Squad
Matches are way too short!
It is such a 'slow paced' tactical game, I do not understand why an average match takes around 50 minutes. It is way too short. Some game modes make you waste first 5-10 minutes of the game anyways, doing boring stuff like walking around and capturing 3 flags which are fully clear from the enemies (this is another topic but it feels stupid doing so).

I almost always get the feeling of, the match ends just in the exact time it gets really fun, and then you move on to the next one to repeat. Ticket amounts must be increased, almost like double. To compensate one sided games, there may be some more and harsh rules added for losing too many flags early making such games end quicker than close matches. You want to keep matches close as possible, you would want to keep those close matches run longer and longer rather than ending in less than an hour. That becomes dissapointing.
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Sometimes rounds are super fun because you are lucky to join a squad with a decent SL, your squadmates are chill with great tactics and communication. Then i'd agree that i'd like the round to last 2hours.

But sometimes other players click faster than me and i am stuck in a clown squad hoping that the round would end as soon as possible.
When i am stuck in a squad where nobody speaks I don't care if my team wins. Those are 45minutes of my life wasted.
In every match - even if you have the time of your life - there are at least a few lost souls who have a miserable experience.

Squad can be the best or the worst multiplayer shooter ever. 2 hour matches would make the good times better but the bad times so much worse.
Rounds can be 15 mins to 2 hours long. Luck of the draw and skill level. Nothing wrong with either one. Just enjoy the game.
Originally posted by Chaos:
Sometimes rounds are super fun because you are lucky to join a squad with a decent SL, your squadmates are chill with great tactics and communication. Then i'd agree that i'd like the round to last 2hours.

But sometimes other players click faster than me and i am stuck in a clown squad hoping that the round would end as soon as possible.
When i am stuck in a squad where nobody speaks I don't care if my team wins. Those are 45minutes of my life wasted.
In every match - even if you have the time of your life - there are at least a few lost souls who have a miserable experience.

Squad can be the best or the worst multiplayer shooter ever. 2 hour matches would make the good times better but the bad times so much worse.

You can always leave the server and look for another in such case. You will always have that option. Also, if you are in such a bad team / squad, it is likely you are going to be losing. Here, game modes should be tweaked in a way that, one sided games should end much quicker than those playing out closely.
And, I am a new player with 60 hours, most of the games I had, I was like, it was so much fun, but it ended quickly. Those bad experiences are rare for me. I also tend to play in some specific servers, usually becoming fun.
So, there is no 'fix' or 'workaround' for short matches. It will always disappoint you. But if the games were really really long, that wouldn't make many people mad. You can always change squad, change server, or change team even if possible.

I would really like to see some game modes and servers with around 2-3 hours of match time on average. Wasting time on preparations and voting is horrible.





Originally posted by Raggle Fraggle:
Rounds can be 15 mins to 2 hours long. Luck of the draw and skill level. Nothing wrong with either one. Just enjoy the game.

I would prefer something like 30 minutes to 4 hours. You are saying enjoy the game, but the thing here is my 'enjoy' always get interrupted because of short match times.

I am trying to explain, there is simply no big downside of having longer matches. But having shorter, there are plenty.
Last edited by Pendragon; Jan 7 @ 3:19pm
Originally posted by Pendragon:
It is such a 'slow paced' tactical game, I do not understand why an average match takes around 50 minutes. It is way too short. Some game modes make you waste first 5-10 minutes of the game anyways, doing boring stuff like walking around and capturing 3 flags which are fully clear from the enemies (this is another topic but it feels stupid doing so).

I almost always get the feeling of, the match ends just in the exact time it gets really fun, and then you move on to the next one to repeat. Ticket amounts must be increased, almost like double. To compensate one sided games, there may be some more and harsh rules added for losing too many flags early making such games end quicker than close matches. You want to keep matches close as possible, you would want to keep those close matches run longer and longer rather than ending in less than an hour. That becomes dissapointing.
rarely do i even see 50 min matches, unless theyre trudging on like invasion on RAAS. either way--steamroll or trudge--boring.
Originally posted by Pendragon:
I almost always get the feeling of, the match ends just in the exact time it gets really fun, [...]

Id be more curious where this feeling is coming from. You haven't really explain why does it take 50 min for games to get really fun for you.
Pendragon Jan 13 @ 11:14am 
Originally posted by DeathZero34:
Originally posted by Pendragon:
I almost always get the feeling of, the match ends just in the exact time it gets really fun, [...]

Id be more curious where this feeling is coming from. You haven't really explain why does it take 50 min for games to get really fun for you.

because firt 10-15 minutes of those 50 minutes of games are mostly just setting up bases, traveling, walking etc. When the adrenaline goes up, and start having fun in the mid or late game, it is usually a race for time to either win or lose. Games are simply too short.
Originally posted by Pendragon:
It is such a 'slow paced' tactical game, I do not understand why an average match takes around 50 minutes. It is way too short. Some game modes make you waste first 5-10 minutes of the game anyways, doing boring stuff like walking around and capturing 3 flags which are fully clear from the enemies (this is another topic but it feels stupid doing so).

I almost always get the feeling of, the match ends just in the exact time it gets really fun, and then you move on to the next one to repeat. Ticket amounts must be increased, almost like double. To compensate one sided games, there may be some more and harsh rules added for losing too many flags early making such games end quicker than close matches. You want to keep matches close as possible, you would want to keep those close matches run longer and longer rather than ending in less than an hour. That becomes dissapointing.

Play Invasion game mode, it can go for the entire two hour duration sometimes.
Pendragon Jan 13 @ 11:27am 
Originally posted by Chungal Grease:
Originally posted by Pendragon:
It is such a 'slow paced' tactical game, I do not understand why an average match takes around 50 minutes. It is way too short. Some game modes make you waste first 5-10 minutes of the game anyways, doing boring stuff like walking around and capturing 3 flags which are fully clear from the enemies (this is another topic but it feels stupid doing so).

I almost always get the feeling of, the match ends just in the exact time it gets really fun, and then you move on to the next one to repeat. Ticket amounts must be increased, almost like double. To compensate one sided games, there may be some more and harsh rules added for losing too many flags early making such games end quicker than close matches. You want to keep matches close as possible, you would want to keep those close matches run longer and longer rather than ending in less than an hour. That becomes dissapointing.

Play Invasion game mode, it can go for the entire two hour duration sometimes.
or 20 minutes because the attackers can't take the first point. But yes, as I have experienced, usually it is longer, so thanks.
Unfortunately RL interferes in a lot of people's enjoyment of Squad.
Some people come into a game knowing they can't stay longer than an hour, for example. If the games lasted a lot longer those poor folk would never get to complete a game.
Originally posted by bllx S.O.:
Unfortunately RL interferes in a lot of people's enjoyment of Squad.
Some people come into a game knowing they can't stay longer than an hour, for example. If the games lasted a lot longer those poor folk would never get to complete a game.

So? What are the rewards of completing a game? I am totally fine with not being able to complete a game I have started.
Aegmar Jan 13 @ 4:31pm 
how long a round goes heavily depends on how organised and disciplined both teams play as well..., when there are not that many players running solo into objective areas just to die where they cannot be revived and there are mostly coordinated squad actions, no waste of vehicles and so on, rounds will often go nearly the full 2 hours.

This is hardly ever the case, but it really depends. I think i remember one or two cases where an RAAS round actually did not end with one team at zero tickets, was 16-12 or so, ended after the time ran out, full 2 hours.

you can increase the ticket numbers of course to make rounds longer on average i suppose...
Last edited by Aegmar; Jan 13 @ 4:33pm
Crafty Jan 13 @ 5:00pm 
I always thought Squad could use an extended mode. Not something you'd want all the time, but I could see a few servers running a mode like this.

Why not?

I agree though. Sometimes matches feel too short in RAAS, just when things are getting good the match ends because of ticket bleed.
Last edited by Crafty; Jan 13 @ 5:02pm
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Date Posted: Jan 7 @ 10:06am
Posts: 12