HELLDIVERS™

HELLDIVERS™

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vukotlak 2018 年 10 月 28 日 上午 9:54
Game gets boring pretty quickly.
Hello there.

I was playing the game on the free weekend with my gf and today with my gf and a friend of mine.

We had fun playing the game. The gameplay is good. But the game itself feels so shallow.
Its rinse and repeat. The level and their design is kinda very boring. I know they are randomised but i realy miss some highlights. I wish their would be underground missions. In bug hives or cyborg bases. I would like to have some missions where you are going from A to B instead of having this plate where objectives are placed on.

Are there any kind of Endbosses? I knowmaybe i expect too much since this is just a small little shooter for fun. But i realy got the impression that a better leveldesign would make this game a lot better. And leveldesign should actualy be realy easy to do.

And it definatly didnt helped that for today only the missions from the bugs and the cyborgs homeplanet are available. Our friend couldnt even get any new items from the missions.
Also since i liked the starshiptroopers flair a lot we mostly played bug missions. And today when we actualy wanted to play the other faction we couldnt anymore.

In short. We all agreed that the game is fun to play. But we also all agreed that its not worth to spent money on it as it is way to repetetiv.
最後修改者:vukotlak; 2018 年 10 月 28 日 上午 9:55
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FourGreenFields 2018 年 10 月 28 日 上午 10:31 
It is kind of repetitive. Some people have fun "messing around", others don't. Just like you could say that most (or all?) RTS-games are repetitive, yet they're often still quite popular.

引用自 vukotlak
Are there any kind of Endbosses?
Yes, it's called "other Helldivers".

No seriously. Up until the new difficulties got added, playing with randoms was a pretty easy way to get higher difficulty (unless they started using stuff like the chair).

There are also 3 bosses aka "Masters" (one per faction). Hive Lord, Great Eye, Siege Mech. Personally I don't like fighting them, but it may be interesting to you.
Nathan 2018 年 10 月 28 日 上午 11:23 
引用自 FourGreenFields
Just like you could say that most (or all?) RTS-games are repetitive, yet they're often still quite popular.
Don't know about you, but a lot of my favourite RTS's have had scripted, flowing, progressing campaigns, maybe even with cutscenes and dialogue, with some scripted events you had to adapt to in your playthroughs. Stories with a beginning, middle and end, where the stakes are raised in the missions.
I'm not saying Helldivers needs to have a campaign, but I think it could have benefited from at least something like a rogue-lite structure, giving players a sense of advancing in a run as the missions would link together more coherently, less focus on shiny loot and more on actual level/planet progression.
vukotlak 2018 年 10 月 28 日 上午 11:48 
The thing is. We enjoyed the game. But we were already arguing that it would become boring very quickly. All you do is running from objective to objective on a boring surface.

It would be amazing to enter a bug hive with a squad. Beeing on youre own. No airdrops. Hunting a queen or so.

The missions felt dumb also. Go there and start the oil pump. Who is digging for oil. Launch a rocket. But why. What does this rocket do. Escort some people. Ya and then they run into this tiny building doing what?

It would be better if it would all serve a purpose. For example. Let there be a mission to build an oil station on that planet. Because the super-earth needs more oil atm. You land with a team of engineers. Go to the spot. Build a fkn oil pump and a base. And done. That way you know exactly what you do. You dont do randomly obejctives tied together. You got a clear mission.

You could make it that oirdrops etc are unavailable as long as there are too many flaks on the enemy side. So you can pick up missions from youre command center. Like go to planet xy and destroy a flak station. And after you did that you have air support on that planet.

Dont just let me destroy a randomly placed flak. Give me a damn reason to do so. It would just feel more coherent.

Maybe it sounds dumb that this bothers me.
Sourcerer 2018 年 10 月 28 日 下午 2:48 
It is a very repetitive game.
What makes it fun are the encounters you have and the players you meet.
I find value in the game by having fun with the players I come across, rather than from the game itself. The silly ♥♥♥♥ like drop pods crushing you, running off the edge because you don't pay attention, spamming turrets, calling down multiple nukes and jumping over them, etc. I like the stupid situations that can come up. Others prefer the I want to win, fun comes from that, and that's fine. Everyone finds a reason to play and why they like this game.

Yea, it would be interesting if the objectives made more sense, but you're a helldiver, it's not your job to know the purpose, just to do it! It's just a fun game, it doesn't need a story behind it to be fun. What difference does it have if you're told why you need to escort this cart from one end to the other if you're still going to do that regardless if it was explained or not?

Cyborgs have the anti air guns which do prevent air drops within its range. So if you want that, play cyborgs more often. They only cover parts of a map but yea.

You sound like you may enjoy Alien Swarm: Reactive Drop. It's different in game design, but still very much like Helldivers. It's F2P so no harm in checking it out.
Katz 2018 年 10 月 29 日 下午 4:05 
it was designed for a Mobile Device... don't expect too much from it.

something to just jump in and out when you get bored, or need a quick adrenaline rush.
最後修改者:Katz; 2018 年 10 月 29 日 下午 4:05
TitanShadow12 2018 年 10 月 29 日 下午 4:29 
If you're looking for a storyline deeper than "go here, shoot this, press E, run" you won't find it in HELLDIVERS. The depth comes from the variety of weapons and stratagems available to you, and overcoming various challenges increasing in difficulty by choosing and using the tools available to you and your teammates. Dropped the mortar in the ravine by accident? Good luck! Adapt and overcome, you're a Helldiver.

It definitely gets boring if you're stuck with the Liberator and nothing but Dive Bombs while slogging through snow all day. I find fun in experimenting with different builds, dropping into multiplayer and saving the day. But it's not everyone's thing, and I'm not sure if Arrowhead is going to release any big story for this game so long after release.
Panther 2018 年 10 月 30 日 上午 1:40 
It's a casual game, but it has what other games like the lol or cs go have, that you get bored but after a while you come back for more haha
Sourcerer 2018 年 10 月 30 日 上午 3:46 
引用自 Lone Trooper
it was designed for a Mobile Device... don't expect too much from it.
Where did you hear this?
BlackjackGT 2018 年 10 月 30 日 上午 11:04 
引用自 Fred
引用自 Lone Trooper
it was designed for a Mobile Device... don't expect too much from it.
Where did you hear this?
I think it's fair to say the game's graphics were possibly hindered a bit by the need for the PlayStation platforms version to work on the PlayStation Vita handheld.

That's maybe what he means by "designed for a mobile device," but I don't think that's accurate.

Essentially the game was intended as a PlayStation 4 launch title, and they liked the idea that buying any one PlayStation version of the game (PS4, PS3, or Vita) meant you got the other two PlayStation versions for free. I seem to recall that the Vita version was the hardest to develop because of its comparatively limited system resources.

So imho to say it was "designed for mobile" isn't accurate. I think it might be fair to say the need to make the game such that it ran on PS3 and Vita -- that it wasn't strictly a PS4-native-only game -- may have impacted it a little bit.

My bet (based on nothing) is Arrowhead's next game will be strictly for either PlayStation 4 or conceivably PlayStation 5 (or whatever the next console is called) initially and won't be hindered by any need to support PS3 and Vita. Hopefully it would get a PC/Steam release eventually :)
cordlavigne 1 月 9 日 上午 6:19 
My buddy bought this game for me, cause we love gaming, and I fell asleep the first time we ever played. Un-installed it shortly after. I felt bad. But DAMN. This games boring af.
Sabrine 1 月 9 日 上午 9:07 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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