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In my experience, aside from needing to know the basic game mechanics (how to place a radio and build a HAB, mark the map, assign fire teams, etc.), it doesn't take much to be an effective squad leader. Having a basic plan and communicating it to your squad is, in my opinion, the single most important thing to do at all times to keep everyone working together towards a coherent goal, regardless of the outcome. The death of a squad is when nobody knows what they need to be doing, so they either get bored and leave for another, more organized squad or end up wandering off to do their own thing.
Also, value the players in your squad who are communicative and receptive to your plans. Offer them a fire team lead role and rely on them for scouting, call-outs, or other tasks, offering you some room to breathe and focus on the macro game. Good FTLs are a great asset to a squad and can alleviate some of the burden that comes with playing SL. If you're a player who is too nervous or feel too inexperienced to lead a full squad, ask for a fire team lead role and support your SL with call-outs, map marks, building emplacements, and organizing the other members of your fire team.
All good points.
I could write an essay on the subtle mechanics that involve the squad leader but that would be just wasteful. Even everything i wrote could be summed up to : have a good attitude and try to be fair in your judgement. But hopefully someone will take away something from this thread, be nice to have at least one somewhat positive thread going on in the sea of negativity which is the squad sub forum