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oh wow that is interesting, was not expecting that reply. do you know why this is the case in the difference between unreal 4 and 5. or does another nerd here know?
I also imagine it'll force directX12 since most if not all unreal 5 games do. Depending on the nature of the engine upgrade if they implement new features like ray tracing/path tracing and other effects it'll run much worse.
base game right now isn't even optimized and runs fairly poor on even high end rigs considering the look and age of the game. I wouldn't expect good performance from this dev team.
takes months at a time for updates and they usually don't come with "performance" patches nor have they ever really mentioned anything about making any improvements to performance. some maps are really bad still years later.
OWI updates means -5 or -10 fps each update unless its a major "update" where you can lose 25-40fps...I used to play this game on a i7700k 1080 with over 200fps now I can barely get stable 50fps with a i13700k Overclocked, RTX 3090 OC 24GB with 64GB DDR5 RAM on an SSD. I cant play this game no more, and I am not going to buy a x3d ryzen just to run this poorly optimized game which gets worse every "update"
Also, it is important to tune up threads/core execution.
I believe for Squad it's all the same.
There are tons of reports when game that transition from ue4 to 5 it affected fps in negative way. Knowing owi and their skills in this department I really don't think it will be any different.
Sure it might be better in some aspects like vehicle overhaul that will help with moving over obstacles and maybe better visuals but .. overall experience as a 100player shooter .. don't think it will be better
unknown, all we know is that they seem to have decided on transitioning, but totally unclear if its just vague planning at this point or work that has already begun..., don't expect it anytime soon i suppose.
Expect it soonish, the Al-Basrah rework is all UE5. Sometime next year.
It is clear it is more than just vague planning, it is in the pipeline. The tracked vic physics improvements are all UE5.
The idea that the game would run worse with an upgrade to UE5 is baseless and doesn't make much logical sense. The most taxing portions of a computer for a game like Squad would be things like lighting, textures, and networking all of which see notable improvements with UE5. With the transition to UE5, the developers will also have an opportunity to optimize the code that they have had written for a decade, they'll be able to switch rendering methods, physics systems, networking, they'll be able to use Lumen and now MegaLights with 5.5. I see no reason why a transition to UE5 would make the optimization of the game poorer than it already is now.
Quite opposite. There are tons of examples when porting game regressed performance.
Let's break it down
Ue4 uses main resources from single threaded cpu core, but doesn't use gpu as much. Eg I upgraded my cpu (and mb, ram, ssds, and psu) to i9-11900K but was holding off buying gpu and left 1060 - my fps improved greatly. Now when i bought 3070 it didn't improve fps unless I wanted to play in 4k
Now ue5 uses multicore and gpu in better way - however now with ue5 it will use more gpu to produce better graphics - which in ue4 would tank fps down - to essentially we will get better graphics that are better utilised but doesn't mean overall performance in comparison to ue4 will be better.
Squad is cpu game in ue4, in ue5 will be gpu game - weights are shifted.
And although we will get better graphics - it might downgrade. There are tons of examples with those transitions when it has happened.
Sure it might be better but this is to be seen yet. Knowing owi history- I think this will be rather downgrade
Whats logical sense when there are already games on the market using UE5 that are shall we say, practical application of whats been discussed in this thread. I own a number of UE5 games now and after playing them ..... yeah, performance hype and advertising is difficult to swallow after witnessing the performance for myself and the UE5 engine does struggle with a developers bad application of it's features and abilities. Give a hunter a fish and he'll feed himself for a day, but give a hunter a fishing rod and he'll probably break it trying to hit the deer over the head with it.