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As for base camping, I'd no go. But then depending on the size of the map and the layer, the last capture point may be quite close to the enemy base.
On some maps it's basically impossible to prevent it, because usually they go to a completely secluded but far away area that makes it impossible to reach to by any means (See: Talli outskirts[squad.fandom.com]) or on other's it's usually just mine spam and trying to find the guy is like finding a needle in a haystick (see: Belaya[squad.fandom.com])
Like Aegmr said:
Honestly couldn't have summed it up any better if I tried, though I will argue that the last point he made about helo's is nullified if the enemy has a TOW emplacement right outside the base, then you're just double ♥♥♥♥♥♥.
So yeah you're totally right about mines, my rule of thumb is: "If you hit a mine once, stay off the road, your bound to hit 10 more otherwise", especially if it's by main base.
I totally get that about the size of the map + layer, but then I'd like to counterpoint by saying if the enemy team is on your first cap, you were likely never gonna win anyway, which I totally respect in either case, I just find it annoying as ♥♥♥♥ when you're simply trying to leave base and someone's got like a hundred mines just outside the base where it basically becomes easier to simply walk than to risk a Scout Car/APC/Tank/Truck and the extra +5 or +10 (or even +15) tickets
I haven't played this way before so I can't say for sure, I'm sure you'd get massive kicks from seeing people mindlessly go into your mines or fruitlessly try to stop your fob camping the spawn, but honestly it is a maaaaaaajor pain in the ass on the other team team, sure I guess technically the tactic "works" in the sense that you piss off the other team and make it easier for other's, but I just... Don't like it, it's very cheap, and I certainly wouldn't do it.
Hey, I'm glad you found a server that works for you on that regard, I just drew the short end of the stick (It really sucks because I like everything else, it's just this one particular part that screws with me) in terms of rules
I either am on a mortar, flying a heli, or main camping.
Main camping is the easiest way to beat the enemy team, if players continue to drive their logi's at me after having died before, that's their problem.
Every map has an infinite amount of was out, you don't HAVE to drive on a road.
No logistics = no supply = no win.
Hunting logis and helos is actually a smart and sometimes the only way to win. As insurgents on some map, you have no chance of winning if you don't ambush the enemy supply line. The Bluefor armor will just shred any insurgent vehicles, and their scoped riles will make short work of insurgent infantries at 200+m range. In taking out their supplies, the bluefor cannot rearm their armor and infantries as well as establish mortar fobs. As such, the bluefor will have to charge their men into the point (no ammo to snipe than move up) and that is when the insurgents have a chance.
Agreed ambushing supply lines of enemies is a valid military strategy.
Why people complain about it can go play singleplayer games with godmode activated.
Get used to winning and losing both. You are but a soldier in a war
Be a responsible player and don't be a ♥♥♥♥. You'll get kicked for ruining the game for everyone else. The general rule is no shooting or going into 300m of main, but admins will happily kick you if you're being "that guy" and sitting at 301m-320m shwacking everything that leaves main. Especially when it's completely unnecessary and the first objective is 1km away. Admins aren't stupid, they know there's exceptions for maps like Sumari. They'll kick you for twisting the rules. Just don't be stupid, stay on the safe side and don't go closer than 350m. Have that buffer.
300m is used unless an obj is within 300m of a main, then it is reduced to 150m. That's how I've typically seen it done.
I would suggest not placing mines anywhere past the last point as a courtesy to the opposite team to at least give them a chance to get out and about.
With that being said, they would still be fools for using the roads when there is plenty of terrain to move over.
Not increased ENOUGH, at least on invasion. There are MANY instances where I'm killed before getting out of the 200m-250m mark. This is still an issue, even on larger maps like Narva and Fallujah. Projectiles can definitely make it <300m into their main radius.
Also, lots of scumbags place mines on Belaya on the north main right on those bridges. That's <300m and they always place the mines there. The game programming is not enough, which is why admins have to step in. That is, unless OWI wants to increase the protection to ACTUALLY 300m.
modern uboat