Squad
Traditional AA support?
Is there going to be any support for a normal antialiasing choice, like FXAA or SMAA? it seems like all the temporal/dlss/fsr etc. options are either way too blurry or tanks my performance, and having no AA makes the shadows look like pixelated messes and breaks optics when moving side to side.
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Tori CZ Apr 11 @ 5:01pm 
additionally, i noticed that in low light areas with high contrast (like when my front sight is being exposed to light and shining while aimed on a tree or bush in shade), sometimes my weapon will leave ghosting artifacts on walls and such. this issue wasn't replicated when AA was off.
Originally posted by Tori CZ:
additionally, i noticed that in low light areas with high contrast (like when my front sight is being exposed to light and shining while aimed on a tree or bush in shade), sometimes my weapon will leave ghosting artifacts on walls and such. this issue wasn't replicated when AA was off.
Welcome to modern gaming, blurry, smeared, ♥♥♥♥.
Holden Apr 12 @ 9:53am 
Yup, and I doubt they will give us option to use aa. They bundled it with upscaling without option to use one or another - for me this is a big no no in gaming.
Neion Apr 13 @ 12:20pm 
you can see why non temporal wont work when you turn aa off. Just use DLAA or TSR and fiddle with sharpening, i find 1-1.5 to be good. Looks way better than TAA ue4 squad
Holden Apr 13 @ 1:07pm 
Originally posted by Neion:
you can see why non temporal wont work when you turn aa off. Just use DLAA or TSR and fiddle with sharpening, i find 1-1.5 to be good. Looks way better than TAA ue4 squad
but i dont want to use DLAA or any "presets" but only AA of my choice, DLAA is crap.

temporal AA upsampling (TAAU) GEN 5 is superior to DLAA (im using it in current ver of squad)
Last edited by Holden; Apr 13 @ 1:23pm
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