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I´d rather play Arma 2 at this point, still feels smother and runs better than this joke of a game
I believe that many people who hate the ICO but yet subscribe to the concept of realistic shooters have never actually shot a gun after hiking a hill. It does indeed take a second to catch your breath to steady, let alone after sprinting for a long time.
I do see the issue with building a large player base and then implementing a huge gameplay change, as that does tend to alienate players who would ride or die Squad from the beginning.
To me it is a little petty though, people complain about ICO and yet they dont seem to acknowledge that everyone else is experiencing the same gun play changes
The performance issues are annoying. I had an old computer that worked well in 2019, and that is where I gained a decent chunk of my time in the game. I actually built a whole new computer to play games like squad a few months before ICO came out, now i'm back to experiencing 40 fps and frame dips again.
I feel like alot of people also skip over the part where before the ICO there was that huge gap in time where nothing was being developed for the game. I wanna say this was around roughly when the Australians were added. Even before ICO there were certainly some issues when it came to the devs doing anything at all.
No - this isn't what "ico haters" says.
I don't get this - why everyone assumed that we complaing about weapon sway when stamina is low???? It quite opposite- we complain that aimimg is bad WHEN STAMINA IS FULL.
Did you tried to shoot when you are have full and calm breath, with pumping adrenaline ?
If stamina is a metrics of tiredness/breath control etc - then even as a non trained soldier sway doesn't exist, aim is more snappy etc.
Hell, increase effects when stamina is low imo. But make more rewarding for those who work heavly with stamina
In my view ico lovers - are mindless junkies who just play for playing. Not to gain anything from it other than self satisfaction that they can cope with usless mechanics. Those are exacly the ppl who don't use mics, think, use map or try to coordinate. Thus the effect you are seeing.
(Oh and btw - numbers of players are in decline for 5 months in a row now - game is NOT interesting anymore for the reasons above)
I'm not sure how this fits to your arguments at all - this kinda make sense that they won't do much during this period.
That said there are still lots of great players!
My suggestion is for experienced players to squad lead more and when doing so to never accept stupidity and people who do no want to work together. kick them.
2.) Don't we all play games, to play games? I cant really say I see people who are, what I will describe as "more casual", sticking around with this difficult system (in their eyes). I feel like the situation is a bit more deep than "ICO players are the problem, they liked ICO in the first place so clearly theyre stupid and the cause of it!"
Simply saying my argument doesn't make sense, doesn't all of a sudden make it illogical.
1) guns when body is rested don't behave in this way - I can tell you that from years of real life experience - that's the point. Having muscles in arms and core lets you stabilise gun nearly like a robot with very tiny sway. Changing targets also much quicker without sway and tilting gun. You have belt, stock pressed to arm and cheek wield that ensures maximum stability and ico is not representing it at all
2)play for playing means only act of playing but without ability to be better at everything game has to offer. Players play this game like COD/BF currently. No map, no communication etc.
2.) Thanks for clarifying. I agree, it sucks seeing so many people just not helping their squads and spread out so heavily on the map.
The only correct thing to say.
The concept of ICO is good. The execution, however, was terrible.