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I mean this, what >exactly< has changed that will KEEP me around this time?
Evolve wasn't anymore a "so-so" game than Battleborn. TONS of people, myself included, bought and paid full price for Battleborn and TONS of people, myself included, left. So, what has changed to bring me and the other majority of owners back and KEEP us back? If you can't keep me, as someone who already put up $60, what makes you think going f2p will keep another person coming back?
The main "problem" with these suggestions is a fundamental misunderstanding of what "f2p" is. F2P is not a "solution" to a problem, it is a marketing tool. What the game lacks is the ability to KEEP players, it never had a problem with drawing them in. F2P is a tool to draw in new players, NOT a tool to KEEP players. Simply put, BB going f2p is like getting heart surgery to help with your brain tumour.
Just look at the game "Warhammer 40k: Eternal Crusade" for a reference. That game, rather recently, went f2p and, when you look at steam charts, it looks great. A 135% increase in the "average" playerbase, with a "peak" of 5100. That sounds great until you look at the "last 30 days" stat, where the average player count only went up ~2.6% (33.8 players). That, to me, says that the game has already lost its' momentum. The "peak" times every weak seems to struggle to hit 2.5k players. That's not even to mention that the "recent reviews" are sitting at ~10% lower than the overall review score on Steam. Now, it is certainly possible that Eternal Crusade will pick up steam and push a massive marketing campaign to attract new players, but, from the looks of it, without a big push, it fails to keep its' upward momentum going (considering halving the peak player within a month and a ~2.5% increase in the average player count in the last 30 days).
Eternal Crusade, from what I've seen, still has many of the same issues it had before it went F2P. The question is, is Battleborn any different? Maybe I'm wrong and Eternal Crusade managed to address those issues that pushed many people away and it will retain players now, but has Battleborn done so?
F2P means absolutely NOTHING if the free game suffers from a severe lack of player retention. In all of Battleborn's history, the main, core issue has been a stellar example of a lack of player retention, so, until Battleborn can KEEP its' players, going F2P will mearly delay the inevitable.
Me too, it's a shame a good game is going to waste.
Sure it is, but we would need to be able to play Incursion at wirm, and we cannot with how it is right now.
And Those who bought the game without season pass and still farming for new characters and all this platinum ♥♥♥♥ for Ops. (they are basically F2p players, buy the game and a whole mode is not accessible to you except if you farm?)
The game cost nothing ~15€ or less (but not on steam :p 45€ season pass incl.)
I guess like Darkwing said, They will cut support, who cares about this game when the devs themselves don't care about it anymore if once they care about the situation of this game.
BL3 is where the money stand.
WAIT, ANYWAY NEW SHIFT CODE OMG OMG GOLD SKIN
Again, that won't do a thing. F2P is a marketing tool, it doesn't "fix" BB's fundamental flaw: player retention.
Reboot the game, give paid players everything and then some and you'll still have a low player population. The problem isn't the price point, it's the game; fix the game and you'll fix the player population.
Do you know any way to pump many ppl into the game, except f2p way? I don't know. I would be satisfied if the old players had what they have now - all characters and skins, and new players had to buy it all, except 3-5 free characters.
Sorry for my eng, in part it translated using google translate.