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Сообщить о проблеме с переводом
There aren't any Primary weapons that work on Tank armour.
Personally, I like bringing rail cannon strikes and an anti-tank turret. But neither of those is a portable weapon, and also that doesn't set me up to be the party's primary anti-tank guy, just the backup.
Hulk and warlord can be taken down using any anti-tank/explosives, not toxic.
Flesh units like grotesQ/Butcher, however, can.
Againts illuminates you don't really need anti tank weapon since most, if not all their units can be taken down using any primaries (yes even the wall obelisk), bringing anti-tank like RL/EAT againts them is kinda waste of a slot, which you can trade for offensive red stratagem for better versatility. (dont forget fire melts them fast)
Againts Bugs, meh any will do. i myself prefer slowing/CC weapon for both solo and multi.
Tox Avenger/Rumbler/Paragon/Railgun.
Behemoth/Impaler/Brood-Squad ? no worries, spray Avenger and see them walk very slow and die fast enough to create a space. or simply pound them with rumbler.
it's just a matter of preference for bugs.
what's more powerfull than all above ? Your Helldiver Pod OFC !
While I mostly agree, Illuminate generators can be an absolute pain in the *** to deal with if you haven't brought a direct-fire anti-tank weapon. Trying to defend a hellbomb against Illuminates is an exercise in frustration due to their insane range and the red stratagems are honestly not worth the hassle, as their cooldowns are ridiculous and their reliability in taking down the generators is dubious. With an EAT or Recoiless its a matter of take down shields then point and shoot.
Generally on any Illuminate map with generators, I pack my Recoiless Rifle.
Against bugs.... personally on any map above 6 difficulty, I take it too. It's just so damn convenient to blast a tank as soon as it arises without having to kite it around.
It's practically mandatory against Cyborgs. Myself and a mate have just done a Cyborg Difficulty 7 map and we counted 20+ IFVs. You cannot afford to mess around with anti-tank stuff against them.
Also a little known fact, Warlords can be killed with any continuous beam laser weapon (so, all besides the sickle). Not that Im suggesting either of those are your best choice.
I honestly hate that thing. Too slow and boring. With assisted reload, maaaaybe. Maybe. Still not as fun as other options, plus there are 2 pretty big strikes against it, it occupies someones backpack slot and if someone else is assisting in reloads, they arent taking out scouts.
Tox (or 'bug spray' it might as well be called), is very strong vs bugs, very weak vs illuminates, and mediocre against borgs (altho it could be viable as far as a support role goes...meh).
Grenade launcher is stupidly strong vs illuminates, weak vs bugs (simply because you will need about 3 full clips to down a Behemoth), and mediocre vs borg.
Rumbler, while it can destroy anything in the game, from AA guns to bosses and everything inbetween. Is very strong vs borg (wrecks them all, tanks included), and mediocre-strong vs the other 2. I dont tend to use it on the latter 2, simply because there are equally effective weapons without the somewhat cumbersome nature of the Rumbler available.
And best of all, none of those secondaries occupy the backpack slot. And 2 of them can be reloaded on the go. Making them better options to a Recoiless.
You may not be able to destroy beacons with a grenade launcher, but I dont find it that much trouble using a hellbomb actually. 15 sec call in, during which you can take down shields, quick 1-screen sweep of snipers (maybe grab a nearby sample if you like) and activate. Nothing stopping you hanging around to pick off a last moment sniper, just dive/jump to evade the blast. So long as none engage it within a second of activation, its good to blow. If you really find youre struggling with beacons, just shredder/eat them. Id rather have my jump pack for the map & something more useful in the killing department, than be without only to make beacon destroying easier o.O
You pays your money and you takes your choice. A fully upgraded Recoiless basically removes any tank from the battlefield in one clear shot from any angle, the only handheld weapon that can do so. It's in the eye of the beholder whether it's 'boring' but neither the rumbler nor grenade launcher are anywhere near as efficient or as easy to use for that task - the need to use your/someone else's backpack slot to carry the ammo is a pain, but ultimately, it boils down to whether you want to dance around the obstacle and spend loads of ammo and time faffing about, or simply deal with it. If anything, the Commando comes out ahead of those other two things as what it lacks in direct power, it makes up for in clip capacity. Typically I like the jetpack or the guard dog if I'm solo'ing but neither of these offer a realistic answer to tanks.
Granted, the self-reload takes a ludicrous amount of time, it's certainly not suitable for every map, but the idea you can replace it with stuff like the rumbler only really works on low-mid difficulty maps. You simply don't have time to do this on anything 7+ (at least not without someone else handling the anti-tank job).
I think it really depends on the difficulty. On lower level maps, there simply isn't any point to bringing the Recoiless. On higher levels if you start relying on indirect-ish stuff for AT then you're basically rolling the dice for the sake of a drone or jetpack. I've never needed them *that* badly.
Personally, I've never been a fan of the EAT-17s as they're a bit too fiddly to try deploying them when under fire by an IFV or whatever, but I find them *VASTLY* preferable to red stratagems or hoping indirect stuff happens to hit.
That only works on easy maps. When you have 2-3 of those illuminate snipers hitting the bomb from different corners of the screen and you're solo, you physically can't 'sweep the screen' as your character simply can't move that fast.... and since the generators are an objective that can't be failed, you don't have any option other than to keep trying.
Don't get me wrong, other stuff works too (the lumberer mech isn't bad for this), it's just I find it to be the most no-nonsense solution. Illuminates generally aren't that big a deal so long as you have a decent primary weapon so its really a question of what other item is so vital for the competing slots.
Ignore it as you like. HF ^^/
There's no need for the old 'my playtime is bigger than yours' card. I'm only pointing out that your argument boiled down to 'the recoiless is bad because I don't like it', if you don't agree with what I'm saying then that's fine, but there's no need to be rude about it.
^^ Alright, forget playtime and personal preference for a moment.
If a tank drops from the sky (as they like to do), you can change to your recoiless and 1 shot it easy, it does that with ease - the problem is everything that happens next! It's alarm calls in a pair of lil guys, a warlord and 2 hulks (common). You can't reload your recoiless, and your primary can't adequately handle that pack, you also hear some hounds coming in, you need to run. With the rumbler, I can kill the tank, the small trash, the warlord, and the 2 hulks on the 1 clip. Now with the screen cleared I can reload. I'm not bothered by the sound of the hounds because I'm cozy in my lil bubble and they aren't a threat.
You fail to down a regular scout pack, they call in a half dozen butchers, recoiless is of no help, you can pump them full of your primary or run. Or switch to ur rumbler and half a clip kills them.
You need to reload twice during taking out AA's. Rumbler takes out all 3 AA's with a round to spare, no reloads, no need to burden anyone with assisted reloads.
Your team mates have their backpack slot to do with as they please AND so do you.
Also, if the tone of my posts seem rude, my only intention is to share some wisdom. My reply to you was actually the nicest of my thoughts. FYI - I got all my easy/medium unlocks day1 and haven't looked back. I only do helldives, and everything I'm saying works on the highest level. The only time I do anything lower is if I see someone struggle with an unlock. Usually a ret strike, I see them on it, I complete a full planet and come out to see the same person on the same ret strike, so I drop in to help. It's just surreal reading someone state what I'm saying is either flat out false (not in this thread), or could only work at low levels (that would be you, this time). I've been doing helldives both solo and group on launch week here and within 2 weeks on console back at its launch - and the game was harder then (you have no idea how much tweaking they have done to top tier units), plus next to no dlc (the first batch had just hit).
yeah but iirc the slow from toxic (which is the thing that make it shines) won't be applied, and the amount of cannister needed to kill one is more than killing behemoth. When i bring avenger i won't bother spraying hulk/warlords and risking myself to get into their firing range.
Killing them with primaries could be treated as how to do it to bug's impaler/tank, viable but as you said, not best choice.
EDIT :
Hulks do take slow/toxic, BUT Warlords is different story.