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...they can generate walls...
Some of it has nothing to do with technical considerations. I mean, the Bugs are just more akin to the source material (Star Ship troopers) or maybe the Aliens movies franchise.
And GOD I wish 20th Century Fox would shove a bunch of money in front of Arrowhead and ask for a Colonial Space Marines-Aliens-Predators twin-stick shooter on top of the Helldivers game engine tech, but that's besides the point. :)
The Cyborgs are heavy military, and I enjoy battling that.
Illuminates?
If we have an event going on, and the campaign funnels down the Illuminates, I'll join in. I recall one frustration in 2015 when I played on Vita was sometimes the campaign funneled to Illuminates and it just seemed liked the mass player base was so disappointed (because most love Bugs the most), that it was harder for me to find any games to join.
I don't think it's really that the masses can't figure out a way to be effective against Illuminates, I think it's more that a lot of us don't enjoy fighting them as much as the other factions. Or that figuring out the best loadouts to deal with them often means leaving favorites on our ship. :D
Like any game-related opinion/question, we'll never find consensus among Helldivers' players on anything. Well, OK, other than we would love MORE Helldivers or a Helldivers sequel. We have consensus on that I'm sure! :)
Still, I think this is still a great thread idea for getting some chat going
On the other hand, when you get accustomed to increased pace, illuminates are very straightforward (you can always take lasers + close air support + stratagem priority for easy-mode) and quite boring compared to others.
Personally I prefer cyborgs because they offer diverse, interesting combat with soft and hard targets, but illuminates come second (especially when team choses non-easy-mode setups). Bugs are quite boring, at least unless pack of brood commanders jump out of nowhere ;).
Been playing with everything maxed at 2k resolution and I have no issues seeing anything coming at me from any distance.
For those Cyborg Dogs, wear the Shield.... it tames them quite nicely, until some other enemy drops your shield... then watch out, dogs are coming!!!
So far, my biggest complaint with the Cyborgs is how many units walk around that detect you. Even with a fully upgraded Justice, it's hard to take down all four of the detector units before one of them sees you, and if a tank rolls by, you might was well just start running away because it's an instant detection. I've been able to one-shot the tanks only two times and that's only after it sees me.
But what annoing stuff illuminate have:
Obelisks
One hit kill to EVERYTHING! Vehicles, defend objects, shielded helldivers...Though it is possible to not get instakilled against them while in vehicle but still...Oh and they can really mess up our team too! What is more they are nearly unkillable when they are transporting (I think I got achievement of killing them while they are "cocooned" with hellbomb and when I try to fire them with eats or recoilless, shots have no effect when their power core is not visible).
Mind control:
That reverse control effect can be death sentence.Expesially if you dont see yourself getting with and assume everything is normal. And when it wears off you can get suprised AGAIN! Sometimes it is just better to take cover and drag their ineffective fire away from other players.
And it also reverses your strategem codes making it nearly impossible to call certain long-coded strategems in a heated situation.
Speed reduction
Lesser evil than mind control but can still get you killed.
man blackjack... you and your wall of text posts...
At least well formatted ;). Rare these days...
lol yah he does a good job of that.
It was an exaggeration. It was a joke because blackjack tends to make lots of well formatted long posts around here.