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AAS had 1 minor flaw- teams could rush an opposition's first objective, but the reality is this isn't a flaw, it's a viable tactic with inherent risks that never guaranteed victory. It was also a well-known tactic, meaning you could defend against it or risk not defending against it.
Squad needs an 'annihilation' mode where there are only 2 objectives on the map- both are immediately outside of the mains. The rest of the map is for setting up ambushes, building firebases, expanding defenses, harassing defenses, raids, etc. 300 tickets. You either win by killing more of the enemy or by taking their one objective outside main.
Too bad most of you didn't get to experience the perfect class-based, objective focused, team-oriented game mode which was Enemy Territory: Quake Wars. None of the shenanigans that go on in Squad would have made any difference in that game. In ET:QW you were open to pick any role that you wanted however unless everyone on your team picked the correct roles you would never win. That said, ET:QW was also extremely well balanced which is something Squad has always lacked.