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which means making it as realistic as they can, id like to see you hit a 300m shot with iron sights in real life.
Marines can literally hit targets 500m away with M16A2 irons.
Realistically, scopes don't decrease recoil by ~30% irl.
Realistically, you can see people 300m away without them being a single pixel.
even if it wasn't realistic: why have ironsights if people will actively avoid playing better teamplay roles because of how awful the ironsights are?
Wait for ICO, everybody will switch to iron sights /colimators for close encounters.
I loved PR, where you could switch sights for the role. No penalisation.
scopes are really usefull because they allow the user to better see the target. once you know where the target is, it's not hard to hit it with irons, but a magnified scope will help a lot with the spotting part.
the problem with irons ATM is that they are basically downgrades from any type of scope, and also that the recoil of many guns is totally busted. the rework is anyway on the right track. now hitting a target at 300 meters with irions will be hard, but at least you won't get lasered by anybody with a scope in 0,2 seconds. i think it's a decent trade.
As I understand, recoil is behavior after the shoot. And sway is movement of a scope before shooting.
And I expect that sway itself must be the same for iron sight and scope. So for example with 3x scope sway should be felt 3 times more powerful due to zoom effect. But in the game (both current version and ICO) this effect works incorrectly. Looks like my hands become more stable with scope.
I think only increasing sway with scopes can balance the game dramatically. And it will increase realism IMHO.
Are these super soldier Marines that can shoot moving targets half a kilometer with irons in the room with us right now?
The only real balance would be to enforce a depth of field rule on every client.
USMC Rifle qual is 500m with a m16a2. You could always use google to find out more if you're interested
watched a video of a guy at a 500m range with m4 irons and it didnt seem viable at all even with non moving targets. guy took like 5 seconds in between every shot and still only hit the target like 20% of the time.
Pretty sure irons are for close to mid-range combat and or target supression, not long range precision fire...
Strawman. I didn't say Irons are for long-range precision fire. It's possible to shoot at targets at that distance. I can't even see a target 300m away in squad
In my military service i belonged to superior shooters in the battalion, but not instructor.
I loved ironsights, because you can train musclememmory for initiative aiming and shooting. It is supperior in urban / CQB. But it doesn't forgive mistakes, colimators do...., but using colimator you are loosing overwiev ability for battlefield survelience, yet much much more faster aiming.
Every grunt is able to hit target by colimator, but it doesn't mean he can be effective (weapon handling).
Not-moving targets are a big problem on +300m not to mention that lot of people over 30 years start having problems with the eyes lenses.
Shooting on +600 is expertise for marksman and LMGs, because of the rules of physics.
My army doesnt have magnifying optics like ACOG on rifles, only LMGs and i tell you, it takes its damned time to adjust eye and then, covering field is problem because you instantly lose overwiev.