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Zgłoś problem z tłumaczeniem
I'm on loss #18. That's now 9 hours I spent losing. It's always Team Victory vs. Team Suck
Well it seems stupid to spend 30 minutes camping in your base because the other team has you surrounded. My team has done that the last 3 matches, just chilling in our base because the other team is too OP
Try losing 18 times in a row and then saying that
(wouldnt know, cant find any pvp players lol)
Don't want to fuel any fires, but maybe a little advice for PvP?
Battleborn is not like other shooters where you run out, try to get some kills, die at some point, then start fresh and repeat. If you die because another player killed you, it's worse then just one death. It feeds the other team's experience pool. The other team starts to level up faster than your team, making it easier to kill your team, and the spiral begins.
Your goal is to not let that spiral happen or make it happen for your team. Communication, picking complimentary heroes, hero builds, focusing on objectives, and teamwork all contribute to making that happen.
For example, here's some general things I do in an incursion match.
At the start, I try to get some crystals, maybe spend it on a buidable for some experience or save it for some gear (depending on who I play). In general, my early concerns are leveling up, being careful, and not dying.
The game has started. I did this initial stuff and now it's the rush to control mid. The stronger early-game team-pick will come out here. If you can't control mid early game, don't try. Hang back on your side, kill those minions, and feed your experience. If the other team is aggressive and doing risky things, try to promote that and get them to make bad decisions, and punish them with your team. If the team is solid, try to weather it out, hold the line, and not die. The same applies if you do control mid and they are holding the line on their side. The idea here is that things will probably change mid-game to late-game (depending on heroes, builds, skill, etc...), so be cautious and aware of things.
On that note, definitely pay attention to your environment. Steal crystals if you can. Send MXs and thralls if you can. However, most things are not worth dying for. Don't die. Once you have the hang of things and your team has a clear advantage, you can start to do more risky things, but I've been on both ends of that scenario and seen the game go both ways.
If you rush out and start dying a bit early game. Stop. Think about how your playing and maybe switch to a more supportive role (like getting thralls, doing some background DPS from behind the front-line, getting buildables, etc..). This has happened to me. After a bit of not dying, the game changes and maybe I've actually gone up a few levels, can do more damage, and am ready to get back to fighting the other team head on.
Anyways, sorry for the long spiel. Main take away, dying matters. Don't do it. Let the other team do it, but prioritize objectives.
How fruity!
Nice story...LoL
There is absolutely NO REASON for surrender or quitting "unless your a man or 2 down at start"
If you are getting beat bad, then the match wont take long, so not wasted much time.
If the match takes a long time, then you're not getting beat bad.
Surrenders and Quitting is for little girls
I average 1 win in every 3 matches, so no excuses!
TBF, the reason it's terrible atm and the lack of players doesn't matter is that they already, at one point, had players that they then lost. Honestly, have they done enough to make anyone who bought the bundle care enough to stay?
Reading the rest of these comments, I see the same issues people cited for the same result, abandoning the game. Additionally, reading the rest of these comments, I see the same defense cited for the same result, abandoning the game.
"I'm not having fun, I have 5 minutes played and I'm fighting level 100 people with 300+ hours!"
"WELL ♥♥♥♥ OFF NEWB!!!! LEARN TO PLAY AND STOP WHINING ABOUT NOT HAVING FUN!!!! YOU JUST WANT TO WIN 100% OF THE TIME!!!!"
The above examples are how this forum looked on day one and they are about how things look in this thread. Tell me why the humble bundle is anything more than a band-aide over a gushing wound? At best this bundle gives the game an extra week before life support is pulled or the game goes F2P. I look at this thread and, without the time stamps on it, I couldn't tell you if this was posted on the first week or launch or today tbh. The only difference is that now, when people abandon it, they'll have paid less before abandoning it.
Unless the devs address the core issues, even F2P won't save the game, much less a humble bundle.
No thats BS. Day 1 we had 13k players online at one time....still took ♥♥♥♥♥♥♥ 5-15 min for a match....I think they patched the steam regional matchmaking since but it was much to late...and now they are trying to revive a dead game
You can add the gear to a loadout, select your loadout on character select, then buy it with shards in PvP or PvE.
Once you enable it, you get the buffs described in the gear.
team tactics is still more important than anything. lost plenty of games where hardly anyone on the team says a word.