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Krain Apr 30, 2016 @ 2:51am
Suppressor Vs Scorcher
Which is better? As I have the suppressor and I was wondering if I should get the weapons DLC or not.
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Showing 1-14 of 14 comments
JaegerBane Apr 30, 2016 @ 4:43am 
The weapons DLC is probably worth it for the Thumper Mortar anyway - I'm not personally a huge fan of the weapon but it is nonetheless a decent tank-killer if you can master it's arcing rounds.

To answer your question though - The Scorcher tends to a do a little more damage due to it's burning effect when upgraded, at a cost of it being much more risky to use on a team. The Scorcher can be thought of as a hybrid of the Suppressor and the Flamethrower.

They're both pretty decent if not top-calibre.
Krain Apr 30, 2016 @ 5:58am 
Okay, as I wasn't sure as the suppressor has AP rounds and I wasn't sure how's Plasma vs armour. But how's the Plasma say vs the bugs?
JaegerBane May 1, 2016 @ 6:36am 
It's very good, but needs a lot of discipline - same as the Supressor tbh. AP rounds are nice but IIRC fire effects ignore armour so it's much of a muchness.

Generally the Supressor is a better weapon at base state, but the Scorcher has much better upgrades.
Tiramisu May 1, 2016 @ 7:13am 
Scorcher is more fun for sure, suppressor is definitely the better weapon tho - lack of bayonet on Scorcher IMO is its real short coming.
Krain May 1, 2016 @ 7:36am 
Okay, thank you for the information! And I never knew that fire ignored armour, is that the same with toxic as well?
JaegerBane May 2, 2016 @ 6:42am 
Originally posted by ★UP | Doctor Krain:
Okay, thank you for the information! And I never knew that fire ignored armour, is that the same with toxic as well?

I think so. I don't really use the Toxic Avenger all that often but I've heard it does ignore it.

As for bayonet... tbh I've never seen it make that much of a difference. I can see it being useful on opponents that are too close to use the gun on but I can't really figure why you'd ever bother using that over a pistol. I certainly wouldn't rate a weapon over another simply on the basis that it had a bayonet.
Last edited by JaegerBane; May 2, 2016 @ 6:45am
Tiramisu May 2, 2016 @ 8:13am 
Good luck changing to a pistol when a dog is about to pounce. Bayonet = 1 shot, no bayonet = 3, not that trivial.
JaegerBane May 2, 2016 @ 10:04am 
Originally posted by caughtnow:
Good luck changing to a pistol when a dog is about to pounce. Bayonet = 1 shot, no bayonet = 3, not that trivial.

Either the dog downs you and you switch to the pistol automatically, or you have time to switch manually. Not that I'm suggesting the bayonet is useless or anything, merely that the player has to be doing something a bit wrong for a bayonet to make enough difference often enough for it to actually factor in to which weapon the player chooses. I'd take a fire effect over a bayonet any day (hell, I wish the Justice had it).
Krain May 2, 2016 @ 2:03pm 
Another quick question, does fire stop iluminates from regening their shields?
gator May 2, 2016 @ 8:16pm 
Originally posted by caughtnow:
Good luck changing to a pistol when a dog is about to pounce. Bayonet = 1 shot, no bayonet = 3, not that trivial.

dogs take one bullet from the pistol, not 3, and they're easy as ♥♥♥♥ to dodge, so you have plenty of time to change weapons
Tiramisu May 2, 2016 @ 11:10pm 
Originally posted by mike:
Originally posted by caughtnow:
Bayonet = 1 shot, no bayonet = 3

dogs take one bullet from the pistol, not 3
I was talking about a melee attack, I'm not trying to suggest the bayonet on your primary affects the fire power of anything - let alone a different weapon!

It's not that I love running around meleeing everything, but specifically on this topic of comparing these 2 weapons, one of the things they have in common is they can both hurt/kill you when fired in close quarters. So the difference a bayonet makes is very nice. You even get that bit extra range, giving either a greater margin for error or it's really nice killing 2 hounds with a single tap. It's even meaningful enough damage to finish off a wounded mid range mob, you sure as hell wouldn't be doing that without a bayonet.
JaegerBane May 3, 2016 @ 1:29am 
Originally posted by caughtnow:

It's not that I love running around meleeing everything, but specifically on this topic of comparing these 2 weapons, one of the things they have in common is they can both hurt/kill you when fired in close quarters. So the difference a bayonet makes is very nice.

Yeah, that's the part I can see it being useful in this particular comparison. I guess the point I was making was that melee attacks are but one option when dealing with dogs, bayonet or not it's still not a great idea allowing dogs into melee range so it basically amounts to an emergency measure that ideally should be used minimally.

The opposing fire effect on the plasma rifle ends up doing a ton of damage over the course of a mission as it kicks in every time you land a hit from your primary on non-tanks.
Krain May 3, 2016 @ 1:36am 
Okay, but does it stop enemies from regenerating their shields?
Tiramisu May 3, 2016 @ 2:12am 
Nothing stops the enemy from regenerating its shields (other than death!), if you have a damage over time effect on them, it will continue to hurt them (not their shield), so it could kill the mob if its left in a weak enough state.

Dont get too excited by that, as the damage over time is actually pretty small. The only way its doing a ton of damage over the course of a mission is if you dont kill things and just keep setting them on a fire!

Anyway, my VIVE *just* arrived. Time to get drillin'!! Byeeeeee
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Date Posted: Apr 30, 2016 @ 2:51am
Posts: 14