" game) and how only a few months post-launch, there is already rampant speculation that it might not get support beyond its locked-in, first tranche of character and story mode DLC. That is to say, if a game as big as MK, backed by a corporation like WB can be unceremoniously dumped because it didn't turn out to be droids players were looking for, so too can can a comparative minnow of an I. P., like HD2.