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Its all part of their never ending balancing fetish where they buff something in the game and then nerf some other element in order to counteract it and stay relevant in their pretend developer jobs. Meanwhile, every other video game development team in the world uses whats called "vertical slice method" where once the game is finished and released all that it gets is an occasional bug fix and perhaps an expansion. Then they just make a new video game.
Instead this game is in a constant state of disarray and what I like to call "dabbleware" where the new people that showed up late to the party fiddle around with the Unreal Engine blueprints and create things like noodle arms, gravyvision and ATGM's that purposely go to a different direction than where you aim.
Yes 2 + 2 = 17
Wait what ?
I was just thinking it would make the front wheels pull forward. But guess 4 x 4 would make the truck flip and kill everyone, dunno what i was thinking. My bad.