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Dude.
Compare Warthunder on max settings to Squad on max settings. They are both UE4.
You get twice the amount of fps in War Thunder and WT has more tri/polys on the map.
What WT is able to squeeze out of the UE4 is simply amazing.
Nanite is not a tool for developers. Nanite is a tool for managers. Why do I say that?
Making LODs (Different models for different distances) is a time consuming process, nanite simply automates this process and thus it helps save businesses on development costs. Nanite is a big meme because many industry professionals already have made many performance comparisons and benchmarks. Is the technology cool? Yes! Is it overhyped? Absolutely.
This exact argument is applicable for Lumen too. Instead of having developers make different shadow masks by hand the engine now "Pre-cooks" these shadows masks, thus saving, again, time and money on development costs.
Unreal Engine 5 is a game engine built for business cost efficiency. If you are a layman or noob on these matters, you get suckered into believe that this new engine is about graphic fidelity or performance, pro tip: IT IS NOT.
Bug fixing and performance optimization does not generate money. Unless you have a dev team like the hyper autists at Factorio that actually enjoy optimization, 95% of the developers simply know jack about optimization. Engine Development and Optimization is a completely different field, highly specialized.
Squad is moving to Unreal Engine 5 because it is a marketing ploy. They will start a massive marketing campaign once the conversion is done and relaunch Squad as the next best thing, thus attracting new customers.
OWI has the Chinese state funded and state guided Tencent as a shareholder. Tencent only cares about profit maximization and is notorious for their disregard for privacy. It is also one of the, maybe the most greedy company in the world.
TLDR: Why is Squad on UE4 a mess with performance? Cause of CH*INA*MAN . Will UE5, fix anything? No, because of CH*INA*MAN.
EDIT: LMAO CH*INA*MAN is a censored word.
♥♥♥♥♥♥♥♥
many other games out there also just look and run better at ultra graphics like red dead redemption 2 than stalker 2 on the lowest graphics.
games like hunt showdown that recently made an update to a newer version of their cryengine which failed misserably adding more problems than fixing them making me more sceptic about squads success in doing the same.
at this point whenever i hear either engine update or UE5 i expect the game to be broken for atleast 1 year.
squad devs should add more content like maps, factions and reworking game modes instead of upgrading their engine.
War Thunder is not running on UE, it has its own engine ...
squad need a fast cpu to run smooth.
sell 3600x for 50euro and buy 5700x3d for 170 euro. you will have 100 fps avg.
https://www.youtube.com/watch?v=WRK30P9_Tvg&t=621s
70 to 120 fps.
UE5 actually offers many performance improvements over UE4, I currently work with UE5 on several projects. If squad implements nanite, FG, MFG, etc. the game could start leaning closer to the GPU side, which would be amazing for performance impact.
Also, OWI released news that they are going to be implementing UDS (Ultra Dynamic Skies) into the game, which is a plugin that I currently use, and it is absolutely insane what that system is capable of. I am very exciting to see what the modding community is able to do with that new system.
isn't UE 5 making BETTER use of hardware resources ? at least that was how i understood it. More efficent, better performane, not higher requirements.
Usually games transitioning to UE5 will be less optimized in the first versions i guess, but in general UE5 should enable better performance.