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**Description:** Rally spawned me inside of wall
Description: Upon loading into a server or Jensen's, a lot of the textures are very low-res and missing, as if not all the meshes are loading on top of the low-res textures. It almost seems like it's LOD textures popping up first. Normal textures load in within about a minute.
Location(s): Jensen's Range, Lashkar Valley
Windows in a military tent aren't transparent, but common sense suggests they should be
https://postimg.cc/dZrby1Ly
Example image is from Black Coast, square E6-5-6
Description: when I was crawling, if I click twice crouch button to stand up instead of click jump button, my rifle can aim with same speed like when I was crawling. Same thing happens if I click crawl button to crouch instead of crouch button, I can have same aiming speed like when I was crawling.
Reproduction/Location: any place with rifle especially those slowly aiming
Description:
Driving BMD-4M (7th guards mountain air assault division) on Harju, vehicle does not turn whatsoever when pressing A or D, with or without holding W or S, at speeds above approx. 10kph and below 30-40KPH. seems fine when driving above 30-40 and below 10ish KPH. Squadmate experienced too.
Repro/location: harju Asphalt roads and offroad, especially noticeably on the asphalt roads
EDIT:
Same version, issue seems to also be repeatable on Bradley
Description: Sound lag especially grenade explodes
Reproduction/Location: JansensRange
On Basrah, I have a weird purple thing on edges of objects and terrain for several seconds when looking in a new direction. It fades away, but before it does, is lingers for a few seconds and drops the FPS.
I'm playing on a Acer Nitro 5.
Description: Aspect Ratio is incorrect on ultrawide monitors
Reproduction/Location: everywhere in game
playtest ue5 broke ultrawide fix, issue is when playing at 21:9 and 32:9 the aspect ratio is still 16:9 just zoomed in to fill the x and not the y, so a code to maintain y value is a must for this, I hope the developers look into this
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
on UE4 this was a fix, after playing on playtest this fix is no longer working, squad ends up appearing zoomed in because that 21:9 and 32:9 aspect ratio is just filled in 16:9.
16:9
https://steamcommunity.com/sharedfiles/filedetails/?id=3007559647
32:9
https://steamcommunity.com/sharedfiles/filedetails/?id=3007559653
if you notice the sides are the same; but the top down is zoomed in of 16:9 aspect ratio to fill out ultrawide screens. I hope the developers listen at least once, many ultrawide gamers have been complaining about how unreal engine 4 and 5 are defaulting aspect ratio using X value instead of Y