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Bullet spread works pretty much like in any other game - each shot adds fraction of degree of spread that gradually decrease. Machineguns do that in reverse.
As to weapon spread - I don't think it's nearly that simple. There's no "spread" metric anywhere in the game, just Recoil. You could argue that Recoil just denotes spread by another name, but if that's the case then why does the Stalwart have a better Recoil stat than the MG-94 when the latter is demonstrably more accurate in practice? I am also interested in the game's under-the-hood spread mechanics, as well, but that's probably for a different topic.
the mg 94 has a bit more power, but more imporantly pairs well with primary weapons that are situational like the rail gun or, double freedom, or even an smg. I take it fairly often and enjoy using it. Regardless of underlying mechanics and semantics, machineguns get more accurate the longer you fire them so the initial spread is high then it narrows.
What I'd like to see is an AP-ammo upgrade for the MG-94. I feel that this would vastly improve its usage for later levels, while still providing an opportunity cost worth considering (since it would still occupy the slot of non-strat AT). Or, heck, maybe some ministun ammo like the Knight/Defender, to simulate a little "suppression" and move it into a utility role rather than straight DPS. The Stalwart would remain a useful tool, since it still has very high damage potential and ammo supply, but it would be relegated to more of a low/mid-tier niche due to fewer armored enemies, which I think is fine for a DLC weapon. And as we all know, you can still shoot heavy squids with it.
I probably mentioned this somewhere in the thread already, but I wasn't looking for the best possible weapon I could take. I was going to take an LMG one way or another - I knew this before even booting up the game. The question was which one, and my experience with the game since I made this thread is pretty clear - the Stalwart.
So far, I've only found use for the MG-94 when experimenting with questionable weapons. If I took a weapon other than the Stalwart and someone else already has anti-tank covered, I might take the MG-94 with me. You know, just in case my primary weapon sucks ass. You never know until you try it :) It's a decent backup weapon, in other words. Me personally, though - I genuinely feel that and a few other Heavy Weapons would be more competitive as actual Primary Weapons. That's a moot point either way, but at least I have an answer to my question :)
MG-94 is the best crowd control weapon in the game imho.
Take the Stalwart when you just want to shoot things, take the MG-94 when you need the extra firepower. o7
scythe is your allround laser beam rifle vs las-98 which is a big heavy laser beam canon.
I did consider that, as well. I haven't actually tried the big Laser gun, but from seeing other people use it... It does seem objectively more powerful than all the little primary Laser weapons. It appears to kill faster, heat slower and reload just as quickly. With that one, I could conceivably justify dedicating the slots necessary. Maybe I'm just misreading the power gap, though.
The Scythe doesn't even compare, as it struggles to kill even unarmored opponents. The Trident is used for clearing scout waves, and the Sickle is a great general purpose assault rifle. They're considerably more distant relatives than the MG94 and 105.
Raw high damage will typically defeat armour even if the weapon itself doesn't have the AP tag. From what I understand from the Wiki's section on enemy stats[helldivers.gamepedia.com], AP (and I presume Anti-Tank) effectively reduce the armour value that the weapon considers when calculating damage. AP itself reduces armour by as little as 15, which isn't actually a lot when most bullet weapons seem to deal 100 damage per shot. As such, a powerful weapon would be better at dealing with armoured opponents.
That's my interpretation of the stats, anyway.
That's what I was referring to, yes. The LAS-98 is considerably more powerful than the Scythe and other Primary Laser weapons, thus making it an airdropped item in the Heavy Weapon slot seems justified. The added power is a worthwhile tradeoff for the the added opportunity cost. I don't think the same applies to the MG-94, and it seems like you agree with me.
I've tested it myself, albeit not extensively. I'm also leaning on Weapon Power-Level guide. There, darisnova (the creator) estimated the MG-94 at 4 shots to kill a Hunter and the Stalwart at 5 shots. I've tested the same and my experience is consistent with those numbers. We know that an Illuminate Hunter had 400 health, constitution, no shield and no armour. That puts both weapons at or around 100 damage per shot. Considering how HIDEOUSLY inaccurate the Stalwart is for the first few shots, my suspicion is that their damage per shot is the same and its the weapon hitting glancing blows which causes the difference.
In either case, my experience with both weapons suggests that they have roughly the same damage output. The MG-94 simply gets there faster as it starts out with much less spread. That makes reactive shots more accurate and minimum burst size somewhat lower. The Stalwart, however, feels exactly as good at killing things once spread narrows, provided my aim doesn't suck. It feels like the MG-94 hits harder initially, but I've personally chalked that up to the randomness of accuracy, personally.
I could obviously be wrong and I do welcome info from what tests you're able to run, of course.