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I also see a lot of people playing with Knight/Ninja SMG so....
No mods :)
I use Ninja sometimes on solo because the larger caliber seems to eliminate patrols quicker (which may just be psychosomatic on my part).
I still often equip Defender SMG. Carries a large number of magazines, and the mini-stun is useful. And it's got nothing to do with builds or effectiveness, but it has one of my favorite weapon sounds in the games. :) Even though it sounds like a hurricane, it's relatively conservative on ammo.
I'll often use Knight SMG on the high end difficulty missions. Even if it devours ammo like Pac-Man.
I do think it's tricky to solo using an SMG if only because its limited range makes it challenging to elminate patrols at long distances quickly. So more often on solo I'll carry an assault rifle or the DLC Stalwart Light MG because I can then eliminate patrols at range more easily and try to avoid mass firefights.
imho the beauty -- well one of the beauties :) -- of Helldivers is its diversity in weapons, stratagems, tactics, vehicles and equipment. You don't have to equip any specific 'build' to succeed. To me it's more, find what you enjoy using in the game that's effective, and then make it work for you. Cause if you're using something effective that you don't enjoy playing the game with, then it won't keep you hooked in the long term (imho).
How do you use it? Knight or Defender?
- SMGs have limited patrol clearing range. Sometimes might be not enough. So use SMGs only in teams with good patrol clearing capability.
- SMGs have very good firepower and unique mini-stun, which is very helpful for your team. Use that to slow-down most dangerous enemies.
- Two above combined means that SMGs are great for retaliatory strikes.
- SMGs need a lot of ammo. With ammo backpack submachinegunner can be really triggerhappy and deal great amount of damage.
- Very useful for briefcase carrier. Has not only better firepower than pistol, but can also stun enemies.
- Increased mobility while aiming and shooting on the ground are nice bonuses.
But the diversity is hindered by the fact that SMGs are a bit underperforming don't you think? I am not saying all weapons should be able to solo as they obviously can fill different niches, but does anyone really think it is fun for the smg to have so little range?
You mention the defender, I love it too but I feel that I am hindering myself if I equip it and I am missing on the action as half the times I can't shoot stuff because they are out of range... :(