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Still i agree the game is half-baked and never be finished.
PS: aim for wheels, tracks, then you will bake even tank...
TLF gets HATs now. Was a couple patches ago (Although that may only be on some versions of the faction, I cant remember exactly)
Helicopters have always been a issue, mainly because of dsync, even if you get a direct hit on a chopper it wont register, which is why the only decent counter is a auto cannon or ZSU cannon.
Which is why when they first starting mentioning the idea about CAS helicopters and eventually did with the one marine map, many players were against it. Thats why a strat formed for that marine map where the Russians would take the scout car with the 30mm cannon and sit in the water shooting down helicopters right as they left spawn.
Either up damage of AT launchers or reduce vehicle HP across the board, additonally wheeled APC/IFV are too fast offroad (onroad speed is fine) and they need to be more prone to falling on the side when doing sharp turns at high speed.
To counterbalance it at the same time reduce vehicle ticket costs and maybe even vehicle spawn times.
It's a shame, I really enjoy this game, even after the worst update I've ever seen in gaming dropped, thanks to modded servers. The ratio of braindead enemies to entertaining challenge is abysmal. That's just life, however; I certainly do believe people are too slow, because I have never met anyone irl who actually does things properly in a timely manner.
Make LAT stronger, but only 1 per squad (like PR)
Make Vehicles HP weaker, but make the aiming reticles better. Some are so bad for trying to aim tanks at close range