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回報翻譯問題
But looking at the industry as a whole, PR and early Squad seems to me like the exception of the rule. And the rule is, "cater to whatever brings the most cash in and for the love of God do not have any professional integrity as a game developer".
OK, this is what you are looking at.
Platoon size operations, vehs only for transport, setting in Africa and quite large maps ... and ue5
As far I've seen this will be more modern than squad and will have similar squad-like hierarchy.
Looking how karmakut is looking at games and playstyle and overall market - I'm pretty sure it won't be any of that
But, we haven't seen anyone do it successfully so not gonna hold my breathe.
They have ppl from squad, ready or not etc. So not new in the field of milsim genre
"...to build a REALISTIC tactical shooter, BOTH complex AND accessible, where teamwork isn't just encoraged, but DEMANDED at EVERY level of gameplay..."
Alright, thats an ambitious mission statement, best of luck.
In the end the problem with those games isn't so much the mechanics but the players who are often too lazy to put in the effort for great teamwork and prefer to carve out playstyles where they depend on others as little as possible.
Also we've seen here in Squad what a massive variation exists in what ppl think is realistic: some say you should be able to jump out of a 2nd story window, sprint 100 meters in full gear and be able to hand out headshots on moving targets 200 meters away within split seconds (because "proper cheeckweld", lol).
Kinda like revolutionaries who invariably discover to their dismay that they not only have the wrong system/government, but also the wrong people who are sadly greedy, selfish human beings...
to make a game that DEMANDS teamwork at EVERY level i imagine you would need some fairly opressive mechanics very many players would resent because all they would see how much they are restricted individually.
I mean just look at all the outrage towards ICO which did nothing more than to slow down the PACE a tiny bit so there is actually just a tiny bit more TIME to even communicate any collaborative undertakings in the middle of an fps game's action...
ppl always THINK they want TEAMWORK, COMMUNICATION and REALSIM, but most really want to be the main character with an supporting cast and not having to adapt to others, they want all others to adapt to them. The more realistic it gets, the less single player ageny is granted by the game and teamwork is really necessary to get anything done, fewer and fewer players will actually be really enjoying it.
No
Aegmar you must live on another planet. Otherwise I do not get how you come up with this stuff.
But at least you admit (although not openly) that ICO could not fix people's behaviour. They have to be willing to fix themselves.
Project reality was pinacle of the gaming, Early Squad and PS pushed the borders even farther....
But the World is changing, the original devs go on with life...i do not belive in return of the age of tactical shooters. It will be half-baked semi-bugged projects, poping like mushrooms in the forest.
The monetisation is question of itself. In PR we sent voluntary money from time to time to support devs. And even some dedicated servers we lived with.
And I even miss more action competitive games like R6Siege (in its first 3-4 seassons).
Ad.: I belive that Battlebit show, that graphic isnt primary goal. I can accept such design, but the engine, physics, destroyable environment, ballistics.....these are core things for tactical shooters.
Now in current status, Squad is just better Battlefield. Communication is terrible. I play as SL, players only spam my squad chat and are not even able to keep pace with me. We tolerate things I would get kicked from the server in the golden era of the PR.