Squad
TERRORIST May 3 @ 10:25am
2
So UE5 sucks.
Game play experience is pretty terrible. It's like a 90 year old getting a face lift. UE4 version has its problems, but I think that can be blamed on the neglect from the developers focusing their attention to pushing for UE5. In my opinion, Squad around 2019 was peak and watching how it evolved is depressing. The game runs significantly worse for what it graphically changes. It basically looks like there's a saturation filter. Water has more reflections and ripples (probably killing fps.) There's more shadows and it seems contact shadows is forced on. All in all it's not that amazing for how bad the game runs.

The performance is noticeably worse, I'm playing on 1440p with a 2080/5600x on a mix of low to high settings for clarity and performance in mind. My fps varies from 35-80, sometimes peaks in the 100's randomly when there's nothing going on. Setting everything to low doesn't seem to make much of a difference. We are also basically forced to use a form of super sampling, otherwise the game without it is a jagged and choppy mess. With it, super sampling brings noticeable shimmering and ghosting with a insignificant performance uplift.

PiP scopes paired with low fps are close to completely useless. Not exaggerating, you lose about 10-30 frames scoping in and the scopes are super blurry and hazy. (Try the Insurgents scoped mosin and you'll see exactly what I mean.) There is no option to swap between prioritizing AA and Clarity. Red dots and holographic are your friend, but that forces you to be at a disadvantage in mid to long range scenarios. Oh and super sampling causes smearing at distance so bad that target acquisition at a distance is impossible.

Dsync and general server instability turns fire fights into RNG. Even on servers where I have ping that ranges from 10-40ms I've experienced multiple times where I get the drop on someone and fire first hitting them five times and they should be dead, but we end up trading in the process because it simply isn't registering fast enough. I’ve experienced three crashes in about 10 hours of gameplay one of which me and a couple squad mates thought our game completely froze for about two minutes until it miraculously fixed itself.

The updated UE5 vehicle physics is pretty mediocre. (So as I'm typing this I just experienced getting tossed in the air and flipped upside down while in a M60T after getting hit by a grenade launcher.) Which is just absurd, how that happens I have no idea. I've only experienced driving the logi and mrap, but they drive like you're driving through 4 feet of mud and you have no power steering. You basically can't turn if you are going over 40 kmh, so have fun flipping your vehicle or driving at a snails pace to get anywhere. It's a really bad change and after watching videos of the improved handling for armored vehicles is frustrating from an infantry player perspective.

Currently there seems to be a bug while holding bandages or being a medic where you can also see downed enemies in your vicinity. Basically giving you wall hacks knowing where people are.

I think an engine update is probably the last thing the developers needed to focus on for Squad. The game ultimately lacks many fundamental gameplay features/mechanics that would improve the player experience. Instead of making the game “pretty,” what’s wrong with improving it first? Give us the ability to change our stances so we can actually utilize parts of the map with holes in walls. Fix the janky bipods that unreliably deploy on surfaces you’d expect them to. Take what “Squad 44” has that allows you to gain an accuracy buff when resting your weapon near static objects. Let us resupply off of our downed teammates in case we are out of bandages and they have some on them. Allow us to bandage ourselves while in a vehicle instead of forcing us to bleed out. The list goes on and on.
Last edited by TERRORIST; 6 hours ago
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Showing 1-15 of 15 comments
MacDuh (Banned) May 3 @ 10:45am 
Yeah. Performance tanked a lot. From 100 FPS FullHD it is down to 40-50 with drops down to 30-35.

This is unplayable,
Spent Brass May 4 @ 11:52pm 
Yup, per usual it's Unreal Engine 5 slop. I barely got 60-70 FPS with UE4, and with UE5 it's like 30. Unplayable. As someone who has played Squad for over a decade, and was playing Project Reality before that this is depressing and upsetting to see. Literally gameplay and performance being directly and intentionally sacrificed for the sake of graphics. Cannot even play at your native resolution and get 60 FPS lmao, forced to use upscaling and AI BS. Basically if you don't have a 40/50 series GPU you are screwed. And even if you have a newer rig, enjoy the blurry and artifact riddled display image. I hate Unreal Engine 5 more than you can possible imagine. I'd argue just as much as I hate games journalists, if not more.
It's worth remembering your card came out in 2018. Performance will improve when they iterate and update, the more playtests the more data they have from testers. I'm sure you'll be able to squeeze some more out of your card, but upgrading to a 30 or 40 series card is my recommendation for a game trying to do what squad does. I think they're designing around a 3060 but I could be wrong.
It's a playtest, give it some time. I think it's way better and I've been playing squad since Alpha, just my opinion though
I do a survey in my squad and everybody with a mic says they're getting huge stutters along with periods of multiple seconds where the game is completely unresponsive and their PC is locked up.

I tried all the fixes people knew about, but its still new and nobody knows whether they can optimize it out or if we'll need a hotfix.

DLSS however, if you have a 40xx card, is just beautiful. Not only does it completely remove aliasing, it makes small details like leaves and camo patterns work. I'm having to actually look for silhouettes rather than the old AA completely invalidating camo and cover by highlighting them.

Now you can just kinda pick a shadowy bush and melt into it. Like real life.
Last edited by waffl; 15 hours ago
Originally posted by waffl:
I do a survey in my squad and everybody with a mic says they're getting huge stutters along with periods of multiple seconds where the game is completely unresponsive and their PC is locked up.

I tried all the fixes people knew about, but its still new and nobody knows whether they can optimize it out or if we'll need a hotfix.

DLSS however, if you have a 40xx card, is just beautiful. Not only does it completely remove aliasing, it makes small details like leaves and camo patterns work. I'm having to actually look for silhouettes rather than the old AA completely invalidating camo and cover by highlighting them.

Now you can just kinda pick a shadowy bush and melt into it. Like real life.
It is that blurry? Jeez thats really bad
Everyone i asked was happy with UE5, only this forum is full of dissapointment.
UE5 ruled, I barely want to boot up squad now I cannot play UE5 version. People are insane.
Originally posted by Mr Peanuts:
UE5 ruled, I barely want to boot up squad now I cannot play UE5 version. People are insane.


Originally posted by Radegast:
Everyone i asked was happy with UE5, only this forum is full of dissapointment.
Specs?
UE5 is putting lipstick on a pig.
Slim 10 hours ago 
EU5 looks good but it basically forces your game at a high preset. I actually imagine that after they do release EU5 there will be servers running lower playercounts/smaller maps otherwise we'll lose a good chunk of playerbase.
Originally posted by TEA-90:
Originally posted by Mr Peanuts:
UE5 ruled, I barely want to boot up squad now I cannot play UE5 version. People are insane.


Originally posted by Radegast:
Everyone i asked was happy with UE5, only this forum is full of dissapointment.
Specs?
CPU 5800X
GPU 3080
RAM 32GB on 2666MHz
M.2 SSD

stable over 70fps
2k resolurion
Originally posted by Radegast:
Originally posted by TEA-90:



Specs?
CPU 5800X
GPU 3080
RAM 32GB on 2666MHz
M.2 SSD

stable over 70fps
2k resolurion
and I would assume epic settings?
Originally posted by Mr.Phileo:
Originally posted by Radegast:
CPU 5800X
GPU 3080
RAM 32GB on 2666MHz
M.2 SSD

stable over 70fps
2k resolurion
and I would assume epic settings?
He also activates fake frames and half the resolution aka he playing at 1080p or less, fake frames means he playing at 1080 35fps.

He cant even tell the input latency of 30fps vs 60fps LUL
Imagine buying a 80/90 gpu and being ok with a blurry, smerry, artifact image, high input delay, vaseline in the eyes kind of effect... But thats ok since he either a dev or gets paid for saying what he says otherwise there is a word that would describe him perfectly but too much snowflakes.

Not to mention he barely plays the game and every post he praising the devs, seems like aegmar pal.
Last edited by MARRRRIO; 2 hours ago
Originally posted by waffl:
I do a survey in my squad and everybody with a mic says they're getting huge stutters along with periods of multiple seconds where the game is completely unresponsive and their PC is locked up.

I tried all the fixes people knew about, but its still new and nobody knows whether they can optimize it out or if we'll need a hotfix.

DLSS however, if you have a 40xx card, is just beautiful. Not only does it completely remove aliasing, it makes small details like leaves and camo patterns work. I'm having to actually look for silhouettes rather than the old AA completely invalidating camo and cover by highlighting them.

Now you can just kinda pick a shadowy bush and melt into it. Like real life.
Then we will get several discussion threads listing what settings to change so shadows are removed and the enemy players show up like neon lights.
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