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To answer your question though - The Scorcher tends to a do a little more damage due to it's burning effect when upgraded, at a cost of it being much more risky to use on a team. The Scorcher can be thought of as a hybrid of the Suppressor and the Flamethrower.
They're both pretty decent if not top-calibre.
Generally the Supressor is a better weapon at base state, but the Scorcher has much better upgrades.
I think so. I don't really use the Toxic Avenger all that often but I've heard it does ignore it.
As for bayonet... tbh I've never seen it make that much of a difference. I can see it being useful on opponents that are too close to use the gun on but I can't really figure why you'd ever bother using that over a pistol. I certainly wouldn't rate a weapon over another simply on the basis that it had a bayonet.
Either the dog downs you and you switch to the pistol automatically, or you have time to switch manually. Not that I'm suggesting the bayonet is useless or anything, merely that the player has to be doing something a bit wrong for a bayonet to make enough difference often enough for it to actually factor in to which weapon the player chooses. I'd take a fire effect over a bayonet any day (hell, I wish the Justice had it).
dogs take one bullet from the pistol, not 3, and they're easy as ♥♥♥♥ to dodge, so you have plenty of time to change weapons
It's not that I love running around meleeing everything, but specifically on this topic of comparing these 2 weapons, one of the things they have in common is they can both hurt/kill you when fired in close quarters. So the difference a bayonet makes is very nice. You even get that bit extra range, giving either a greater margin for error or it's really nice killing 2 hounds with a single tap. It's even meaningful enough damage to finish off a wounded mid range mob, you sure as hell wouldn't be doing that without a bayonet.
Yeah, that's the part I can see it being useful in this particular comparison. I guess the point I was making was that melee attacks are but one option when dealing with dogs, bayonet or not it's still not a great idea allowing dogs into melee range so it basically amounts to an emergency measure that ideally should be used minimally.
The opposing fire effect on the plasma rifle ends up doing a ton of damage over the course of a mission as it kicks in every time you land a hit from your primary on non-tanks.
Dont get too excited by that, as the damage over time is actually pretty small. The only way its doing a ton of damage over the course of a mission is if you dont kill things and just keep setting them on a fire!
Anyway, my VIVE *just* arrived. Time to get drillin'!! Byeeeeee