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...and to ensure friendly fire?
Did Magika work the same way? I forget...
Yes, Magika was the same way.
I can't move to a better position to support my team, I can't navigate around terrain as effectively, I can't cover teammates as effectively, I can't throw stratagem beacons as far, and I can't save myself if the dipstick who shot me in the back runs off while I'm trying to revive myself. The shared screen's never helped. It's only ever made the game more clunky to play.
We've had so, so many posts about this even though it's been said time and time again the devs won't change it ever. Excuse the blunt approach, but my patience on this question is out.
There may be a lot of games that co-op fine without shared screen (please name some to freshen up the pace, I never encountered one in a decade), but there are also a lot of games that don't, where every player goes off on their own, and either die alone, or do their part alone, and so you don't really see your teammates until you meet up at the extraction point (if there is one). This makes the game as good as singleplayer, if not worse when the players actually screw things up. What's the point then?
In Helldivers, the main source of fun is killing each other. Magicka's been made this way, Helldivers' made this way. Because the enemy itself is pretty easy to deal with even on Helldive, players will just run off in order to make the mission "faster". But when you have players so far apart, they stop making errors in killing each other. Suddenly, most of the game's fun is gone.
The fixed camera has several good reasons to exist. Couch co-op. Encouraging formation. Creating situations for user error for ensuing hillarity. All this achieved by a simple fixing of the camera. It's like the comparison of US spending millions on a space pen with Russians fetching a pencil to space.
You can move to a good position. You can cover your team. Throwing range has nothing to do with fixed camera. If you meant that you want to go farther to throw the stratagems over there, well it's probably so far from the team it doesn't offer a real benefit anyway. As for teamkills, as explained, the game's fun stems from teamkills (accidental, mind you).
Sure. The team can be a ♥♥♥♥ in pulling the camera away from where you wanted to go, but guess what: You can tell them. There is communication in the game, and there should be some. The fact a thing like this even happens only proves how much do players want to scatter away and how instead you can communicate to achieve things just like with a free screen, and more!
Man up. Deal with it.
I completely understand the Magika and couch coop angles. I just got frustrated a few times with how the camera centered on me and my teammate. Some times there is a patrol right next to you but you can see it because they are just off screen.
Are you not supposed to be able to kill patols before they call in more dudes? Seems like most weapons don't have the range to kill them in time, or the restricted camera won't let you. I mean if the camera was just pulled vack a tiny bit...
...but sorry if this is a dead horse topic.
Well that won't help
Nobody is saying that you have to love it, but it isn't going to change so you might as well learn to work with it despite its shortcomings.
Dial it back man, I'm not trying to argue with you. Sounds like you might be on auto pilot.
If you knew of the number of camera complaint threads I have been apart of on this forum in the past you would understand.
Second wave incomming!!!!