Squad
Honey Badger Jun 15, 2021 @ 7:56am
Main camping/placing mines outside Main
What's the general consensus on servers regarding spawncsmping (either with tow FOB's to stop helo's/vehicles or just spamming mines with a logi truck full of ammo outside the enemy main base)

The server i play on strangely allows it but apparently this isn't common between other servers from what others have said to me?
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Showing 1-15 of 15 comments
If you allow the enemy to camp outside your base you are not doing your job.
KDM 16AAB Jun 15, 2021 @ 9:46am 
Regarding mines, only really a problem if you stick to the roads and bridges, obvious places for mines and if predicted can be easily avoided.

As for base camping, I'd no go. But then depending on the size of the map and the layer, the last capture point may be quite close to the enemy base.
Dakota Jun 15, 2021 @ 10:22am 
It's a lame way to play the game in my opinion
Geebus Jun 15, 2021 @ 10:31am 
From what I've seen, making a hard rule as to an allowed distance from the main base doesn't work for all maps. This tends to be ripe for cheese from vehicles and players sitting right at the boundary. On the server that I play on what constitutes spawn camping is down to admin discretion. This seems to work quite well, enforcing to the rule rather than the letter.
Honey Badger Jun 15, 2021 @ 10:49am 
Originally posted by ꧋ꦙSigismundꦙ꧋:
If you allow the enemy to camp outside your base you are not doing your job.

On some maps it's basically impossible to prevent it, because usually they go to a completely secluded but far away area that makes it impossible to reach to by any means (See: Talli outskirts[squad.fandom.com]) or on other's it's usually just mine spam and trying to find the guy is like finding a needle in a haystick (see: Belaya[squad.fandom.com])

Like Aegmr said:

Originally posted by Aegmar:
on the bigger maps preventing it is often not easy and not really cost effective.

Hunting down a 3-5 man Ambush Squad near the main takes time..., you have to find them first and their Rally or HAB might be well hidden. Doing this with a 9 man Squad means you will be short on manpower near the objectives.

Honestly couldn't have summed it up any better if I tried, though I will argue that the last point he made about helo's is nullified if the enemy has a TOW emplacement right outside the base, then you're just double ♥♥♥♥♥♥.

Originally posted by KDM-16AAB:
Regarding mines, only really a problem if you stick to the roads and bridges, obvious places for mines and if predicted can be easily avoided.

As for base camping, I'd no go. But then depending on the size of the map and the layer, the last capture point may be quite close to the enemy base.

So yeah you're totally right about mines, my rule of thumb is: "If you hit a mine once, stay off the road, your bound to hit 10 more otherwise", especially if it's by main base.

I totally get that about the size of the map + layer, but then I'd like to counterpoint by saying if the enemy team is on your first cap, you were likely never gonna win anyway, which I totally respect in either case, I just find it annoying as ♥♥♥♥ when you're simply trying to leave base and someone's got like a hundred mines just outside the base where it basically becomes easier to simply walk than to risk a Scout Car/APC/Tank/Truck and the extra +5 or +10 (or even +15) tickets


Originally posted by Dakota:
It's a lame way to play the game in my opinion

I haven't played this way before so I can't say for sure, I'm sure you'd get massive kicks from seeing people mindlessly go into your mines or fruitlessly try to stop your fob camping the spawn, but honestly it is a maaaaaaajor pain in the ass on the other team team, sure I guess technically the tactic "works" in the sense that you piss off the other team and make it easier for other's, but I just... Don't like it, it's very cheap, and I certainly wouldn't do it.
Honey Badger Jun 15, 2021 @ 10:53am 
Originally posted by Geebus:
From what I've seen, making a hard rule as to an allowed distance from the main base doesn't work for all maps. This tends to be ripe for cheese from vehicles and players sitting right at the boundary. On the server that I play on what constitutes spawn camping is down to admin discretion. This seems to work quite well, enforcing to the rule rather than the letter.

Hey, I'm glad you found a server that works for you on that regard, I just drew the short end of the stick (It really sucks because I like everything else, it's just this one particular part that screws with me) in terms of rules
Usurper Slurper™ Jun 15, 2021 @ 11:02am 
I don't care what these busters say.

I either am on a mortar, flying a heli, or main camping.


Main camping is the easiest way to beat the enemy team, if players continue to drive their logi's at me after having died before, that's their problem.

Every map has an infinite amount of was out, you don't HAVE to drive on a road.


No logistics = no supply = no win.
Grant Jun 27, 2021 @ 1:41am 
I actually prefer the 300m safe zone, because it is balance for both sides. It gives the camped team enough space to try to escape or kill the ambushers, yet it allow ambushers to still be somewhat effective.
Hunting logis and helos is actually a smart and sometimes the only way to win. As insurgents on some map, you have no chance of winning if you don't ambush the enemy supply line. The Bluefor armor will just shred any insurgent vehicles, and their scoped riles will make short work of insurgent infantries at 200+m range. In taking out their supplies, the bluefor cannot rearm their armor and infantries as well as establish mortar fobs. As such, the bluefor will have to charge their men into the point (no ammo to snipe than move up) and that is when the insurgents have a chance.
Originally posted by IRS:
I actually prefer the 300m safe zone, because it is balance for both sides. It gives the camped team enough space to try to escape or kill the ambushers, yet it allow ambushers to still be somewhat effective.
Hunting logis and helos is actually a smart and sometimes the only way to win. As insurgents on some map, you have no chance of winning if you don't ambush the enemy supply line. The Bluefor armor will just shred any insurgent vehicles, and their scoped riles will make short work of insurgent infantries at 200+m range. In taking out their supplies, the bluefor cannot rearm their armor and infantries as well as establish mortar fobs. As such, the bluefor will have to charge their men into the point (no ammo to snipe than move up) and that is when the insurgents have a chance.

Agreed ambushing supply lines of enemies is a valid military strategy.
Why people complain about it can go play singleplayer games with godmode activated.
Get used to winning and losing both. You are but a soldier in a war
Barbaric Corgi Jun 27, 2021 @ 5:17pm 
I hate it. Not just because it annoys me when I run over a mine 300m from main, but when people on my team do it to the enemies too. I play a lot of armor, I want a decent fight. I don't want a few dickwads camping their main blowing up all the enemy's armor before they can even get into engagement distance with me. Obviously Squad has no progression or statistics mechanics, so I don't see the point in methodically grinding out games spawn camping, unless you're trolling. I prefer the experience of having a good time and good firefights.

Be a responsible player and don't be a ♥♥♥♥. You'll get kicked for ruining the game for everyone else. The general rule is no shooting or going into 300m of main, but admins will happily kick you if you're being "that guy" and sitting at 301m-320m shwacking everything that leaves main. Especially when it's completely unnecessary and the first objective is 1km away. Admins aren't stupid, they know there's exceptions for maps like Sumari. They'll kick you for twisting the rules. Just don't be stupid, stay on the safe side and don't go closer than 350m. Have that buffer.
Casual Sun Jun 27, 2021 @ 5:22pm 
150m or 300m seems pretty typical. That coincides with the Hab build radii so you can place a build mark on enemy main and see the distance.
300m is used unless an obj is within 300m of a main, then it is reduced to 150m. That's how I've typically seen it done.
RosCo Jun 27, 2021 @ 9:26pm 
Most servers I have played seem to use 300meters (large grid square) as a general rule of thumb, but it varies server by server.

I would suggest not placing mines anywhere past the last point as a courtesy to the opposite team to at least give them a chance to get out and about.

With that being said, they would still be fools for using the roads when there is plenty of terrain to move over.
Chungal Grease Jun 28, 2021 @ 12:43pm 
Everything in Squad has rock, paper & scissors. Plus the radius and lethality of the main protection bubble was increased on all the layers years ago. Let the game programming do all the work instead of supplemental rules that often times are "bent" according to who is doing the main camping...
Barbaric Corgi Jun 28, 2021 @ 5:52pm 
Originally posted by Zylfrax791:
Plus the radius and lethality of the main protection bubble was increased on all the layers years ago.

Not increased ENOUGH, at least on invasion. There are MANY instances where I'm killed before getting out of the 200m-250m mark. This is still an issue, even on larger maps like Narva and Fallujah. Projectiles can definitely make it <300m into their main radius.

Also, lots of scumbags place mines on Belaya on the north main right on those bridges. That's <300m and they always place the mines there. The game programming is not enough, which is why admins have to step in. That is, unless OWI wants to increase the protection to ACTUALLY 300m.
seashell Jun 28, 2021 @ 10:20pm 
Originally posted by ⓔⓢⓢⓔⓝⓣⓘⓐⓛ™:
I don't care what these busters say.

I either am on a mortar, flying a heli, or main camping.


Main camping is the easiest way to beat the enemy team, if players continue to drive their logi's at me after having died before, that's their problem.

Every map has an infinite amount of was out, you don't HAVE to drive on a road.


No logistics = no supply = no win.

modern uboat
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Date Posted: Jun 15, 2021 @ 7:56am
Posts: 15