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But I personally use EATs. They don't require reload and one shot to the orange parts and those bugs are dead. Furthermore you can call them on the run and grab them quick when things go south. Really though it is your own personal style.
I use EATs whenever its cooldown expires so I can stock up, often it happens to be the moment when a heavy bug emerges, so I use them immediately, preventing leaving one of them behind.
Railcannon strikes are about as lethal as a direct shot from an RL. You need to take care with the tank bugs as they can charge, getting out of the targeting radius of the beacon, so if you are not sure that it is going to charge, wail until it charges and then throw the beacon. Otherwise, very effective granted you can wait a few seconds.
If I do happen to find an ally that is willing and able to assist with reloading, RL is hands down the most effective way to deal with heavy armor. If you also have resupply stratagems and resupply backpacks in the team, it is also very much sustainable.
I also like to use the demolisher and the vindicator dive bomb fully maxed.
I wouldn't recommend any hand held explosives, besides rec demo kit, as bug tend to jump in front of you.
This weapon is part of the Hazard Ops DLC pack and its a must have at least for me in regards to fighting bugs. I normally run Cardio > Minigun Turret > Nuke > Tox13 > Ammo and I can solo any bug mission. Another bonus to this is when you do ret strikes you can equip the bubble sheild and drop static everywhere and use the Tox13 as a main gun to kill all the bugs easily. For ret Strikes solo i run Strategem Priority > Static > Tox13 > Shield > Ammo
This weapon will also kill any Cyborg units, but it takes practice and isn't as fast as the Recoilless Rifle (for taking down IFV scouts on higher difficulties). Still, it is very effective in good hands, if you can be bothered to learn.